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Dread Delusion News

The Mortuary Assistant is Now Available on Steam!

[h3]River Fields Mortuary is now open for Business![/h3]

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Step into the shoes of Rebecca, an apprentice at the River Fields Mortuary. You've spent months learning the ropes of the embalming process and how to treat the bodies of the dearly departed. During your time in the office, you've heard rumors and murmurs of possessions and hauntings taking place behind the brick walls of the mortuary. But, with such a stigma around death and what happens when we die, it’s no surprise people make up stories around the dead.

That is, until, you receive a phone call to come into work one stormy night...



There are multiple endings and plenty of secrets to uncover in The Mortuary Assistant, so keep on embalming after your first go around!

Perform embalmings, handle the various jobs around the mortuary, and exorcise demonic forces. All in a day’s work.

[h2]Purchase The Mortuary Assistant Now![/h2]
https://store.steampowered.com/app/1295920/The_Mortuary_Assistant/

[h3]Social Links:[/h3]

Version 0.5.033 Update

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[h2]Patch Notes[/h2]
[h3]Major:[/h3]
  • Added a new island to the Hallowshire Region. This island contains a dilapidated manor, and while it can be explored, its secrets will be fully unlocked in a forthcoming update.
  • Added armor values to enemies, adding another layer to combat encounters and equipment choices for the player

[h3]Bug Fixes:[/h3]
  • Fixed an issue where the Shield Potion wasn't operating as intended
  • Fixed an issue with how the player's defense was calculated during combat
  • Fixed a collider issue with one of the buildings on Wikkan Isle
  • Fixed an issue with players getting dropped on the way up the Wikkan Lift (Though there is a known issue of players becoming disconnected from the lift while it's going down if they're hugging the edges)
  • Fixed geometry mesh not meeting on Wikkan Isle
  • Fixed odd bridge collision on Wikkan Isle
  • Fixed clipping floor of mushroom wine merchant's house
  • Fixed texture flickering on Mausoleum windows
  • Fixed a small ditch on the isle of the Endless that would leave players trapped
  • Fixed an issue where certain traps weren't dealing any damage to the player
  • Minor geometry and model fixes

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

Dreadful Dev Diaries: James Wragg #05

In his 5th Dreadful Dev Diary, lead developer James Wragg talks about Dread Delusion after launching in early access and what's to come.

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[h2]Don't have Dread Delusion Yet? Pick it up Now![/h2]
https://store.steampowered.com/app/1574240/Dread_Delusion/

[h3]Social Links:[/h3]

The Big Faction Update!

[h3]Greetings, Prisoners![/h3]

I hope you've been enjoying your saunterings in the strange world of Dread Delusion. We're excited to put out a rather large content update, with a focus of deepening the Faction systems and giving players more to explore and see. So let's get started!
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First up, we've added a sprawling mine complex to the underbelly of Hallowshire, designed by the fantastic Aaron Taecker-Wyss. This not only adds a more intricate dungeon-space that was lacking from Hallowshire, but it provides a new way to gain crafting upgrades for your weapons!



Speaking of which, crafting has been overhauled. You will now need more ores to upgrade weapons, and we've added a shiny new weapon tier; Emberian.

(Please note that, because the Emberian weapons are meant as late-game upgrades, they're pretty hard to obtain at the moment. Hard, but not impossible.)
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Speaking of resources, across the Oneiric Isles you'll encounter a new resource, encased in an emerald conch of sorts. These 'Godlets', as they're called by the locals, can be used as a currency to further your standing with factions. (Cute little buggers, aren't they?)


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Next up we've added a new flying island to the skies of Hallowshire. This is ruled by the mystic Wikkan Coven of the Worm and features a bunch of nooks and crannies. Expect more peculiar denizens to pop up here in the future, including a moth-related deity...


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We've also added a load more lore books to the world, and each one features a bespoke illustration by the amazing comics artist Artyom Trakhanov, whose style is simply sublime. I've been following Artyom's work for a while now, and the chance to include his work in the game is really humbling.
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And that about wraps it up for this post! There's still a lot in store for the future of Dread Delusion. We've been listening closely to the great feedback our playerbase has been giving the team. Mechanics like music placements, stat-weights, and player interaction are just a few of the things we've been looking into, so stay tuned!

And as always, please post any issues you come across or feedback you may have in the Discussion Forums.
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[h2]Patch Notes[/h2]
[h3]Major:[/h3]
  • Added New Location: The Wikkan Isle
  • Added New Dungeon: Hallowshire Mines
  • Added New Spell: Spectral Flachette
  • Added New Weapon Type: Emberian
  • Added New Ore Type: Emberian Ore
  • Added "Faction Collectors" - NPCs who will buy Godshells for cash & faction rep

[h3]Balancing:[/h3]
  • Boosted spell damage & Spellcast skill damage multiplier
  • Minor tweaks to stamina's relation to physical damage
  • Minor tweaks to fall damage calculation

[h3]Miscellaneous:[/h3]
  • Added a new type of teleporter: Mirrors! These will serve as a quick way to exit dungeons and other areas as well as a robust way to move around environments.
  • Changed crafting/upgrade and item coding
  • Added lore books around the world, complete with illustrations
  • Thread-based clothing now upgrades 3 Levels instead of 2
  • Added chests and redistributed certain pieces of loot across the isle
  • Added Godshells pickups around Hallowshire
  • Added a big vertical shell to the swamp area of Hallowshire
  • Tweaks were made to the movement system
  • Increased what the max sensitivity can be set to
  • Added a tab in the menu for tracking the player's reputation with different factions
  • Changed all beds to be either 'restable', 'unsafe' or 'owned'. Using unsafe beds may result in the player being mugged or awoken by an enemy.
  • Minor UI tweaks

[h3]Bug Fixes:[/h3]
  • Fixed calculations regarding stamina and attack damage
  • Fixed certain materials not displaying accurately
  • Fixed minor enemy navigation issues

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[h2]Don't have Dread Delusion Yet? Pick it up Now![/h2]
https://store.steampowered.com/app/1574240/Dread_Delusion/

[h3]Social Links:[/h3]