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Dread Delusion News

Hotfix: Version 1.0.3.0 Update

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[h2]Patch Notes[/h2]
[h3]Quest Bug Fixes:[/h3]
  • Fixed an issue that was causing the spore scales in the quest "Secrets and Spores" to not work
  • Fixed an issue that made players unable to complete a certain step in "Madness of the King"
  • Fixed an issue that was allowing the quest "The God Hunt" to finish prematurely
  • Fixed an issue caused by robbing Vernon Berwig before starting the quest "From Under His Nose"
  • Fixed an issue where the High Confessor would send you to speak with Basalt before telling you that you've already spoken with Basalt
[h3]General Bug Fixes:[/h3]
  • Fixed an issue that temporarily caused players to take no damage and removed the ability to parry
  • Fixed a bug that was causing players to get stuck looking at the housing upgrade window in the Blinding Light
  • Fixed an issue that caused spells to unequip after a region change while wearing equipment that raised the spellcast stat. (Note: The window will still claim that they've been removed, but the spell will remain equipped. We are currently working on fixing this.)
  • Fixed an issue that would cause the Cadaver faction to remain hostile, even if you were considered accepted by them
  • Fixed a collision issue with the Erudite Academy elevator
  • Fixed an issue that was causing certain respawn points to not register properly
  • Fixed an issue that was preventing players from sleeping in Hallowshire
  • Fixed an issue in which dialogue with a certain NPC was softlocking players
[hr][/hr][h3]We also wanted to mention that we're aware of the performance issues players are facing during their adventures in the Oneiric Isles (Thank you all again for your detailed reports!). The team is currently working towards addressing these issues. This includes performance on Steam Deck as well![/h3]

If you run across any issues come tell us on our Discord Server or in the Discussion Forums.

Inventive new RPG launches to great reviews but few Steam players

One of the most compelling RPG games to launch so far this year is the final version of Dread Delusion. Inspired by earlier, pre Oblivion and Skyrim entries to The Elder Scrolls series, like 1996's Daggerfall and 2002's Morrowind, Dread Delusion offers audiences a fantasy world that avoids the typical elves and wizards, Western European medieval aesthetics to provide something truly, well, fantastic instead. Since it left Early Access on Steam earlier this week, the game's enjoyed a positive reception. Unfortunately, though, its player count has struggled to reach the same heights as its reviews so far.


Read the rest of the story...


RELATED LINKS:

Retro RPG finally hits Steam 1.0 with massive free content update

Dread Delusion review - a bumpy but fascinating new RPG

Retro RPG with near-perfect Steam scores feels like a new Morrowind

Hotfix: Version 1.0.2.2 Update

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[h2]Patch Notes[/h2]
[h3]Quest Bug Fixes:
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  • Fixed an issue where the scales weren't registering during the "Secrets and Spores" quest, preventing progression.
  • Fixed an issue where the goblin ship wasn't present, preventing progression in "The Whispers of Ghosts" quest.
  • Prevented quest completion of "A Debt Unpaid" if you killed the mercenaries in the Rotten Onion base.
  • Fixed an issue where "The Rasmussen Sphere" quest couldn't be turned in under certain conditions.

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And as always, please post any issues you come across or feedback you may have in our Discord or in the Discussion Forums.

Hotfix: Version 1.0.1.0 Update

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[h2]Patch Notes[/h2]
[h3]Bug Fixes:
[/h3]
  • Fixed an issue where certain achievements weren't triggering.
  • Fixed an issue where the player's perspective was locked during dialogue with a certain NPC in the Clockwork Kingdom.
  • Fixed an issue where using a truth potion in the journal menu would break the UI.
  • Fixed an issue where the Leech of Truth would use mana but not work as intended.
  • Fixed an issue where the Goblin Mask wasn't working as intended.
  • Fixed an issue where the player could walk out of bounds near the house in the Underlands.
  • Fixed an issue where the player would get locked in the crouched position when speaking with NPCs.
  • Fixed an issue where the Ring of Stoneskin does't give the player more armor.
  • Fixed an issue where building prices would increase after the player built the quarters in the Blinding Light
  • Made it so the Plague Flechette poison effect works correctly
  • Stopped enemies from spawning in the ground in the Endless Isles
  • Fixed an issue where the stairs for player housing in the Clockwork Kingdom would not have any collision
  • Fixed an issue where the player would get stuck by the LOD of the spinning house in the Lost City.

[h3]Quest Bug Fixes:
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  • Fixed an issue where the Flesh Farm quest in the Endless Isle was showing the incorrect player choice when speaking to a certain NPC.
  • Fixed an issue where The Rasmussen Sphere quest would not update in the journal log.
  • Fixed an issue where the Rotten Onion gang could be hostile even after being charmed.
  • Fixed an issue during the Secrets and Spores quest where an NPC could clip through a door, leaving the quest broken.

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And as always, please post any issues you come across or feedback you may have in our Discord or in the Discussion Forums.

Thank you, Bugs, and More!

Hello Confessors!

First of all, THANK YOU to everyone who's playing, reviewing, making videos, or just talking about Dread Delusion! We could have never imagined the response we got to the 1.0 update. More people than ever are exploring the Oneiric Isles and that kind of leads into the next point:

[h3]BUGS, BUGS, AND BUGS[/h3]


Regarding player reports and reviews, we want to let you know that they're all being looked at by the team. Please continue sending them! We have a dedicated space on the DreadXP community Discord server which you can find HERE. We'll have more news soon about our bug squashing efforts, and we're excited to see where your adventures take you.

Thank you again.