1. Dread Delusion
  2. News

Dread Delusion News

After two long years in early access, my favorite indie Elder Scrolls-alike is getting its full release⁠—and it'll let you fly around in your own airship




One of my most anticipated games is paradoxically one I already have 19 hours logged in, and yet here I stand, thrilled at the news of Dread Delusion's 1.0 release. The indie mini-Morrowind will be launching in full on May 14...
Read more.

Retro RPG with near-perfect Steam scores feels like a new Morrowind

Between Diablo, Fallout, and Baldur's Gate, the '90s might be regarded as the golden age for RPGs on PC. But if you jump a few years ahead, beyond the millennium and into the early '00s, there are some serious classics, enough to maybe steal the title as the genre's best decade. Elder Scrolls Morrowind. Star Wars Knights of the Old Republic. Deus Ex. Gothic. King's Field IV. Taking inspiration from all these hits and more, an upcoming RPG with a retro aesthetic has accumulated near-flawless Steam user reviews, and now it's departing early access for its full 1.0 release.


Read the rest of the story...


RELATED LINKS:

Promising cosmic horror Elder Scrolls style RPG gets huge new update

Dread Delusion is a vibrant take on Elder Scrolls: Morrowind

Spooky throwback Elder Scrolls 'em up Dread Delusion leaves early access in May

Dread Delusion is a creepo-tastic open world RPG that positively reeks of King's Field and the Elder Scrolls of yore. Created by Lovely Hellplace and published by horror anthology specialists DreadXP, it's so far up my alley it's probably been mugged by some kind of hideous clockwork cutthroat - and yet somehow, I've never played the thing. I'll be rectifying that on 14th May, when Dread Delusion leaves early access.


Read more

Leaving Early Access!

Thank you again to each and every one of you who made Dread Delusion’s early access a success! Your enthusiasm and feedback have been essential to helping create the final version of the game, and everyone at both Lovely Hellplace and DreadXP are eternally appreciative of each one of you who has taken this journey along with us.

Speaking of the final version of the game... May 14th. That's right, 1.0 is almost here.

[previewyoutube][/previewyoutube]

With the game is leaving Early Access, there is also going to be a big update that goes live at launch. This includes some much-requested changes, the ability to finally (finally) complete a playthrough (with an ending!), new mechanics, and even more that we can share when the game comes out!

We look forward to players both seasoned and new getting their hands on the full version of the game soon, the road here has been long and fruitful but this marks not the end of this journey... but a new beginning.

Until then fellow Delusionites...


P.S.
Also you can get an airship. You can upgrade them. It's awesome.

Version 0.7.3.6 Update + 1.0 Information

Hello fellow Delusionites,

We want to take a moment to thank our players for their constant support throughout early access. There is exciting news we would like to share regarding the development of Dread Delusion!

As we inch closer to the full release of the game, and with the team hard at work making sure everything is ready, as a result, barring any major bugs, this will be the last hotfix until the 1.0 release. More information, including the release date of 1.0, will be coming soon.

[hr][/hr][h2]Patch Notes[/h2]
[h3]Bug Fixes:[/h3]
  • Fixed a bug that was causing Aphra's mirror to break.
  • Fixed a bug that would stop certain dialogues from closing prematurely.
  • Fixed a bug that was allowing you to steal from a Clockwork Kingdom shopkeeper in the daytime.
  • Fixed a bug that was preventing players from crouching.
  • Fixed a bug that was preventing players from entering the second Clockwork Kingdom moving factory.
  • Fixed a bug that was causing the poison spell to infinitely cast.
  • Fixed a bug with an incorrect collision at the Lost City of Progress.
  • Fixed the teapot not having any animations that appears in the Clockwork Kingdom.
  • Fixed a room in the Clockwork Kingdom that, when lockpicked, contained nothing.
  • Miscellaneous bug fixes
  • Minor texture changes
[hr][/hr]
Please note that save data will be wiped come 1.0’s release. (Well, not technically wiped, your old save data will be preserved, but the game will use a new set of files for save data tracking. If you’d like to use your older save files when 1.0 hits, all you’d need to do is overwrite the new file slot with the old one. There’s a high chance that this may cause issues with your save, but we wanted to leave that option available for players).

We also wanted to leave our players with a preview of the dangers that they will face in the Underlands come 1.0: