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Dread Delusion News

Hotfix: Version 1.0.6.0 Update

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[h2]Patch Notes[/h2]
[h3]General Changes:[/h3]
  • Added in feedback so the player can tell when they have failed a charm check with the Entice spell.
[h3]Quest Bug Fixes:[/h3]
  • Fixed an issue where "The Hunt for Vela Calose" quest wouldn't update after talking to Jack Basalt.
  • Fixed an issue where Ludd wouldn't move after rescuing him in the "Spores and Secrets" quest.
[h3]General Bug Fixes:[/h3]
  • Fixed an issue that was causing certain location-based achievements to not unlock.
  • Fixed an issue that was causing a Low-LOD model in the Lost City to load in, preventing player passage back.
  • Fixed an issue that would have the player stuck in the crouch position.
  • Fixed an issue that was making an important NPC not interactable on the way to the City of Progress, preventing area entry.
  • Fixed a certain NPC dialogue in the Underlands that would cause the wrong character dialogue to trigger.
  • Fixed an issue where the player could see through a certain wall in The Cradle.
  • Fixed an issue where Thornwood Manor could potentially be inaccessible when the elevator was up.
  • Fixed an interaction bug with Vela in The Cradle
  • Fixed a repeating dialogue issue with Jack Basalt
  • Fixed an issue where a certain NPC in the Underlands was using the incorrect dialogue
  • Fixed an issue that would cause a large low-LOD model to load while inside the Desert Island Ship.
  • Fixed a respawn issue that would bring players back to Pwyll, despite being in a completely different area upon death.
  • Changed out the model for the Sacred Shroom
  • Fixed an enemy aggro issue with summoned skeletons.
  • Fixed an issue where selecting certain dialogue options with the Seneschal could potentially soft-lock the player.
  • Fixed an issue where certain areas of The Underlands didn't have collision for enemies and NPCs, preventing them from following the player.
  • Several minor collision-based fixes
  • Several minor texture & object-based fixes
  • Several minor typo/text-based fixes
  • Fixed several music-related issues


As always, thank you for your reports and feedback. This is an ongoing process and wouldn't be possible without your help and support! If you run across any issues, come tell us on our Discord Server or in the Discussion Forums.

Hotfix: Version 1.0.5.1 Update

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[h2]Patch Notes[/h2]
[h3]General Changes:[/h3]
  • Made some backend changes to improve overall performance in the game (This is part of an ongoing process towards improving performance.)
[h3]Balance Changes:[/h3]
  • Bomb damage has been significantly increased (To the detriment of you and your enemies!)
  • Bow damage has been vastly increased to compensate for its slower attack speed
  • Enemies in late-game areas have been balanced properly to match player late-game stats
  • Increased strength scaling for all weapons
  • Increased magic damage scaling to match strength-based damage
  • Increased stamina damage to shielded enemies and reduced their stamina recovery rate to make breaking through their shield less tedious
  • Fixed some inconsistencies with a certain weapons damage output
[h3]Quest Bug Fixes:[/h3]
  • Fixed an issue where the player was getting locked into a cutscene during "Whispers of the Ghost" quest.
  • Fixed an issue where the player could potentially get stuck on a certain piece of dialogue in the "Madness of the King" quest.
  • Fixed an issue where the "Whisper of the Ghosts" quest would potentially not begin.
[h3]General Bug Fixes:[/h3]
  • Made it clear that the Rotten Onion guards cannot be affected by the Entice spell.
  • Fixed an issue that was preventing players from accessing certain pockets of the small Endless Isle accessed via airship.
  • Fixed an issue that left the elevator ramp clipping into the elevator that led to Caxton Frost's house in The Clockwork Kingdom
  • Fixed an issue where the Clockwork Kingdom player housing unit would block players from accessing certain floors.
  • Fixed an issue with the Seneschal's dialogue options
  • Fixed an issue where the lamp outside of the weapon's shop in Hallow Town could be used as a forge.
  • Fixed an issue that was causing NPCs to walk into each other in Hallowshire
  • Fixed an animation issue with Jack Basalt in the Underlands
  • Fixed a repeating dialogue issue with Jack Basalt
  • Fixed an issue where a certain NPC in the Underlands was using the incorrect dialogue
  • Fixed an issue that would cause the NPC near the Hallowshire Castle to repeat their dialogue.
  • Removed dialogue from an NPC mentioning a non-existent property station in Hallow Town
  • Fixed an interaction area issue with an NPC in Pwyll
  • Fixed an animation issue with Vela in The Underlands.
  • Fixed an issue where enemies were spawning in an incorrect position, leaving them stuck on a rock
  • Fixed an issue where some players were getting stuck near the Emberian Vault Key
  • Changed the SFX for the Emberian elevator to match the animations
  • Fixed an issue that prevented the name window during dialogue from updating after meeting certain NPCs
  • Fixed a duplicate dialogue issue in the final encounter
  • Fixed an issue where players could clip into a house in The Underlands
  • Fixed a texture issue in the Clockwork Ruins.
  • Fixed placeholder text for the Sleeper Mask
  • Fixed an issue where the Paradoxicus description would run out of the text box.
  • Fixed the placeholder image for the Summoner's Earing.
  • Fixed an issue that was making the Emberian Armor unrepairable
  • Fixed a floating bush in the Clockwork Kingdom.
  • Fixed an issue where enemies would lose interest in the player if they closed a door on them
  • Removed a placeholder object in the sky
  • Fixed several music-related issues

As always, thank you for your reports and feedback. This is an ongoing process and wouldn't be possible without your help and support! If you run across any issues come tell us on our Discord Server or in the Discussion Forums.

Announcing the Acid Fantasy Bundle

Hello Fellow Delusionites!

Thanks so much for all the enthusiastic support for Dread Delusion, we're excited to say that we hit over 1,500 reviews with over 500 in the first week of post-launch alone!

We're also excited to announce that we're partnering with Kira, the developer of Lunacid, to launch the Acid Fantasy Bundle.

https://store.steampowered.com/bundle/41610/Acid_Fantasy_Bundle/

If you haven't heard of Lunacid(somehow, but that seems hard to believe) it's a first person dungeon crawler inspired by old FROMSOFT games like Shadow Tower and King’s Field.[hr][/hr] After being deemed undesirable for crimes unknown, you are cast into the pit of chaos known as the Great Well. You must explore the depths of this moonlit subterranean world, traveling ever deeper to confront the sleeping one below. Many secrets to discover, and many threats along the way.

Check out the trailer for Lunacid:
[previewyoutube][/previewyoutube][hr][/hr]The good news is that this bundle is a complete the set bundle, so if you already own Dread Delusion you can still pick up Lunacid at a discount, and if you own Lunacid and haven't yet picked up Dread Delusion good news... discount!

Hotfix: Version 1.0.4.0 Update

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[h2]Patch Notes[/h2]
[h3]Misc. Changes:[/h3]
  • Added a dock to the entry point of the Shipwreck Isle to help direct players to its starting point.
[h3]Quest Bug Fixes:[/h3]
  • Fixed an issue that was causing the Caxton Frost quest "Bottled Visions" to not progress during a certain step.
[h3]General Bug Fixes:[/h3]
  • Fixed the description for upgrade requirements for shroomweave, void and clockwork weapons to display the correct material.
  • Fixed an issue where equipping the Ring of Barter accessory would not increase the players Barter skill
  • Fixed a collision issue on Shipwreck Isle that allowed players to potentially get stuck
  • Fixed an issue with the Fade spell's behavior with certain enemies
  • Fixed several music issues

If you run across any issues come tell us on our Discord Server or in the Discussion Forums.

Hotfix: Version 1.0.3.0 Update

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[h2]Patch Notes[/h2]
[h3]Quest Bug Fixes:[/h3]
  • Fixed an issue that was causing the spore scales in the quest "Secrets and Spores" to not work
  • Fixed an issue that made players unable to complete a certain step in "Madness of the King"
  • Fixed an issue that was allowing the quest "The God Hunt" to finish prematurely
  • Fixed an issue caused by robbing Vernon Berwig before starting the quest "From Under His Nose"
  • Fixed an issue where the High Confessor would send you to speak with Basalt before telling you that you've already spoken with Basalt
[h3]General Bug Fixes:[/h3]
  • Fixed an issue that temporarily caused players to take no damage and removed the ability to parry
  • Fixed a bug that was causing players to get stuck looking at the housing upgrade window in the Blinding Light
  • Fixed an issue that caused spells to unequip after a region change while wearing equipment that raised the spellcast stat. (Note: The window will still claim that they've been removed, but the spell will remain equipped. We are currently working on fixing this.)
  • Fixed an issue that would cause the Cadaver faction to remain hostile, even if you were considered accepted by them
  • Fixed a collision issue with the Erudite Academy elevator
  • Fixed an issue that was causing certain respawn points to not register properly
  • Fixed an issue that was preventing players from sleeping in Hallowshire
  • Fixed an issue in which dialogue with a certain NPC was softlocking players
[hr][/hr][h3]We also wanted to mention that we're aware of the performance issues players are facing during their adventures in the Oneiric Isles (Thank you all again for your detailed reports!). The team is currently working towards addressing these issues. This includes performance on Steam Deck as well![/h3]

If you run across any issues come tell us on our Discord Server or in the Discussion Forums.