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The Performance Patch

Hellooooooo Delusionites!

Thank You to everyone who has continued playing, reviewing, streaming, talking about, and enjoying Dread Delusion. An additional thank you to everyone who's been reporting bugs in the forums or over in our discord!

The team has been hard at work squashing bugs and making improvements to the game. Let's talk about it!

[hr][/hr][h3]PERFORMANCE & OPTIMIZATION[/h3]

Over the course of the game’s development and post-launch, the development team has worked towards optimizing Dread Delusion. Between the large-scale isles, bustling towns with eccentric characters, and hostile fauna, the game featured a wealth of content that made certain areas run less than stellar. With this latest update, you’ll find the Oneiric Isles to be a much smoother experience, performance-wise! We’re looking at a 30% increase across the board!

[h2]Patch Notes:[/h2]
[h3]Performance:[/h3]
  • Merged meshes throughout the game, significantly improving CPU usage and fixing FPS drops when entering new regions.
  • Adjusted lightning in the Underlands to increase performance.
  • Tweaked how the game handles loading in The City of Progress region, improving performance.
[h3]General Changes:[/h3]
  • Some music tracks have been changed (Some areas were using an incorrect track)
  • Added visual feedback when the player fails a charm check with the Entice spell.
  • Added visual feedback so the player can tell when a critical cast was performed while wearing the Ring of Spellcraft.
  • Made several changes to some of the roaming NPCs outside of Sepulchre to help guide players and provide general information about the region.
  • Removed the mention of alchemy refining in Hallowshire.
  • A visual aid was added on Shipwreck Isle to help players dock their airships.
  • Added in a system that would teleport the player back to the tutorial island if they somehow skipped it.
[h3]Quest Bug Fixes:[/h3]
  • Fixed an issue causing quests to disappear from the player's journal.
  • Fixed an issue during the "Whispers of Ghosts"
that caused an important NPC to not spawn in the correct position.
Fixed an issue where the player could not turn in a particular quest if the players had already stolen fromVernon Berwig.
Made changes to the description in the "Madness of the King" quest to make it more clear what the player should be doing.
Fixed an issue that prevented the player from turning in the "Damn Fine Tea" quest.
Fixed an issue where the caretaker wouldn't leave after completing the quest in Thornwood Manor.
Fixed an issue in the "Madness of the King" quest where the correct dialogue option was not showing up, preventing player progression.
Fixed an issue during the "Missing Persons" quest where quitting out would permanently lock a door required for progression.
Fixed an issue that was causing Lludd to spawn inside a mushroom during the "Secrets and Spores" quest.
Fixed an issue where a key item wouldn't be removed from the players' inventory after turning in the "A Divine Captive" quest.
Fixed a UI issue during the Lost Purse quest.
[h3]General Bug Fixes:[/h3]
  • Fixed an issue causing a low-LOD model near the Lost City dungeon to remain loaded in, preventing player passage back.
  • Fixed an issue causing the player to run through a staircase in the clockwork tower in Hallow Town.
  • Fixed an issue causing the airship to dock improperly at Thornwood Manor.
  • Fixed an issue that was causing items in a hidden cave in Hallowshire to disappear when approaching them.
  • Fixed an issue where the player would get trapped on a railing in the Emberian Shipwreck
  • Fixed an issue where enemies could pass through walls in the Sacred Shroom area if they were aggressive to the player.
  • Fixed an issue that allowed the player to buy the airship more than once.
  • Fixed an issue that prevented the player from using the Apostatic Union's bed in Hallow Town.
  • Fixed an issue that prevented the player from interacting with the lore skull in the Lost Purse.
  • Fixed an issue making invisible walls pop up after getting the airship.
  • Fixed an issue causing the elevator in the Endless Isle mines to load in a weird position.
  • Fixed an issue where the Emberian's name was displaying as ???.
  • Fixed an issue where the Wikkan Faction Room was always accessible even if the player was considered disliked by the faction.
  • Fixed an issue where players could purchase lockpicks beyond their inventory cap.
  • Fixed an issue where thetentacleswould show up without a truth potion at Hallow Castle.
  • Fixed an issue that was causing the Panoply of the Ancients achievement to not unlock.
  • Fixed an issue that caused Emberian Ore not to stack.
  • Fixed an issue causing certain traps to spawn under the floor geometry.
  • Fixed an issue where the NPC Ezra Thornwood would repeat their dialogue.
  • Fixed an issue causing a lore puzzle in Pwyll to drain all the players' mana.
  • Fixed an issue that was causing a Deaths Veil resource to be inaccessible on a particular island.
  • Fixed an issue where the river at the Thornwood Manor wouldn't animate.
  • Fixed an issue where the player could get stuck on a stairwell in the Lost City of Progress.
  • Fixed an issue causing an old spellbook description to run out of the text box.
  • Fixed a gap in the geometry that would appear after helping the Entombed One.
  • Fixed an issue that was causing Myghar's name to show up before he introduced himself.
  • Fixed an animation issue with an NPC at the inn at Sepulchre
  • Fixed an animation issue with an NPC in the Lost Purse.
  • Fixed an issue where the player's reputation would increase instead of decrease when going against the Outlaws.
  • Fixed a few dialogue issues in Pwyll that were causing NPCs to give the wrong location for quests and items.
  • Fixed an NPCs dialogue in the Clockwork Kingdom where they mentioned a nonexistent poster.
  • Fixed an issue where the background music would overlap with the Whisper of the Ghost quest music.
  • Fixed the Emberian Key description so it doesn't appear out of the text box.
  • Fixed a texture issue causing the stairs under the High Confessor in Blinding Light to overlap.
  • Fixed an issue causing the lore puzzle to soft-lock the game.
  • Fixed an issue where the count for iron ore would not increase visually
  • Fixed an issue causing the music to pause when the player leaves an area
  • Fixed an issue that was causing the Golden Typos Music not to start playing.
  • Fixed an issue causing a specific section in The Cradle to have no collision.
  • Fixed an open mesh in The Cradle.
  • Fixed an issue that was causing coffin details to load improperly.
  • Fixed an issue that was causing a rock to despawn.
  • Fixed an issue where a door on the Emberian Shipwreck flickered after the player opened it.
  • Multiple fixes to word-related issues throughout the game (e.g typos)
  • Multiple fixes to texture-related issues throughout the game
  • Multiple fixes to object-related issues throughout the game (e.g floating props, objects clipping into one another, etc.)

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[h3]WHAT'S NEXT?[/h3]
While the team continues bug fixing, they are also at work on a new CONTENT UPDATE that will be coming out next month. The two major parts of that update will be further improvements to the general combat, as well as a HARD MODE for players seeking more of a challenge.
Stay tuned next month for the release date of this update as well as more details.

[h3]MAKESHIP x DREAD DELUSION[/h3]
Some may know that we announced this friend in collaboration with Makeship. The campaign runs for a few more days, and we are already almost funded and can't wait to go all the way!

[h2]Get your Goblin here![/h2]


[hr][/hr]
As always, thank you for your reports and feedback. This ongoing process wouldn't be possible without your help and support! If you run across any issues, come tell us on our Discord Server or in the Discussion Forums.

Makeship x Dread Delusion

Thank you to everyone who has been checking out Dread Delusion! The support has been incredible, so we wanted to share something.

From today until June 24th, you can go to Makeship to fund the campaign to get this little friend!

"Not only is he adorable, in that weird creepy kinda way, but his mask is removable.
I hear if you put ten of them together, some kind of worldly secrets get revealed to you?"


There's only one way to find out!
[h3]Preorder your very own Goblin today![/h3]



Hotfix: Version 1.0.6.0 Update

[hr][/hr]
[h2]Patch Notes[/h2]
[h3]General Changes:[/h3]
  • Added in feedback so the player can tell when they have failed a charm check with the Entice spell.
[h3]Quest Bug Fixes:[/h3]
  • Fixed an issue where "The Hunt for Vela Calose" quest wouldn't update after talking to Jack Basalt.
  • Fixed an issue where Ludd wouldn't move after rescuing him in the "Spores and Secrets" quest.
[h3]General Bug Fixes:[/h3]
  • Fixed an issue that was causing certain location-based achievements to not unlock.
  • Fixed an issue that was causing a Low-LOD model in the Lost City to load in, preventing player passage back.
  • Fixed an issue that would have the player stuck in the crouch position.
  • Fixed an issue that was making an important NPC not interactable on the way to the City of Progress, preventing area entry.
  • Fixed a certain NPC dialogue in the Underlands that would cause the wrong character dialogue to trigger.
  • Fixed an issue where the player could see through a certain wall in The Cradle.
  • Fixed an issue where Thornwood Manor could potentially be inaccessible when the elevator was up.
  • Fixed an interaction bug with Vela in The Cradle
  • Fixed a repeating dialogue issue with Jack Basalt
  • Fixed an issue where a certain NPC in the Underlands was using the incorrect dialogue
  • Fixed an issue that would cause a large low-LOD model to load while inside the Desert Island Ship.
  • Fixed a respawn issue that would bring players back to Pwyll, despite being in a completely different area upon death.
  • Changed out the model for the Sacred Shroom
  • Fixed an enemy aggro issue with summoned skeletons.
  • Fixed an issue where selecting certain dialogue options with the Seneschal could potentially soft-lock the player.
  • Fixed an issue where certain areas of The Underlands didn't have collision for enemies and NPCs, preventing them from following the player.
  • Several minor collision-based fixes
  • Several minor texture & object-based fixes
  • Several minor typo/text-based fixes
  • Fixed several music-related issues


As always, thank you for your reports and feedback. This is an ongoing process and wouldn't be possible without your help and support! If you run across any issues, come tell us on our Discord Server or in the Discussion Forums.

Hotfix: Version 1.0.5.1 Update

[hr][/hr]
[h2]Patch Notes[/h2]
[h3]General Changes:[/h3]
  • Made some backend changes to improve overall performance in the game (This is part of an ongoing process towards improving performance.)
[h3]Balance Changes:[/h3]
  • Bomb damage has been significantly increased (To the detriment of you and your enemies!)
  • Bow damage has been vastly increased to compensate for its slower attack speed
  • Enemies in late-game areas have been balanced properly to match player late-game stats
  • Increased strength scaling for all weapons
  • Increased magic damage scaling to match strength-based damage
  • Increased stamina damage to shielded enemies and reduced their stamina recovery rate to make breaking through their shield less tedious
  • Fixed some inconsistencies with a certain weapons damage output
[h3]Quest Bug Fixes:[/h3]
  • Fixed an issue where the player was getting locked into a cutscene during "Whispers of the Ghost" quest.
  • Fixed an issue where the player could potentially get stuck on a certain piece of dialogue in the "Madness of the King" quest.
  • Fixed an issue where the "Whisper of the Ghosts" quest would potentially not begin.
[h3]General Bug Fixes:[/h3]
  • Made it clear that the Rotten Onion guards cannot be affected by the Entice spell.
  • Fixed an issue that was preventing players from accessing certain pockets of the small Endless Isle accessed via airship.
  • Fixed an issue that left the elevator ramp clipping into the elevator that led to Caxton Frost's house in The Clockwork Kingdom
  • Fixed an issue where the Clockwork Kingdom player housing unit would block players from accessing certain floors.
  • Fixed an issue with the Seneschal's dialogue options
  • Fixed an issue where the lamp outside of the weapon's shop in Hallow Town could be used as a forge.
  • Fixed an issue that was causing NPCs to walk into each other in Hallowshire
  • Fixed an animation issue with Jack Basalt in the Underlands
  • Fixed a repeating dialogue issue with Jack Basalt
  • Fixed an issue where a certain NPC in the Underlands was using the incorrect dialogue
  • Fixed an issue that would cause the NPC near the Hallowshire Castle to repeat their dialogue.
  • Removed dialogue from an NPC mentioning a non-existent property station in Hallow Town
  • Fixed an interaction area issue with an NPC in Pwyll
  • Fixed an animation issue with Vela in The Underlands.
  • Fixed an issue where enemies were spawning in an incorrect position, leaving them stuck on a rock
  • Fixed an issue where some players were getting stuck near the Emberian Vault Key
  • Changed the SFX for the Emberian elevator to match the animations
  • Fixed an issue that prevented the name window during dialogue from updating after meeting certain NPCs
  • Fixed a duplicate dialogue issue in the final encounter
  • Fixed an issue where players could clip into a house in The Underlands
  • Fixed a texture issue in the Clockwork Ruins.
  • Fixed placeholder text for the Sleeper Mask
  • Fixed an issue where the Paradoxicus description would run out of the text box.
  • Fixed the placeholder image for the Summoner's Earing.
  • Fixed an issue that was making the Emberian Armor unrepairable
  • Fixed a floating bush in the Clockwork Kingdom.
  • Fixed an issue where enemies would lose interest in the player if they closed a door on them
  • Removed a placeholder object in the sky
  • Fixed several music-related issues

As always, thank you for your reports and feedback. This is an ongoing process and wouldn't be possible without your help and support! If you run across any issues come tell us on our Discord Server or in the Discussion Forums.

Announcing the Acid Fantasy Bundle

Hello Fellow Delusionites!

Thanks so much for all the enthusiastic support for Dread Delusion, we're excited to say that we hit over 1,500 reviews with over 500 in the first week of post-launch alone!

We're also excited to announce that we're partnering with Kira, the developer of Lunacid, to launch the Acid Fantasy Bundle.

https://store.steampowered.com/bundle/41610/Acid_Fantasy_Bundle/

If you haven't heard of Lunacid(somehow, but that seems hard to believe) it's a first person dungeon crawler inspired by old FROMSOFT games like Shadow Tower and King’s Field.[hr][/hr] After being deemed undesirable for crimes unknown, you are cast into the pit of chaos known as the Great Well. You must explore the depths of this moonlit subterranean world, traveling ever deeper to confront the sleeping one below. Many secrets to discover, and many threats along the way.

Check out the trailer for Lunacid:
[previewyoutube][/previewyoutube][hr][/hr]The good news is that this bundle is a complete the set bundle, so if you already own Dread Delusion you can still pick up Lunacid at a discount, and if you own Lunacid and haven't yet picked up Dread Delusion good news... discount!