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Dread Delusion News

Leaving Early Access!

Thank you again to each and every one of you who made Dread Delusion’s early access a success! Your enthusiasm and feedback have been essential to helping create the final version of the game, and everyone at both Lovely Hellplace and DreadXP are eternally appreciative of each one of you who has taken this journey along with us.

Speaking of the final version of the game... May 14th. That's right, 1.0 is almost here.

[previewyoutube][/previewyoutube]

With the game is leaving Early Access, there is also going to be a big update that goes live at launch. This includes some much-requested changes, the ability to finally (finally) complete a playthrough (with an ending!), new mechanics, and even more that we can share when the game comes out!

We look forward to players both seasoned and new getting their hands on the full version of the game soon, the road here has been long and fruitful but this marks not the end of this journey... but a new beginning.

Until then fellow Delusionites...


P.S.
Also you can get an airship. You can upgrade them. It's awesome.

Version 0.7.3.6 Update + 1.0 Information

Hello fellow Delusionites,

We want to take a moment to thank our players for their constant support throughout early access. There is exciting news we would like to share regarding the development of Dread Delusion!

As we inch closer to the full release of the game, and with the team hard at work making sure everything is ready, as a result, barring any major bugs, this will be the last hotfix until the 1.0 release. More information, including the release date of 1.0, will be coming soon.

[hr][/hr][h2]Patch Notes[/h2]
[h3]Bug Fixes:[/h3]
  • Fixed a bug that was causing Aphra's mirror to break.
  • Fixed a bug that would stop certain dialogues from closing prematurely.
  • Fixed a bug that was allowing you to steal from a Clockwork Kingdom shopkeeper in the daytime.
  • Fixed a bug that was preventing players from crouching.
  • Fixed a bug that was preventing players from entering the second Clockwork Kingdom moving factory.
  • Fixed a bug that was causing the poison spell to infinitely cast.
  • Fixed a bug with an incorrect collision at the Lost City of Progress.
  • Fixed the teapot not having any animations that appears in the Clockwork Kingdom.
  • Fixed a room in the Clockwork Kingdom that, when lockpicked, contained nothing.
  • Miscellaneous bug fixes
  • Minor texture changes
[hr][/hr]
Please note that save data will be wiped come 1.0’s release. (Well, not technically wiped, your old save data will be preserved, but the game will use a new set of files for save data tracking. If you’d like to use your older save files when 1.0 hits, all you’d need to do is overwrite the new file slot with the old one. There’s a high chance that this may cause issues with your save, but we wanted to leave that option available for players).

We also wanted to leave our players with a preview of the dangers that they will face in the Underlands come 1.0:

Dread Delusion Steam Cloud Save Support

If you can believe skeletons exist, then you better believe that cloud saves now exist within the world of Dread Delusion!



Now your save can go with either between different PCs or that nifty Steam Deck and your PC. What I'm saying is now you can play Dread Delusion anywhere!

Version 0.7.1 Update

[hr][/hr]
[h2]Patch Notes[/h2]
[h3]Changes:
[/h3]
  • Union Passport should now correctly restock at the Emporium of Oddities. Players can now buy as many Union Passports as their hearts desire.
  • Shops should now restock after some time.
  • Added a new quest stage to the "Safe Passage" quest. Now, if the player talks to the border guard, their quest log will update with a hint.

[h3]Bug Fixes:
[/h3]
  • Fixed a bug where the factory in the Clockwork Kingdom's corrupted area was not unlockable with the right key.
  • Fixed the entrance to the Lost City of Progress not having any clipping.
  • Fixed a bug that was causing Hallowshire's low-detail LOD structures not appearing when in different regions.
  • Fixed a bug that was preventing quests from advancing if the quest was trying to remove an item that was not in the player's inventory.
  • Fixed a bug that was preventing The Entombed One from spawning once the Endless' quest-line had reached one of its two endings.

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

The latest update to my favorite indie RPG adds a clockwork police state ruled by a mad god




Dread Delusion is one of the games I'm most excited for: a lo-fi, indie take on a Morrowind-style weird fantasy world, the medieval societies clinging to a field of asteroids slowly orbiting a small red star. That world just got a little bit weirder thanks to the addition of Dread Delusion's first new major region since launch, the Clockwork Kingdom...
Read more.