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  3. Feedback: how we improved our game thanks to you

Feedback: how we improved our game thanks to you

Marines, learn how your feedback improved USC: Counterforce


[h3]Many of you played and enjoyed our last demo from the February Steam Next Fest and for that, we are extremely grateful. Some of you took the time to provide your deeply valuable feedback to us, and we listened![/h3]

[h2]1/ Tutorial[/h2]

You were many to report that our old tutorial was not clear and accessible enough. We agreed with you and decided to completely rework the tutorial and overall onboarding.

This brand-new tutorial will make it way easier and more enjoyable to learn about the many different aspects of our game, giving you more time and a more focused experience to learn everything you need to.

WHAT CHANGED: The tutorial and overall onboarding have been entirely reworked



[h2]2/ Balance and fixes[/h2]

Since balancing such a complex game require a lot of experimentation, your feedback in that regard was essential. It will greatly help us in making USC: Counterforce a great but fair and fun challenge.

WHAT CHANGED: Improved + still improving the overall balance of weapons and enemies


[h2]3/ Shoulder Camera[/h2]

The shoulder camera is a beloved feature among our community and we’re really glad you loved it. However, some of you told us that the camera moved too much for your taste and that some of the smaller enemies were almost impossible to see. We think you were right and decided to make some changes that will be ready for the Early Access release.

WHAT WILL CHANGE: the shoulder camera will have better behaviour and will do contextual focuses.


[h2]4/ Key bindings - camera [/h2]

For the last demo, we only had a few binding options to slide or zoom the camera. Now our game provides a lot more options to give every player access to their favorite bindings.

WHAT CHANGED: camera movement bindings added


[h2]5/ Bloom/HDR[/h2]

Some of you wanted to have the option to adjust the Bloom/HDR intensity. We added several intensity settings to make the game looks good on every screen possible.

WHAT CHANGED: intermediary settings were added, instead of a simple on/off option


[h3]Thank you very much to every player who took the time to gather and share their feedback through our form, on our social medias or our Discord. Stay tuned for upcoming playtests! ☄️[/h3]

[h3]Help us improve our games on Discord:[/h3] https://discord.gg/vsxD6n8P8J


The USC: Counterforce Team