Content update -- v0.71.0a (b240328)
USC:CF v0.71.0a, build 240328
NEW
BALANCE CHANGES
FIXES
NEW
- New weapon: Energy blade
- A very expensive high-end melee weapon, available without unlocking (for now)
- Uses Energy Charge as ammo
- Has two low-cost melee attacks with various amounts of damage, tranq. and bleeding
- One special short-range AoE attack
- All attacks have a chance to refund Action Points, based on the number of enemies hit, and some luck
- A very expensive high-end melee weapon, available without unlocking (for now)
- Added a lot of debris variety for different destructible objects
BALANCE CHANGES
- The "supply pipe" object in Hydroponics is now destructible, but also blocks line of sight
FIXES
- Fixed an extremely rare critical bug when using area of effect attacks near the very edge of a map (affected DtB AI in particular) (reported by Ciecieji)
- Fixed a bug where the projected HP loss info for units was sometimes calculated incorrectly and was showing a smaller value than actual
- Fixed a bug in the Tutorial where the scorpion could die from the initial attack, blocking further progression
- Fixed a graphical glitch where Energy rifle attack effects were sometimes visible on the loading screen
- Fixed a graphical glitch where the burning effect (in the rare case there was any) was not removed from a shattered enemy
- Fixed an UI issue where you could open the Squad overview panel while not in a mission
- Fixed a minor UI issue where the seasonal reward assault rifle was counted into the number of normally unlockable weapons