Content update -- v0.90.3a (b240625)
USC:CF v0.90.3a, build 240625
NEW
FIXES
NEW
- CAMPAIGN MODE -- TECHNICAL BETA
- A technical beta version of the Campaign mode is now playable!
- Features:
- Player avatar creation
- Affiliation system - buy upgrades, prototypes, nukes + use the black market
- Campaign map: sector-based missions (hordes, derelict sites, nests), horde movement, build & defend your own bases, scan & nuke sectors, weather & day-night systems
- Persistent unit mechanics: unique marines, XP & leveling system, status system (available, returning from mission, injured, KIA, etc.)
- Persistent inventory mechanics: what you spend is spent, what you get is yours
- Roster management
- Inventory stock system
- Currently available mission types: engage horde, eradicate nest, explore derelict site (multiple kinds), defend base; outdoors missions adapt to daylight and weather
- New environment: crystal caves (nest missions)
- Player avatar creation
- Chinese localization for the campaign beta is currently only partial, and will default to English for currently untranslated terms.
- A technical beta version of the Campaign mode is now playable!
- Features NOT yet available, but coming in v1.0:
- General campaign progression
- Story & narrative with special missions and events, and multiple outcomes for the campaign
- Player avatar-related mechanics (game over, personal stake)
- Corporation-given special missions (tied to the affiliation system)
- Cutscenes
- Campaign-related "microtutorial", in-game help system
- Balance changes & minor feature revisions
- General campaign progression
- Saved games will NOT remain compatible with 1.0!
FIXES
- UI: fixed DTB mission info sometimes not showing rewards properly (based on difficulty) after reloading a game
- UI: fixed a minor bug where the Acquisitions screen could show "Mark X" for prototypes that were actually "just" Mark IX (max. level) (did not affect functionality)
- Various additional UI fixes
- Various gameplay fixes