Regular update -- v1.00.4a (b240802)
USC:CF v1.00.4a, build 240802
NEW
CHANGES
BALANCE/GAMEPLAY CHANGES
OPTIMIZATION
FIXES
NEW
- Added tactical map legend feature
- Toggleable with a new information "(i)" button next to the minimap
- Added a special shortcut to the Campaign map (F7+F) that toggles the recently added free aim mode ON
- Players who have already started a Campaign prior to the last update can use this to play with free aim mode on
- Once you press F7+F, free aim mode is permanent in that playthrough from that point forward. It can't be switched back and forth.
- Note: if you (re)load a save that still doesn't have free aim mode enabled, you need to activate it again!
- The shortcut only works on the Campaign map, not during a mission.
- Players who have already started a Campaign prior to the last update can use this to play with free aim mode on
CHANGES
- Campaign: alien reinforcements in Horde eradication missions will arrive more consistently and in greater numbers, especially if the Horde is really large (150+)
- Additional aliens will now start to arrive when 50% of the alien already in combat have been killed
- Reinforcements per wave: (remaining reinforcements / 3) + small default value (1-6, difficulty dependent); min. 11, max. 36
- Additional aliens will now start to arrive when 50% of the alien already in combat have been killed
- Campaign: the number of alien reinforcements still incoming in Horde eradication missions is now displayed in the objective info
- Changed the icon for Armored Beta aliens to a different looking shield icon
BALANCE/GAMEPLAY CHANGES
- "Seek & Destroy" missions (in Campaign: Horde eradication and some sub-missions in sites or spec. ops) no longer require that you kill ALL enemies:
- The last alien, or the last few aliens if they are below "Reaper threat" overall, combined, won't count as mandatory targets
- The "Targets remaining" display will still reflect their total number, but you can expect the mission to end when it's 1, or just about 2-4 with confirmed smaller targets
- Nests won't count as mandatory targets at all
- Their number will still be shown in the objective info ("Nests: #") so you know, but this won't affect mission completion
- The last alien, or the last few aliens if they are below "Reaper threat" overall, combined, won't count as mandatory targets
- Campaign: aliens in Horde eradication will start to flee towards the map edges and leave the area (leading to a quickened victory) once their total number is greatly culled:
- This works in tandem with the general update to S&D objective changes
- You can expect the aliens to withdraw once their sum total starting Action Points are less than 500 (about 10 larger units), so this depends on situation and difficulty level
- Aliens that were able to flee are considered defeated in global Campaign mechanics, so they won't linger around or return in some way in the sector
- This works in tandem with the general update to S&D objective changes
- Campaign: rate of amortization of structures & objects built in bases has been reduced to 15% per MP (down from 20%), and will stop at 40% of nominal value (was 5%)
- Note: the same values for non-Campaign "Defend the Base!" games remain unchanged
- Campaign: mined raw Deothonit to crafting material conversion rate increased to 50:1 (from 100:1)
- Campaign: Asura-49 are now only worth 15 materials per piece (was 25)
- Deothonit fragments (loot from crystals in nests & mines) are now only worth 5 materials per piece (was 25)
OPTIMIZATION
- Improved the way the game detects screen resolution:
- If there are any issues during auto-detection and the display supports it, initial resolution will default to 1920x1080
- Resolutions with a "portrait" alignment (greater height than width) will not be falsely auto-detected, and will also not be an option in Settings
- Note: please check your screen resolution settings after the update!
- If there are any issues during auto-detection and the display supports it, initial resolution will default to 1920x1080
- Added a way to manually force a particular screen resolution:
- 0. Please start the game once just briefly after the update so it can create the new "display.ini" file
- 1. Open the "display.ini" file in any text editor from "c:\Users\[your OS username]\AppData\LocalLow\Angry Cat Studios\USC Counterforce\"
- 2. Change "forceResolution=0" under "[Resolution]" to "forceResolution=1"
- 3. Change "width=1920", "height=1080", and "refresh=60" to the values you want
- 4. Restart the game client
- If you experience any issues, you can just delete the file (it will be auto-created with default settings) or set forceResolution to 0, and start the game with auto-detect as before
- Note: when forcing a resolution, in-game resolution settings will still remain usable, but will revert to the forced resolution on every game client start
- 0. Please start the game once just briefly after the update so it can create the new "display.ini" file
- Added a way to manually force a particular UI scaling (independent from resolution):
- 1. Open the "display.ini" file (see above)
- 2. Change "forceCustomScaling=0" under "[UI]" to "forceCustomScaling=1"
- 3. Change the value of "scalingFactor" to a value between 0.7 and 1.
- Note: setting "scalingFactor" to 1 will FORCE DISABLE UI scaling.
- 1. Open the "display.ini" file (see above)
FIXES
- Fixed a bug where the 15 extra bleeding from the Heavy arms primary specialization was sometimes applied to attacks with other weapons
- Campaign: fixed Resource Points to Deothonit conversion ratio inflation, preventing some exploits. Now there is a hard cap of max. 200 on selling and a min. 250 on buying.
- Campaign: fixed a regression introduced in the last hotfix that prevented managing a sector before you visited the Squad Assembly screen at least once (sorry!)
- Various minor UI/localization fixes