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USC: Counterforce News

Our references: retro games!

Retro game lovers,


[h3]Do you recognize the references in the following image?[/h3]

In this news, Aliza, lead programmer on USC: Counterforce, shares her love for the old-school games that impacted the development of the game.

This time, let’s see some of the good old games that greatly influenced USC: Counterforce. We always wanted to strike a good balance between a kind of “realism” and old-school, boardgame-like combat mechanics—and though this is generally true about almost all games in the genre, we aim to emphasize the game’s “tabletop feel” in many ways.



First of these is the completely top-down presentation (at least as far as the tactical map screen goes, since you can also follow your marines through their head cameras)—and with this comes an almost completely flat map, without elevations and multi-story buildings. After Ultimate Space Commando we were experimenting with bringing elevations to its sequel, but ultimately, we found that it didn’t work well with the “flagship” USC mechanics, and it didn’t do good for the dynamic of the game. We didn’t want to change that special feeling that comes with this presentation, a feeling that made games like Julian Gollop’s Laser Squad (1988-1992), Space Hulk (board game: 1989, PC: 1993), or Space Crusade (board game: 1990, Amiga/PC: 1992) so great.

Screenshot of a mission in USC: Counterforce

We played these games as children back in the early 90s, and they made a huge footprint in our lives. Equipping your squad with weapons, ammo, and armor to take on a mad scientist, defending your base, or fighting aliens in a jungle in Laser Squad was an experience second to none. You had Time Units to spend in each turn, carefully planning your movement and shots, consulting the scanner (minimap) to devise your tactics—and then being gunned down by a well-placed opportunity shot from the AI. You could destroy walls and obstacles, and it was important to be aware of your surroundings as you moved with your squad. Many choices with a comprehensible system behind them, forcing you to think, to make the best of each of your turns. If there was only one game to name as an influence for USC and USC: CF, it would be Laser Squad. We often tend to call squad- and turn-based games against aliens “UFO or X-Com-clones”, but really, those games only came after.

Laser Squad "Screenshot 11" - Killed the enemy droid, mobygames.com

Space Hulk and Space Crusade, both parts of the Warhammer 40,000 universe, are a little bit different kinds of beasts, but only on the surface. You have a squad of hardened Space Marines; you have a grid-based map of tight corridors, rooms, and doors you can open. The rules are simpler, and your choices are not so abundant, but you have to act almost perfectly in every situation to survive. Positioning of your units is key, as Line of Sight mechanics and other rules are very strict—these are board games, after all! And the atmosphere, the feeling of constant and imminent threat at every corner, while your Marines themselves are nothing short of a human war machine—really unique! When we look at the systems behind these games, we can see they differ a LOT from that of Laser Squad, but what they have in common makes them very fun, very engaging, and indeed very difficult games. Making something this engaging in 2022 is no small task—graphics and UX expectations may have evolved, but those in themselves don’t make a great tactical game! We can still learn a lot from games we played decades ago.

Images of Space Hulk and Space Crusade, the video games and board games from the 1990s

[h3]Did you enjoy this news? Let us know in the comments![/h3]

Join our Discord to chat with the developers of USC Counterforce: https://discord.gg/vsxD6n8P8J

The USC Counterforce team

New portraits

Marines,


[h2]Have a look at the changes since the first USC title![/h2]

The first game of the USC series is called Ultimate Space Commando and was released in 2015. The game is a turn-based, top-down view tactics game in which you control the crew of a stranded recon vessel in a "first contact war" for survival, featuring a detailed combat system with RPG elements, fully interactive randomized maps, unique weapons and gadgets, crafting, and custom multiplayer modes.

https://store.steampowered.com/app/341910/Ultimate_Space_Commando/
In the game, the portraits were mainly visible in the team management hub, and in missions at the top of the screen.

[h3]Portraits in Ultimate Space Commando:[/h3]


In the new game USC: Counterforce, many things evolved, going from the gameplay to the lore, passing by the graphics, UI, and aliens. The portraits changed for more recent designs.

[h3]New portraits in USC: Counterforce:[/h3]


The concept is the same as in the first game, you can easily see who each marine is, and create a diverse team. Our artist Veronica worked on all the marines of the game, have a look at some of them!

[h3]New portraits of the Space Commandos:[/h3]


In USC: Counterforce, creating a complementary team is key to success. You will have the choice between many Space Commandos to deal with the ferocious alien menace.

Would you like to see other changes from the first game to USC: Counterforce? Join our Discord: https://discord.gg/vsxD6n8P8J

The USC: Counterforce team

New demo for TurnBasedFest

USC players,

[h3]
A new demo of USC: Counterforce is available from the 8th to the 12th of December during TurnBasedFest.[/h3]

This new demo includes a few changes, improvements, and additions to the TactiCon demo of September.

[h3]What's new in this demo:[/h3]
  • Rework on the tutorial
  • Squad customization enable
  • New difficulty options
  • New mission available
  • All portraits reworked

> Share your direct feedback on Steam, or on our Discord: https://discord.gg/vsxD6n8P8J
> And fill out this form: https://docs.google.com/forms/d/e/1FAIpQLSejd0vvjUdxIi2j0OZnZlQJIErg7NVMRhWuuGECEbV-KzqFXQ/viewform?usp=sharing

We really hope you will like our demo and can't wait to read your feedback!

The USC Counterforce team

Our reference: Aliens!

Alien lovers,


[h3]One of the main references for the game USC Counterforce is Aliens (1986) by James Cameron.[/h3]

Read more about what Aliza, Lead Programmer, has to say about it:

I will definitely start with James Cameron's Aliens (1986), the sequel to Ridley Scott's sci-fi horror masterpiece Alien (1979).

Movie Poster of "Aliens" (1986) by James Cameron, www.plansamericains.com

Aliens expands into the lore of what the Xenomorphs are as a species, and pits a squad of hardened marines against them, far away from any reinforcements or help. But, contrary to the original movie, it is shown the aliens, though lethal, and very terrifying in many ways, especially with their reproduction cycle, are indeed vulnerable, and these brave soldiers at least have some fighting chance. Humans also have what the Xenomorphs don't: technology, including nuclear warheads, and mechanized forklifts :) and airlocks, which ultimately lead to the demise of the hive and the alien queen.


Left: Screenshot in-game of the Reaper in USC: Counterforce
Right: Image of the movie Aliens (1986) by James Caron, from the Dread Central website

[h3]I was about 12 when I saw the two movies, and ever since then, I was fascinated by the grim futuristic take on world-building and the mystery of the aliens.[/h3]

USC tries to summon the atmosphere--marines with state-of-the-art technology arrive to clean up the planet after a mysterious incident with some "aliens", that turns out to be not really more than animals--or maybe there's more about them? The task force is separated from any help and must fight for survival after things take a turn for the worst. Also, the in-game "head camera" is directly inspired by the body cameras in Aliens. In the Campaign, you'll also be able to launch tactical nukes on the planet's surface to eliminate nests, or hordes of aliens that are converging on your planetside positions. "That's the only way to be sure!"

Screenshot of USC: Counterforce, work in progress

Join our Discord to chat with the developers of USC Counterforce: https://discord.gg/vsxD6n8P8J

The USC Counterforce team

Closed beta, register now!

[h2]Dear strategy lovers,[/h2]

USC: Counterforce is looking for playtesters to join private sessions from the 2nd to 7th of November.

Do you want to become a Space Commando and fight aliens? 🚀

Register for our playtest here: https://forms.gle/CSF233byEJniyTck8



Join our Discord to share your feedback: https://discord.gg/vsxD6n8P8J

The USC Counterforce team