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USC: Counterforce News

Hotfix -- v1.00.3b (b240727)

USC:CF v1.00.3b, build 240727

This is a hotfix addressing some critical issues. (The build number in the main menu won't change, don't fret.)

FIXES

  • Fixed a regression that prevented the Tutorial mission from starting (sorry!)
  • Campaign: fixed the second phase of spaceship missions not having an insertion/extraction zone (retroactive)
  • Campaign: fixed the third phase of spaceship missions where you could extract at insertion (not retroactive)
  • Campaign: fixed "weapon properties preview" being stuck when starting a mission if a weapon from the "shop" remained selected

Regular update -- v1.00.3a (b240726)

USC:CF v1.00.3a, build 240726

NEW

  • Added a "Free aim mode" option on starting a new game in any game mode
    • It converts
    • most* STAR and SWEEP pattern ranged weapon attacks to FREE pattern attacks
    • The 2.5X close-burst bonus is still AVAILABLE
    • PASSTHROUGH attacks (Sniper rifle: Pinpoint strike, Laser Scorcher: Line scorch, Flamethrower: Line ignite) will still aim in STAR pattern
    • The setting will persist through that playthrough (i.e. stored in the save) and you can't change it, like you can't change Difficulty
    • The setting doesn't incur any "penalties" for using it outside the fact that the original game difficulty is not balanced around it
  • Added a button to sort units by assigned squad (if applicable) on the Campaign roster panel


OPTIMIZATION

  • Further optimizations to the audio engine


FIXES

  • Fixed a critical bug in the Campaign where some spaceship special missions were not generated and booted back to the main menu, blocking progression with that mission
  • Fixed a critical bug in the Campaign where the first phase of spaceship special missions wrongly required a "datadisk" to be extracted; the fix is retroactive, you can continue such a mission
  • Fixed a bug where you could assign unspent Skill Points indefinitely in Campaign mode if you had an item selected in the inventory while doing so
  • Fixed a bug where you weren't able to put turrets in ammo slots contrary to the tooltip
  • Fixed some environmental objects (a few pipes in particular) being indestructible and/or fully blocking the path
  • Fixed inconsistent buying/crafting of the Painkillers item in Campaign
  • Various minor UI fixes
  • Various minor fixes to Hungarian localization

Hotfix -- v1.00.2a (b240720)

USC:CF v1.00.2a, build 240720

FIXES -- CAMPAIGN

- Fixed a few rare issues tied to Sector management after defending a base.
- Fixed an issue with the skill reset feature.
- Fixed missing localization for the "Add to Squad" button.

Hotfix -- v1.00.1a (b240719)

USC:CF v1.00.1a, build 240719


This update fixes a few minor issues reported by players and our ongoing internal testing since the v1.0 launch.

We're continuously monitoring the state of the game and updates will be released in a timely manner, prioritizing the more severe issues (if any).

A balance update may be released after a bit longer period of observation, if we deem it required.

Thank you for playing the game, and happy hunting!


FIXES -- CAMPAIGN

- Fixed loaded ammo disappearing when you stocked a weapon. Now the ammo will be also automatically stocked. "Stock all" will now also stock loaded weapons.
- Fixed the "Custom" avatar kit only having 30 Skill Points instead of 32.
- Fixed an autosave being made after the player avatar is killed in non-Hardcore session types.

FIXES -- MISC.

- Fixed an extremely rare bug where the End turn dialog would appear when the AI ended their turn [unreproduced issue, preventive fix]

Content update -- v1.00.0a (b240718)

USC: Counterforce -- v1.00.0a, b240718

There was a little mishap with the publishing of the patch note, here it is!

NEW

  • CAMPAIGN MODE
    • Full version now available!
    • Saves from the Beta are not compatible; they will be automatically removed when going to the Campaign Menu
    • Full story with narrative elements, special missions, cutscenes, multiple final outcomes
    • Fixes & changes, and balance tweaks based on our internal testing AND on community feedback! ;-)
  • New languages:
    • Hungarian
    • German
    • Spanish


OPTIMIZATION

  • New data compression for reduced game size and a shorter initial loading time
  • Audio engine optimizations


FIXES

  • Various UI and gameplay fixes


We're going to monitor the state of the game and address reported bugs and balance issues regularly.