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USC: Counterforce News

USC: Counterforce 1.0 update is out NOW!

Hey marines, duty is calling!

Our 1.0 update is now available on Steam: prepare your squad, engage in turn-based fights, manage your marine roster, prepare for the Campaign mode, experience a non-linear story depending on your choices and the missions' outcomes! The game is featured at the TactiCon showcase, and to celebrate the 1.0 milestone, you can buy it at a 40% discount! This sale ends on July 25.

https://store.steampowered.com/app/1574870/USC_Counterforce/

[h3]Watch the 1.0 release trailer![/h3]
[previewyoutube][/previewyoutube]

Lead your Space Commandos in our revival of turn-based squad tactics inspired by UFO/XCOM and Aliens. Utilize in-depth skill & combat systems in multiple game modes, including a full campaign. Discover the truth behind the demise of colony MC83-A and join the USC in defending humanity!

Check out our Supporter Pack!



[h3]What changed during Early Access?[/h3]

Thanks to your contributions, the game has become much more packed, approachable, yet demanding. In our most recent update, we included the Campaign Mode beta, which is one of our most significant additions ever. We've been working really hard to prepare for the 1.0 release and beyond!

https://store.steampowered.com/news/app/1574870/view/4259923998301587494

During Early Access, we released multiple updates, including major ones that added the biggest changes and improvements made possible by the community:

We can't wait to hear your thoughts on these new additions and changes! We've come this far thanks to your support—let's continue expanding the world of USC with your contributions!

The USC: Counterforce team

Full launch discount!

Hey marines,

Ready, set, fire! We're excited to be part of the TactiCon! The 1.0 update bringing the full Campaign Mode is here, and to celebrate this milestone, USC: Counterforce is 40% off from July 18 to July 25!

[h3]Update Highlights - Full Campaign Mode[/h3]
After a few weeks in Beta, the Campaign Mode is now finalized and fully implemented! This marks the end of Early Access with the 1.0 update today! Create your avatar, choose your affiliation, manage your marine roster, and embark on the first missions of the Campaign. Experience both global and small-scale operations using the strategic map! Thank you for helping us make the best game possible!


[h3]40% Off - Limited discount & bundles during TactiCon[/h3]

Love turn-based tactics games? Get our complete-the-set bundles with Xenonauts 2, or with Shardpunk and Cyber Knights: Flashpoint!

https://store.steampowered.com/bundle/43292/TactiCon__Turnbased_squad_tactics_Bundle/

https://store.steampowered.com/bundle/42954/Squad_Tactics_Summer_Bundle/

[h3]Enjoy the new content? Then support us, get USC: Counterforce in 1.0 release on Steam if you haven't already, and leave us a review![/h3]

Happy "bug" hunting!

The USC: Counterforce team

1.0 Release Details & Word from the Team!

Hey marines!

The full launch is fast approaching, and we know you have questions about the release in 1.0 on July 18 during TactiCon showcase (July 18-22). Here are some answers you’re seeking!



[h3]First, Aliza & Csaba have something to tell you:[/h3]

As we approach the launch of USC: Counterforce, we want to extend our heartfelt gratitude to all of you. Your support and enthusiasm have been instrumental in bringing our vision to life.

The past four years have been full of challenges and hard work, but we've persevered thanks to your unwavering encouragement.

To our followers, thank you for your passion. To our early access players, your feedback has been invaluable. To our publisher and colleagues, your dedication has made this game a reality. We are honored to work with such an amazing team.

We're excited to announce that the campaign feature will be ready soon. We can't wait to share it with you.

As a small developer team, we are humbled by the tremendous support we've received. We look forward to creating even better experiences for gamers worldwide. Thank you for believing in us and our game!

With sincere gratitude,

Aliza Wenders & Csaba Bak

_

[h3]Full Campaign incoming![/h3]

The 1.0 launch will bring the full Campaign after a few weeks in Beta. Your feedback is instrumental in improving it, and we can't wait to see you discover its content!

Read more about what you can experiment with in the Campaign mode until July 18, before we release the rest of its features and content:
https://store.steampowered.com/news/app/1574870/view/4259923998301587494

[h3]Release Timing[/h3]

Check out the map to lock down the release time in your zone and mission sector!



[h3]Prices[/h3]

The game's price will remain the same with the 1.0 launch at 19.99€, $19.99, £16.75. However, to celebrate this huge milestone, a -40% off discount will be applied for 7 days!


[h3]Localization[/h3]

We will have a new localization at release. The game will be available in these languages:
  • English
  • German
  • Simplified Chinese
  • Spanish
  • Hungarian



[h3]Supporter Pack and Bundles[/h3]



We also have a Supporter Pack that you can buy at $4.99. It includes:
  • Exclusive Squad Logos
  • 2 Wallpapers
  • New emoji
  • Exclusive Team Colors (Lime + Violet)
  • The Duckodämmerung
  • Ducky Grenade
  • Over 20 Profile Pictures for your social networks


Do you love fighting against alien invasions? Deep tactical turn-based games? Check out our complete-the-set bundle with Xenonauts 2 to have a -10% discount on the game!

If you're here, you probably are a turn-based lover, we also have a surprise for you: a complete-the-set bundle with Shardpunk & Cyber Knights: Flashpoint coming with a-10% discount off (because we never have enough tactical and turn-based games)!



We're so thrilled for the upcoming release. Got more questions about the game? Drop 'em in the comments or hit us up on Steam Discussions!

Stay sharp, marines, and keep your eyes peeled for the next step: release day!

The USC: Counterforce team

Steam Summer Sale discount!

Hey marines,

Lock and load! We're thrilled to be taking part in the Steam Summer Sale! USC: Counterforce is 40% off from June 27 to July 11. We just released a new update ahead of the 1.0 release, including new features and the Campaign Beta.

[h3]Update Highlights - Campaign Early Access[/h3]
Get an early preview of the Campaign mode ahead of its full launch with the 1.0 release on July 18! Create your avatar, choose your affiliation, manage your marine roster, and embark on the first missions of the Campaign. Experience both global and small-scale operations using the strategic map!

Read more about the new update in these patch notes:
https://store.steampowered.com/news/app/1574870/view/4259923998300724432


[h3]40% Off - Limited discount during the Steam Summer Sale[/h3]

https://store.steampowered.com/app/1574870/USC_Counterforce/

[h3]Enjoy the new content? Then support us, get USC: Counterforce in Early Access on Steam if you haven't already, and leave us a review![/h3]

Happy "bug" hunting!

The USC: Counterforce team

Content update -- v0.90.3a (b240625)

USC:CF v0.90.3a, build 240625

NEW

  • CAMPAIGN MODE -- TECHNICAL BETA
    • A technical beta version of the Campaign mode is now playable!
    • Features:
      • Player avatar creation
      • Affiliation system - buy upgrades, prototypes, nukes + use the black market
      • Campaign map: sector-based missions (hordes, derelict sites, nests), horde movement, build & defend your own bases, scan & nuke sectors, weather & day-night systems
      • Persistent unit mechanics: unique marines, XP & leveling system, status system (available, returning from mission, injured, KIA, etc.)
      • Persistent inventory mechanics: what you spend is spent, what you get is yours
      • Roster management
      • Inventory stock system
      • Currently available mission types: engage horde, eradicate nest, explore derelict site (multiple kinds), defend base; outdoors missions adapt to daylight and weather
      • New environment: crystal caves (nest missions)
    • Chinese localization for the campaign beta is currently only partial, and will default to English for currently untranslated terms.
  • Features NOT yet available, but coming in v1.0:
    • General campaign progression
    • Story & narrative with special missions and events, and multiple outcomes for the campaign
    • Player avatar-related mechanics (game over, personal stake)
    • Corporation-given special missions (tied to the affiliation system)
    • Cutscenes
    • Campaign-related "microtutorial", in-game help system
    • Balance changes & minor feature revisions
  • Saved games will NOT remain compatible with 1.0!


FIXES

  • UI: fixed DTB mission info sometimes not showing rewards properly (based on difficulty) after reloading a game
  • UI: fixed a minor bug where the Acquisitions screen could show "Mark X" for prototypes that were actually "just" Mark IX (max. level) (did not affect functionality)
  • Various additional UI fixes
  • Various gameplay fixes