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USC: Counterforce News

Regular update -- v1.00.4a (b240802)

USC:CF v1.00.4a, build 240802

NEW

  • Added tactical map legend feature
    • Toggleable with a new information "(i)" button next to the minimap
  • Added a special shortcut to the Campaign map (F7+F) that toggles the recently added free aim mode ON
    • Players who have already started a Campaign prior to the last update can use this to play with free aim mode on
    • Once you press F7+F, free aim mode is permanent in that playthrough from that point forward. It can't be switched back and forth.
    • Note: if you (re)load a save that still doesn't have free aim mode enabled, you need to activate it again!
    • The shortcut only works on the Campaign map, not during a mission.


CHANGES

  • Campaign: alien reinforcements in Horde eradication missions will arrive more consistently and in greater numbers, especially if the Horde is really large (150+)
    • Additional aliens will now start to arrive when 50% of the alien already in combat have been killed
    • Reinforcements per wave: (remaining reinforcements / 3) + small default value (1-6, difficulty dependent); min. 11, max. 36
  • Campaign: the number of alien reinforcements still incoming in Horde eradication missions is now displayed in the objective info
  • Changed the icon for Armored Beta aliens to a different looking shield icon


BALANCE/GAMEPLAY CHANGES

  • "Seek & Destroy" missions (in Campaign: Horde eradication and some sub-missions in sites or spec. ops) no longer require that you kill ALL enemies:
    • The last alien, or the last few aliens if they are below "Reaper threat" overall, combined, won't count as mandatory targets
    • The "Targets remaining" display will still reflect their total number, but you can expect the mission to end when it's 1, or just about 2-4 with confirmed smaller targets
    • Nests won't count as mandatory targets at all
    • Their number will still be shown in the objective info ("Nests: #") so you know, but this won't affect mission completion
  • Campaign: aliens in Horde eradication will start to flee towards the map edges and leave the area (leading to a quickened victory) once their total number is greatly culled:
    • This works in tandem with the general update to S&D objective changes
    • You can expect the aliens to withdraw once their sum total starting Action Points are less than 500 (about 10 larger units), so this depends on situation and difficulty level
    • Aliens that were able to flee are considered defeated in global Campaign mechanics, so they won't linger around or return in some way in the sector
  • Campaign: rate of amortization of structures & objects built in bases has been reduced to 15% per MP (down from 20%), and will stop at 40% of nominal value (was 5%)
    • Note: the same values for non-Campaign "Defend the Base!" games remain unchanged
  • Campaign: mined raw Deothonit to crafting material conversion rate increased to 50:1 (from 100:1)
  • Campaign: Asura-49 are now only worth 15 materials per piece (was 25)
  • Deothonit fragments (loot from crystals in nests & mines) are now only worth 5 materials per piece (was 25)


OPTIMIZATION

  • Improved the way the game detects screen resolution:
    • If there are any issues during auto-detection and the display supports it, initial resolution will default to 1920x1080
    • Resolutions with a "portrait" alignment (greater height than width) will not be falsely auto-detected, and will also not be an option in Settings
    • Note: please check your screen resolution settings after the update!
  • Added a way to manually force a particular screen resolution:
    • 0. Please start the game once just briefly after the update so it can create the new "display.ini" file
    • 1. Open the "display.ini" file in any text editor from "c:\Users\[your OS username]\AppData\LocalLow\Angry Cat Studios\USC Counterforce\"
    • 2. Change "forceResolution=0" under "[Resolution]" to "forceResolution=1"
    • 3. Change "width=1920", "height=1080", and "refresh=60" to the values you want
    • 4. Restart the game client
    • If you experience any issues, you can just delete the file (it will be auto-created with default settings) or set forceResolution to 0, and start the game with auto-detect as before
    • Note: when forcing a resolution, in-game resolution settings will still remain usable, but will revert to the forced resolution on every game client start
  • Added a way to manually force a particular UI scaling (independent from resolution):
    • 1. Open the "display.ini" file (see above)
    • 2. Change "forceCustomScaling=0" under "[UI]" to "forceCustomScaling=1"
    • 3. Change the value of "scalingFactor" to a value between 0.7 and 1.
    • Note: setting "scalingFactor" to 1 will FORCE DISABLE UI scaling.


FIXES

  • Fixed a bug where the 15 extra bleeding from the Heavy arms primary specialization was sometimes applied to attacks with other weapons
  • Campaign: fixed Resource Points to Deothonit conversion ratio inflation, preventing some exploits. Now there is a hard cap of max. 200 on selling and a min. 250 on buying.
  • Campaign: fixed a regression introduced in the last hotfix that prevented managing a sector before you visited the Squad Assembly screen at least once (sorry!)
  • Various minor UI/localization fixes

Hotfix -- v1.00.3b (b240727)

USC:CF v1.00.3b, build 240727

This is a hotfix addressing some critical issues. (The build number in the main menu won't change, don't fret.)

FIXES

  • Fixed a regression that prevented the Tutorial mission from starting (sorry!)
  • Campaign: fixed the second phase of spaceship missions not having an insertion/extraction zone (retroactive)
  • Campaign: fixed the third phase of spaceship missions where you could extract at insertion (not retroactive)
  • Campaign: fixed "weapon properties preview" being stuck when starting a mission if a weapon from the "shop" remained selected

Regular update -- v1.00.3a (b240726)

USC:CF v1.00.3a, build 240726

NEW

  • Added a "Free aim mode" option on starting a new game in any game mode
    • It converts
    • most* STAR and SWEEP pattern ranged weapon attacks to FREE pattern attacks
    • The 2.5X close-burst bonus is still AVAILABLE
    • PASSTHROUGH attacks (Sniper rifle: Pinpoint strike, Laser Scorcher: Line scorch, Flamethrower: Line ignite) will still aim in STAR pattern
    • The setting will persist through that playthrough (i.e. stored in the save) and you can't change it, like you can't change Difficulty
    • The setting doesn't incur any "penalties" for using it outside the fact that the original game difficulty is not balanced around it
  • Added a button to sort units by assigned squad (if applicable) on the Campaign roster panel


OPTIMIZATION

  • Further optimizations to the audio engine


FIXES

  • Fixed a critical bug in the Campaign where some spaceship special missions were not generated and booted back to the main menu, blocking progression with that mission
  • Fixed a critical bug in the Campaign where the first phase of spaceship special missions wrongly required a "datadisk" to be extracted; the fix is retroactive, you can continue such a mission
  • Fixed a bug where you could assign unspent Skill Points indefinitely in Campaign mode if you had an item selected in the inventory while doing so
  • Fixed a bug where you weren't able to put turrets in ammo slots contrary to the tooltip
  • Fixed some environmental objects (a few pipes in particular) being indestructible and/or fully blocking the path
  • Fixed inconsistent buying/crafting of the Painkillers item in Campaign
  • Various minor UI fixes
  • Various minor fixes to Hungarian localization

Hotfix -- v1.00.2a (b240720)

USC:CF v1.00.2a, build 240720

FIXES -- CAMPAIGN

- Fixed a few rare issues tied to Sector management after defending a base.
- Fixed an issue with the skill reset feature.
- Fixed missing localization for the "Add to Squad" button.

Hotfix -- v1.00.1a (b240719)

USC:CF v1.00.1a, build 240719


This update fixes a few minor issues reported by players and our ongoing internal testing since the v1.0 launch.

We're continuously monitoring the state of the game and updates will be released in a timely manner, prioritizing the more severe issues (if any).

A balance update may be released after a bit longer period of observation, if we deem it required.

Thank you for playing the game, and happy hunting!


FIXES -- CAMPAIGN

- Fixed loaded ammo disappearing when you stocked a weapon. Now the ammo will be also automatically stocked. "Stock all" will now also stock loaded weapons.
- Fixed the "Custom" avatar kit only having 30 Skill Points instead of 32.
- Fixed an autosave being made after the player avatar is killed in non-Hardcore session types.

FIXES -- MISC.

- Fixed an extremely rare bug where the End turn dialog would appear when the AI ended their turn [unreproduced issue, preventive fix]