Bug Fixes and Minor Improvements
[h3]Changes[/h3]
- Fixed an issue when connecting with a player in a different world scene.
- Fixed leaving a dungeon after leaving a party sometimes sending you to the wrong location.
- Added "Equipped" filter to sorting options for inventories.
- Added a clownfish lure item to fishing merchant inventories to make them easier to catch.
- Increased the value of some higher end refined crafting materials to make them more profitable to craft.
- Added a "Sell All Junk" button to the merchant sell interface.
- Fixed a ship at the ship graveyard missing a texture.
- Fixed moonrock amulet giving you incorrect materials when salvaging it.
- Fixed the "Reduce Ship Rocking" accessibility setting not saving its state between play sessions.
- Fixed the Ignis Mallet weapon having an extremely bright light emission.
- Fixed the Keeper's Chest rewarding less items than intended.
- Fixed the wrong error message being displayed when trying to place a no trade decoration on another player's ship.
- The crafting interface no longer hides item obtained indicators.
- Fixed the rotation of ship decorations not maintained when you move an item on another player's ship.
- Fixed not being able to open chests seen by the lantern or revealing.
- Fixed placing a decoration on another player's ship while standing on your own actually placing the decoration on your own ship instead.
- Added ability to cycle item marks in the ship inventory window.
- You can now perform swimming speed boosts while on top of the water, similar to when you are underwater.
- Increased the drop rate of the Moonrock Blade recipe.
- Reduced the recipe requirements to make the Draught of Vitality potion.
- Increased the drop rate of maps to loot caves.
- Added mining deposit caves for specific types of ore.
- Possible fix for underwater caves being very washed out for some players.
- Reduced the intensity of ghost cutlass material slightly.
- Fixed weapons that scaled with two stats being a little underpowered compared to those that scale with a single stat.