New Update Now On Beta Branch

Ahoy mateys!
Our latest update is now available on the beta branch. If you want to help us test the update and find bugs before release, you can find instructions on how to join the beta here.
This update includes a ton of new changes so let's dive in and take a quick look.
[h2]Main Quest Act 1[/h2]
You'll now be able to start and complete Act 1 of the main quest line. You can start this quest by speaking to the Courier NPC at any seaport or the Seaport Cartographer. Note that you will have to have completed the New Beginnings quest you get at the start of the game for the main quest to be available.
[h2]Fast Travel[/h2]
This update also includes fast travel to certain locations. Places like seaports and guild headquarters will have a light tower you can interact with and unlock their fast travel point. You'll then be able to travel quickly back to these locations by opening your map and selecting the island you want to travel to. Keep in mind that traveling will cost food resources and you can only travel as far as your resources allow.
[h2]Difficulty Settings[/h2]
We've also implemented combat difficulty settings. You can now choose easy, normal, hard, or legendary depending on your desired challenge. If you're looking for a relaxing experience and aren't interested much in combat, then the easy setting is the way to go. If you're looking for a more challenging experience where you'll have to use the best gear and stay prepared with potions/meals, then hard or legendary might be your preference. Normal is a balanced setting and keeps the difficulty where it was before this update.
[h2]Library Bookshelf[/h2]
A new type of bookshelf can be purchased from cartographers to be placed on your ship. These will fill up with books as you discover them throughout the world, allowing you to re-read them. Note that only books discovered after this update will be added to the library.
[h2]Outpost Islands[/h2]
A new type of tiny island can be occasionally found in the world. These contain a number of different small points of interest.
[h2]Patch Notes[/h2]
- Added main quest act 1.
- You can now fast travel to certain locations that you have discovered.
- Added difficulty settings.
- Added library bookshelf ship decoration that can be used to re-read some books you discover. This item can be bought from a Cartographer Merchant.
- Recipe items now show a preview of the crafted item stats
- Added category dropdown to bug report window.
- Improved jumping mechanics.
- Added new loading screen images
- Added some new physics puzzles.
- Added new outpost island points of interest.
- Added new fishing lures to help with fishing quests.
- Fisherman merchants now sell more lures.
- Lumberjacks are now merchants and sell woodworking supplies.
- Prospectors are now merchants and sell blacksmithing supplies.
- Added new lore books.
- Added new side quests.
- Added maps to loot caves.
- Added sections to the settings window.
- Added unique caves that can be accessed by some wells.
- Added frogs.
- Added rock salt item that can be refined into salt for cooking
- Fixed divers mask items increasing breath instead of max breath.
- World reposition events no longer cause one frame where the player is not on the boat.
- Strong stamina potions are now uncommon quality.
- Fixed ship graphics often popping in the wrong spot for when frame when placing your ship.
- Fixed ship placement colliding with merchant ships.
- Ship placement depth is now closer to their normal float depth.
- Fixed load game UI not refreshing when a local backup was loaded.
- Fixed a bug that caused your controls to be locked if you died while steering a ship.
- Archers can no longer see through breakable cave rocks.
- Fishing commission selection now takes fishing skill level into account.
- Reduced the chance for spiders to apply poison effect.
- Changed Rigidbody interaction type on player character controller, reducing the chance he'll get flung back when jumping around on a moving boat.
- Fixed newly created bait items always being stack size of 1.
- Fishing bobbers bounce around less, making it more viable to fish while sailing.
- Added ammo and bait to the equipment inventory tab.
- Adjusted higher tier compass textures to make them more readable.
- Slightly adjusted appearance and size of weaving stations. Placeable weaving stations now pivot in the center instead of the side when rotating. Note that weaving stations already placed on ships will be shifted slightly.
- Marked some items without any use other than selling as junk so that they will show up in that inventory section.
- Fixed an issue where you could get a map to an underwater cave you couldn't actually go into
- Stamina potions can now be crafted at a workbench in addition to the cooking station
- Added lighthouse map stamp icon
- Boar and Deer are now a bit easier to kill
- Reduced ambient air particles
- The game now uses less memory when running.
- Improved initial load time after starting the game.
- Updated engine version.
- Fixed issue where enemies would sometimes run up to you but not attack.
- Increased drop rate of meal recipes.
- The Sea King's Trident is now more likely to roll better talents.
- Fixed a bug where crafting stations would cause hotkey indicators to appear briefly when they spawned.
- New players no longer start slightly above the ground.
- Fixed some points of interest spawning without modifying the terrain below them.
- Potions now ignore their cooldowns when you are not in combat.
- Updated some potion recipe requirements.
- Fixed some typos.
- Fixed enemies pathing through shipwrecks.
- Fixed some out of bound exploits in caves.
- Increased the parry window on axes and staves.
- Added potion of renewal to guild merchants.
- Fixed effective precision talent tier 2 having the same description text as tier 1.
- Grizzly Ribeye is now stackable.
- Reduced the rarity of light blue and purple ink items.
- You can no longer use health or stamina potions if you are full on those stats.
- Fixed map stamp and color buttons not scaling right with different resolutions.
- Parry stun effect is no longer removed by poison or bleed damage.
- Opening the inventory interface will no longer unhide the HUD if it's hidden.
- Fixed some chests having non-uniform scales.