Update: Skill Talent Trees, Content, and Fixes

Skill Talent Trees
Slashing, Bludgeoning, Piercing, and Archery skills now have an associated talent tree. You gain one skill point every five skill levels to place into the tree. To access this, go to the skills tab in your inventory and click on one of those skills.

New Content
Some new content has been added including outpost islands, merchant ships, quests, and dagger weapons.
Changes
- Added talent trees to slashing, bludgeoning, piercing, and archery skills. These can be found in the skills section of the inventory interface.
- Added outpost islands and merchant ships. Note that this will change some islands that were there previously.
- Added some new quests.
- Added dagger weapons.
- Blocking now mitigates 100% damage with most weapons if you have enough stamina.
- You can now only close the dialogue window when the choice menu is visible in order to prevent premature closing right before dialogues complete.
- The loot window no longer blocks using hot-keyed items while using keyboard/mouse. This is still blocked when using a gamepad because the bindings are used to navigate the loot window.
- Set the camera update speed to always update with the frame rate. This could potentially fix the issue some players were seeing where the camera would be very jerky while sailing a ship.
- Added a sound to when you retrieve arrows.
- Fixed bug where displayed weight value wouldn't update after transferring partial stacks to the ship storage.
- Lessened the leeway for a fishing bobber to be considered in the water, making it less likely that you can catch a fish when the bobber is on land.
- Learning multiple recipes in quick succession will now show the recipe learned message for each one.
- Damaged enemy health bars no longer remain slightly visible indefinitely.
- Fixed names and health bars four legged creatures bouncing around a lot.
- Added sound when entering building doors.
- The loot window now shows the name of the looted enemy.
- The crafting interface now shows how many of the selected item that you already have.
- Updated Engine Version.
- Adjusted collider on bear models to reduce the chance that they will push the player under the terrain when attacking.
- Fixed a light being right on a fisherman in one of the seaports.
- Stealth attack damage numbers are now colored differently than critical hits.
- Increased the chance for natural caves to spawn on pirate islands.
- Added pirate assassin enemy type.
- Books now show their title when you are reading them.
- Added a different sound when you land a critical hit.
- Ships can now rock slightly side-to-side. This can be disabled in the options.
- You no longer gain armor skill experience. This skill has been removed as it was originally implemented with the intent of there being multiple different armor types and associated skills.
- Fixed a large number of typos.
- Player's stamina regeneration now has a different in-combat and out-of-combat regeneration rate.
- Opening loot containers in your inventory now shows the received items in a new interface to make it easier to see what you received.
- You can now inspect items from the equipment interface.
- Fixed an underwater cave not spawning quest loot.
- Added gramophone item that can be placed on your ship and used to control when music plays.
- Increased drop rate of staves from cultists.
- Adjusted some combat animations.
- Increased the drop rate of strong plant fibers.
- Added point lights near some readable tombstones to make them more obvious at night.
- Fixed an issue with the Deepwater Spinner Lure having the wrong description text.
- Fixed some areas of caves you could get stuck in.
- Ectoplasm is now filtered into the "Junk" tab of your inventory.
- Increased herbalism experience when looting rare wood and plants.
- Npcs now stand more on the ground instead of floating slightly above it.
- Fixed camera impact being delayed if you block right before taking a hit.
- Fixed bug that could occur if you unequip fishing bait while fishing.
- You now get knocked backwards slightly when blocking an attack.
- Enemies are less prone to plow into you when they are running at you.
- Added a message when you don't have enough stamina to block.
- Fixed King's Galleon recipe indicating that it creates a ship with the Waveskipper model instead of a Large Ship.
- Moved loot window hotkey indicators to reticle.
- If you are in a named area, it now shows that name at the top left of the screen.
- Updated info on sneak related help and tutorial text that wrongly indicated you needed to be crouched to deal stealth damage.
- Added more visual variety to some islands.
- Fixed map sometimes getting stuck scrolling.
- Added footstep sounds to animals.
- Fixed blood splatters looking strange on materials with smoothness.
- Fall damage is now more dangerous when falling from high places.
- Improved wave dampening around sunken islands.
- Adjusted bow damage to bring them more in line with other weapons.
- Fixed rare issue where a point of interest on an island would not modify the terrain around it.
- Improved animals' ability to orient to the slope of the terrain they are standing on properly.
- Fixed a ladder in a cave having no interaction collider at the top.
- Fixed issue where a Trading Company Quest item would sometimes not spawn.
- Updated some map item icons.
- Fixed an issue where certain points of interest could spawn on top of each other.
- Fixed an issue where some map items weren't working.
- Fixed crafting items not showing an item obtained indicator.
- Fixed an issue with crafting stations on islands showing how many ingredients you have. They were including ingredients in your ship storage where they weren't supposed to. This allowed instances where it wouldn't allow you to craft items even though it said you had enough ingredients.
- The game now pauses in the settings window.
- Now only cooked food can spoil. Ingredients to cooked food can no longer spoil, and are now stackable. These items that were already in your inventory will not be stacked. You can transfer them to and from your ship storage to stack them if you wish.
- When a cooked food item spoils, it now turns into a new stackable rotten food item. You will be notified by a popup when you open your inventory or ship storage if food has become spoiled.
- You can no longer have effects applied to you while dead.
- Fixed a bug that caused combat skills to level much too quickly.
- Adjusted some tier 1 loot drop chances.
- Increased the amount of health potions in the home island cave chests.
- Minor adjustments to tier 1 enemy health.