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Update Preview: The Main Quest - Act 1


Today we wanted to give a quick overview of some of the features coming in the next update and when that update can be expected. We also wanted to let you know that we are currently working on cooperative multiplayer and it's coming along well. Implementing multiplayer is a big feature and as a small team it will take some time for us to get it fully polished and ready, but we'll have more news soon on that front. Rest assured though, it is coming.

Let's dive into some of the upcoming changes.

[h3]Main Quest - Act 1[/h3]


One of the major features coming in the next update is the first part of the main quest line. We'll be implementing the main quest split into three different updates so we can get other features out and push out patches more frequently. Some of our goals with the main story quest line is to take you to some unique points of interests you won't find anywhere else and to uncover the lore and mystery of the world.

As part of these features we've implemented some brand new physics based puzzles we're excited for you to try and of course these quests will come with unique rewards.

[h3]Difficulty Settings[/h3]


Another feature coming in the next update are difficulty settings. It can be hard to balance a game for all types of players. Some want a more relaxing experience and others want a more challenging experience. We've implemented four difficulty settings: Easy, Normal, Hard, and Legendary. If you're interested in a more challenging experience where preparing for battle with potions/meals and using gear with the perfect talent rolls is required, then you'll want to pick Hard or Legendary difficulty. If you want a more relaxing experience where combat is a minimal focus, then Easy is a good choice. The Normal difficulty setting leaves the game as it is currently as a balance between challenge and a relaxing adventure. You'll also be able to change the difficulty setting at any time during the game.

[h3]New Outpost Islands and Caves[/h3]


As with most updates we try to include new points of interest and this update is no different. We've added more variety to outpost islands so you can discover small islands with caves, buried treasure, and even a unique tavern. We've also added some small caves you can get into by finding hidden wells on islands.

[h3]Additional Changes[/h3]

We've also included some other highly requested features in the next update. One such feature are maps to loot caves. Sometimes loot caves were a bit harder to find than they should be. Now you can find map items to them which will make that process a little easier. We've also reworked fishing commission quests to take into account your fishing level so you're more likely to get fishing quests you can actually complete. Along with the fishing quest changes, we've added more lure types to make it easier to catch specific fish needed for quests. In addition to that we've fixed a lot of bugs and implemented some performance improvements.


We expect this update to be out on the beta branch probably in the next 3-4 weeks. Thanks for reading and we look forward to getting this update out for you soon!