New Update Now On Beta Branch

Our latest update is now on the beta branch. This update includes a ton of new changes including storms, new sailing mechanics, act 2 of the main quest, new points of interests and items, birds, and more. You can read the full patch notes list below.
If you are interested in joining the beta branch and helping us test it before the public release, you can find instructions on how to do so here.
[h2]Patch Notes[/h2]
- Added act 2 of the main quest.
- Added new weapons and points of interest.
- Added stormy weather that can occur occasionally.
- Added rocky outcroppings, shipwrecks and other content that can be found at sea.
- Added new fisherman and sailor NPC ships
- Ships now get a slight boost in speed if sailing with the direction of the wind. The wind direction is indicated by a red flag on the ship.
- Raising and lowering sails is now continuous, allowing you more control over how fast ships move.
- You can now turn ships slightly while they are stationary.
- Added controller vibrations.
- Added a spyglass item that allows you to look into the distance.
- Added a chronometer item that you can use to tell the time of day.
- Added a new marshland village island type.
- Added new Witch Doctor merchant
- Added a dodge action (ctrl by default). This gives you a few frames of invincibility at the cost of some stamina.
- Added seagulls that fly around above islands and at sea. These are cosmetic only and cannot be damaged.
- Added additional sounds and splash particles to ships while sailing.
- Added new ship decorations.
- Add more interesting effects to some potions and meals to make them more useful.
- NPCs now turn toward you when you talk to them.
- Added white truffle mushrooms to more caves.
- Reduced the amount of white truffles required in some recipes.
- Increased bow damage at tier 4 and 5 rarities.
- Increasing mining experience gained from some ores.
- You no longer start knowing all pickaxe rarities. Instead, you can buy them from the blacksmith and prospector merchants.
- Reduced health of some animals at higher world tiers.
- Sea scholar NPCs are now tougher, reducing the chance of accidentally killing them.
- Added dark fog effect to cave entrance visuals.
- Reduced movement speed slightly while swinging weapons.
- Added a new attack speed stat to the stats screen.
- Adjusted some recipe requirements.
- Fixed players getting moved strangely (and possibly launched into the air) on ships sometimes. (Technical: This was related to when the world shifts its floating origin).
- Fixed some typos.
- Fixed navigation on an outpost island that was missing it.
- Fixed subtitles of new game cinematic being cut off in wide aspect ratios.
- Fixed yellow frog having the wrong death model.
- Fixed a bug where strong stamina potion recipes wouldn't drop.
- Fixed some descriptions of food items.
- Four legged creatures are now less likely to orient wrongly on the ground.
- Fixed an issue where the Scepter of Servitude could freeze or poison its servants, causing them to be disloyal.
- Fixed some exploits in caves and dungeons where you could get out of the level bounds.
- The lever in the trial of orbs will now open the statue hand no matter which direction it is flipped.
- Fixed an issue where you couldn't interact with the center part of a treasure chest.
- Fixed an issue in the catacombs where you could jump over a wall you weren't supposed to.