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New Update Now On Beta

Our latest update is now available on the beta branch! If you'd like to help us test this update before the full release, you can find instructions on how to join the beta branch here.

This update includes the final act of the main quest, new points of interests and loot, new crafting bonuses, salvaging, a ton of quality of life improvements, balancing, and bug fixes. Here are the full list of patch notes.

Changes and Additions
  • Added Act 3 of the main quest.
  • Most quests now show a coordinate location and "Show on Map" button in the journal if you have a quest map in your inventory.
  • Large natural islands now have more visual variations.
  • Some crafted armor and weapons now have a "Crafted Bonus" effect in addition to their normal talents.
  • Added an NPC that helps you upgrade some items that you could only obtain once.
  • Added Shipwright NPC you can find at sea who sells ship decorations.
  • Added a chip log ship decoration item that can measure your ship speed.
  • Added new fishing poles.
  • Added new fishing lure recipes.
  • Added parry indicator and parry difficulty is now affected by your combat difficulty setting.
  • Added new Mythic Chests with unique loot.
  • Increased effect duration time from meals and potions.
  • You can now salvage some equippable items for a chance at resources.
  • Can now show/hide HUD while interacting with a ship helm.
  • Added a setting to turn off blood visuals.
  • Friendly NPCs are now tolerant of one hit before they retaliate.
  • Added sort options to the crafting interface.
  • You can now click a recipe component in the crafting UI and it will take you directly to that recipe if it is available at that crafting station.
  • Reduced the Iron Shovel Recipe cost.
  • Updated the name color of items in certain interfaces to reflect their rarity.
  • You now respawn to half health when you die.
  • Added option to teleport to outside or inside dungeon when dying in a cave.
  • Hotkeyed items now show the same icon as if they were on the radial.
  • Added a new hotkey bar if you are keyboard/mouse.
  • Added background to the crafting UI to increase readability.
  • Ammo and bait are now in their own inventory tab category.
  • Can now use items such as spyglass and sextant with right click in addition to left click.
  • Chef merchants now sell all cooking ingredients.
  • Increased the size of sunken island map icons to make them easier to see.
  • Lower tier shovels are now a little less likely to break.
  • Added new swing animation to some enemies.
  • Reduced material requirements of some recipes.
  • Adjusted some map loot drops to be more interesting.
  • Added some new ambient sounds at seaports to make them feel more lively.
  • Ores and breakable boulders no longer scale with difficulty settings.
  • Added confirmation when trying to add a new map waypoint when you already have the maximum number of waypoints.
  • Increased the drop rate of staves, daggers, and the rogue's pistol recipe.
  • Added a fast travel point outside Mr. Bones Tavern.
  • Changed appearance of confirmation window background.
  • When holding a book, spotlight lanterns now move to point at the entire book.
  • Increased the health of some quest NPCs and reduced their respawn time.
  • Breakable rock walls now save that they have been destroyed.
  • Updated recipe item icons to better indicate what they make.
  • Reduced the recipe requirements of some basic ship decorations.
  • Added "Dagger Specialist" talent to armor talent pools that increases damage with daggers.
  • Added new map stamp icons.
  • General merchants and pirate miners now sometimes carry rare pickaxe recipes.
  • Updated some quest maps to not be sellable.
  • Slightly reduced the amount of bullets that can drop in barrels, crates, and bags.
  • Improved performance at some points of interest.
  • Added check icon in quest UI when a quest is ready to be turned in.
  • When you die and respawn in the same dungeon, it now reloads the area.
  • Job board quests now show an objective beneath their description when viewing them on the board.
  • Added sound when hotkeying items.
  • Added climb down actions for ladders in interior buildings.
  • Added way to undeploy your ship.
Fixes
  • Using the sextant button on the map now closes the inventory too if it was open when the map was opened.
  • Fixed an issue where things would get strange if you opened another loot summary item before closing the last.
  • Fixed merchant UI icons getting stuck expanded like you were moused over them.
  • Fixed purchase/sell sound playing twice in the merchant UI.
  • Fixed XP bar getting stuck at full opacity sometimes.
  • Fixed an issue with the bullet model staying in your hand if you unequipped a pistol before the reload animation finished.
  • Fixed the ship outside the fisherman outpost island having an invisible collider.
  • Fixed crafting Salt increasing your blacksmithing instead of cooking skill.
  • Fixed an issue with the sun volumetrics showing underwater.
  • Fixed an issue where the King's Dungeon quest wouldn't progress.
  • Fixed interaction outline causing visual issues on puzzle spheres.
  • Fixed some interactable objects not having the appropriate interaction text.
  • Fixed projectiles not damaging breakable cave rocks from certain angles.
  • Fixed the arrow icon on puzzle crates disappearing when you interact with them.
  • Fixed an issue with the New Beginning's Quest where you could get multiple cartographer's compass quest items.
  • Fixed a bug where a talent in the slashing tree UI was indicating that it required a previous talent when it did not.
  • Fixed an issue where the sun would sometimes clip through objects.
  • Fixed some quest bugs.
  • Reading a book while a light is equipped is no longer so blinding.
  • Fixed the ebony pickaxe recipe being more expensive than it should have been.
  • Fixed a bug where enemies would run around a gate in the Red Raider Temple.
  • Fixed some journals in POIs being difficult to read due to the lighting.
  • Fixed an issue where you could loot the Dead Ringer pistol multiple times.
  • Fixed a bug where two chairs outside a seaport tavern had the wrong LOD positions, causing a visual oddity.
  • Fixed some typos.
  • Some small tweaks to improve performance.
  • Fixed compass materials receiving blood decals.
  • Fixed some candles showing their flames in an underwater cave.
  • Fixed scaling of commission interface.
  • Fixed the scale of some ship decorations.
  • Fixed torches carried by cult models have the wrong scale.
  • Fixed reticle setting not working right after equipping a flintlock.
  • Fixed issues that occurred when rebinding the inventory hotkey to 'q'.
  • Fixed an issue where an archery talent could cause bullets to be retrievable.