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Update: Main Quest Act 3, New Ship, Crafting Updates, Salvaging and More

This update introduces act 3 of the main quest, a new ship, crafting updates, item salvaging, and many more additions and bug fixes.


[h2]Main Quest Act 3[/h2]
This update wraps up the main quest line with act 3 of the main quest. This includes the addition of several new locations to explore, bosses to kill, and items to obtain.




[h2]New Ship[/h2]
A new ship is available, but it can only be found after you have completed act 3 of the main quest. It is the largest ship yet, with multiple floors to deck out with decorations that you have looted and crafted during your adventures.




[h2]Island Changes[/h2]
As is often the case with updates, some islands may have changed slightly since you last visited them. Of special note, large islands have more visual variations affecting their foliage as well as the shape of their terrain.




[h2]Crafting Changes[/h2]
There have been a number of minor changes to crafting recipes and their results. The number of food and potion recipes have been reduced overall. The ones that remain have had their effects slightly improved with larger stat increases as well as increased duration of their effects. Note that if you have previously learned a recipe that is no longer obtainable, you will still be able to use that recipe for now.

Many crafted weapons and armor now have a crafted bonus. This is a small benefit on top of the normal stats and talents that the item can have.


[h2]Parry Indicator[/h2]
There is now a small parry window indicator that appears near the center of your screen. This indicates that you are in the parry window of an enemy's attack. Blocking while this indicator is active and before the strike lands will parry the enemy's attack. This indicator can be turned off in the in-game options.




[h2]Item Salvaging[/h2]
As an alternative to selling excess weapons and armor, you can now salvage them. This destroys the item and grants you a few random resources, depending on the quality of the item. You can find the salvage option on an item, if it has one, by clicking to inspect the item in your inventory.


[h2]Keyboard/Mouse Quickbar[/h2]
For keyboard/mouse users, the four quick slots have been replaced by an eight slot bar.




[h2]Future Updates[/h2]
In addition to the playable content and changes in this update, we are still working behind-the-scenes to add co-op multiplayer support to the game. There is still no ETA on this, but it is progressing well.


[h2]Change Log[/h2]
Below is the list of all changes and fixes included in this update.

[h3]Changes and Additions[/h3]
  • Added Act 3 of the main quest.
  • Most quests now show a coordinate location and "Show on Map" button in the journal if you have a quest map in your inventory.
  • Large natural islands now have more visual variations.
  • Some crafted armor and weapons now have a "Crafted Bonus" effect in addition to their normal talents.
  • Added an NPC that helps you upgrade some items that you could only obtain once.
  • Added Shipwright NPC you can find at sea who sells ship decorations.
  • Added a chip log ship decoration item that can measure your ship speed.
  • Added new fishing poles.
  • Added new fishing lure recipes.
  • Added parry indicator and parry difficulty is now affected by your combat difficulty setting.
  • Added new Mythic Chests with unique loot.
  • Increased effect duration time from meals and potions.
  • You can now salvage some equippable items for a chance at resources.
  • Can now show/hide hud while interacting with a ship helm.
  • Added a setting to turn off blood visuals.
  • Friendly npcs are now tolerant of one hit before they retaliate.
  • Added sort options to the crafting interface.
  • You can now click a recipe component in the crafting UI and it will take you directly to that recipe if it is available at that crafting station.
  • Reduced the Iron Shovel Recipe cost.
  • Updated the name color of items in certain interfaces to reflect their rarity.
  • You now respawn to half health when you die.
  • Added option to teleport to outside or inside dungeon when dying in a cave.
  • Hotkeyed items now show the same icon as if they were on the radial.
  • Added a new hotkey bar if you are keyboard/mouse.
  • Added background to the crafting UI to increase readability.
  • Ammo and bait are now in their own inventory tab category.
  • Can now use items such as spyglass and sextant with right click in addition to left click.
  • Chef merchants now sell all cooking ingredients.
  • Increased the size of sunken island map icons to make them easier to see.
  • Lower tier shovels are now a little less likely to break.
  • Added new swing animation to some enemies.
  • Reduced material requirements of some recipes.
  • Adjusted some map loot drops to be more interesting.
  • Added some new ambient sounds at seaports to make them feel more lively.
  • Ores and breakable boulders no longer scale with difficulty settings.
  • Added confirmation when trying to add a new map waypoint when you already have the maximum number of waypoints.
  • Increased the drop rate of staves, daggers, and the rogue's pistol recipe.
  • Added a fast travel point outside Mr. Bones Tavern.
  • Changed appearance of confirmation window background.
  • When holding a book, spotlight lanterns now move to point at the entire book.
  • Increased the health of some quest NPCs and reduced their respawn time.
  • Breakable rock walls now save that they have been destroyed.
  • Updated recipe item icons to better indicate what they make.
  • Reduced the recipe requirements of some basic ship decorations.
  • Added "Dagger Specialist" talent to armor talent pools that increases damage with daggers.
  • Added new map stamp icons.
  • General merchants and pirate miners now sometimes carry rare pickaxe recipes.
  • Updated some quest maps to not be sellable.
  • Slightly reduced the amount of bullets that can drop in barrels, crates, and bags.
  • Improved performance at some points of interest.
  • Added check icon in the quest interface for quests that are ready to be turned in after you have completed their other steps.
  • When you die and respawn in the same dungeon, it now reloads the area.
  • Job board quests now show an objective beneath their description when viewing them on the board.
  • Added sound when hotkeying items.
  • Added climb down actions for ladders in interior buildings.
  • Added way to undeploy your ship when inspecting a ship item.
  • Some player beds will now give you a unique effect for some time after sleeping in them.
  • Added a notice to the player when they fast travel to an island whose fast travel point has changed due to a game update.
  • Health, food, and stamina restored by consumable items now have slightly modified descriptions to distinguish resource changes from other stat changes.
  • Added a wind flag ship decoration, obtainable from some merchants, such as the Cartographer.


[h3]Fixes[/h3]
  • Using the sextant button on the map now closes the inventory too if it was open when the map was opened.
  • Fixed an issue where things would get strange if you opened another loot summary item before closing the last.
  • Fixed merchant ui icons getting stuck expanded like you were moused over them.
  • Fixed purchase/sell sound playing twice in the merchant UI.
  • Fixed xp bar getting stuck at full opacity sometimes.
  • Fixed an issue with the bullet model staying in your hand if you unequipped a pistol before the reload animation finished.
  • Fixed the ship outside the fisherman outpost island having an invisible collider.
  • Fixed crafting Salt increasing your blacksmithing instead of cooking skill.
  • Fixed an issue with the sun volumetrics showing underwater.
  • Fixed an issue where the King's Dungeon quest wouldn't progress.
  • Fixed interaction outline causing visual issues on puzzle spheres.
  • Fixed some interactable objects not having the appropriate interaction text.
  • Fixed projectiles not damaging breakable cave rocks from certain angles.
  • Fixed the arrow icon on puzzle crates disappearing when you interact with them.
  • Fixed an issue with the New Beginnings Quest where you could get multiple cartographer's compass quest items.
  • Fixed a bug where a talent in the slashing tree UI was indicating that it required a previous talent when it did not.
  • Fixed an issue where the sun would sometimes clip through objects.
  • Fixed various quest bugs.
  • Reading a book while a light is equipped is no longer so blinding.
  • Fixed the ebony pickaxe recipe being more expensive than it should have been.
  • Fixed a bug where enemies would run around a gate in the Red Raider Temple.
  • Fixed some journals in POIs being difficult to read due to the lighting.
  • Fixed an issue where you could loot the Dead Ringer pistol multiple times.
  • Fixed a bug where two chairs outside a seaport tavern had the wrong LOD positions, causing a visual oddity.
  • Fixed some typos.
  • Some small tweaks to improve performance.
  • Fixed compass materials receiving blood decals.
  • Fixed some candles showing their flames in an underwater cave.
  • Fixed scaling of commission interface.
  • Fixed the scale of some ship decorations.
  • Fixed torches carried by cult models have the wrong scale.
  • Fixed reticle setting not working right after equipping a flintlock.
  • Fixed issues that occurred when rebinding the inventory hotkey to 'q'.
  • Fixed an issue where an archery talent could cause bullets to be retrievable.
  • Fixed an incorrect description in the pirate cleanup commission quest.
  • The lone hunters will no longer try to offer their same quest again upon completion.
  • Added some safety checks to help mitigate physics bugs where the player would get launched at high speed.
  • Updated one of the High Seas Trading Company quests to be a little easier to complete.
  • Fixed the Veiled Dagger and Sickle scaling with the wrong stat.