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  3. New Update Now On Beta Branch

New Update Now On Beta Branch



Our new update is now available on the beta branch! This update includes combat skill trees, a new dagger weapon, new island types, merchant ships, combat improvements, new quests, island visual improvements, and more! You can read the full list of patch notes below.

This update is fully compatible with your save file and you'll earn skill points automatically for whatever level you've already completed in that skill. If you aren't part of the beta and want to join the beta branch and help us find bugs, we'd love your assistance.

To join the beta branch:

1. Right click Salt 2 in your Steam library and select "Properties".
2. In the window that pops up, select the Betas tab on the right, and then select the beta option from the dropdown.

[h2]Patch Notes[/h2]

  • Added talent trees to slashing, bludgeoning, piercing, and archery skills. These can be found in the skills section of the inventory interface.
  • Added outpost islands and merchant ships. Note that this will change some islands that were there previously.
  • Added some new quests.
  • Added dagger weapons.
  • Blocking now mitigates 100% damage with most weapons if you have enough stamina.
  • You can now only close the dialogue window when the choice menu is visible in order to prevent premature closing right before dialogues complete.
  • The loot window no longer blocks using hotkeyed items while using keyboard/mouse. This is still blocked on the gamepad because the bindings are used to navigate the loot window.
  • Set the camera update speed to always update with the frame rate. This could potentially fix the issue some players were seeing where the camera would be very jerky while sailing a ship.
  • Added a sound to when you retrieve arrows.
  • Fixed bug where displayed weight value wouldn't update after transferring partial stacks to the ship storage.
  • lessened the leeway for a fishing bobber to be considered in the water, making it less likely that you can catch a fish when the bobber is on land.
  • Learning multiple recipes in quick succession will now show the recipe learned message for each one.
  • Damaged enemy health bars no longer remain slightly visible indefinitely.
  • Fixed nametags on four legged creatures bouncing around a lot.
  • Added sound when entering building doors.
  • The loot window now shows the name of the looted enemy.
  • The crafting UI now shows how many of the selected item that you already have.
  • Updated Engine Version.
  • Adjusted collider on bear models to reduce the chance that they will push the player under the terrain when attacking.
  • Fixed a light being right on a fisherman in one of the seaports.
  • Stealth attack damage numbers are now colored differently than crits.
  • Increased the chance for natural caves to spawn on pirate islands.
  • Added pirate assassin enemy type.
  • Books now show their title when you are reading them.
  • Added a different sound when you land a critical hit.
  • Ships physics can now rock slightly side-to-side. This can be disabled in the options.
  • You no longer gain armor skill experience. This skill has been removed as it was originally implemented with the intent of there being multiple different armor types and associated skills.
  • Fixed a large number of typos.
  • Player's stamina regen now has a different in-combat and out-of-combat regen rate.
  • Opening loot containers in your inventory now shows the received items in a new interface to make it easier to see what you received.
  • You can now inspect items from the equipment interface.
  • Fixed an underwater cave not spawning quest loot.
  • Added gramophone item that can be placed on your ship and used to control when music plays.
  • Increased drop rate of staves from cultists.
  • Adjusted some combat animations.
  • Increased the drop rate of strong plant fibers.
  • Added point lights near some readable tombstones to make them more obvious at night.
  • Fixed an issue with the Deepwater Spinner Lure having the wrong description text.
  • Fixed some areas of caves you could get stuck in.
  • Ectoplasm is now filtered into the "Junk" tab of your inventory.
  • Increased herbalism experience when looting rare wood and plants.
  • Npcs now stand more on the ground instead of floating slightly above it.
  • Fixed camera impact being delayed if you block right before taking a hit.
  • Fixed bug that could occur if you unequip fishing bait while fishing.
  • You now get knocked backwards slightly when blocking an attack.
  • Enemies are less prone to plow into you when they are running at you.
  • Added a message when you don't have enough stamina to block.
  • Fixed King's Galleon recipe indicating that it creates a ship with the Waveskipper model instead of a Large Ship.
  • Moved loot window hotkey indicators to reticle.
  • Added area name indicator UI to show the name of the area that you are currently in, if you are in a named area.
  • Updated info on sneak related help and tutorial text that indicated you needed to be sneaking to deal stealth damage.
  • Added more visual variety to some islands.
  • Fixed map sometimes getting stuck scrolling.
  • Added footstep sounds to animals.
  • Fixed blood splatters looking strange on materials with smoothness.
  • Fall damage is now more dangerous when falling from high places.
  • Improved wave dampening around sunken islands.
  • Adjusted bow damage to bring them more in line with other weapons.
  • Fixed rare issue where a point of interest on an island would not modify the terrain around it.
  • Improved animals' ability to orient to the slope of the terrain they are standing on properly.