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Update: New Ship and Questline

[h3]What's New[/h3]
This update adds a new obtainable ship model. Note that the models of the King's Galleon and the Battlemaster's Voyager ships have been changed to this new model. If you already have one of these ships, you'll notice your decorations will not match up with the new model. If you inspect the ship item in your inventory, there is an option to quickly retrieve all of your placed decorations on that ship.

We have also added some new dungeons and a quest line originating from an inhabitant of the recently introduced marshland islands. Find him within the mist and discover what kind of deep trouble he has gotten himself into.

[h3]Coming Next[/h3]
Next we plan to work on some additional features for the map interface as well as the normal bug fixes and small improvements.

[h3]Changes[/h3]
  • Added a new ship model. The King's Galleon and Battlemaster's Voyager ships have been updated to have this new model. If you had one of these ships previously, your decorations will not match up with the new model. Inspect the ship item to find the option to retrieve all decorations from a ship if needed.
  • Added new point of interests.
  • Added a new quest line that can start on Marshland Islands.
  • You can now turn in some side quests at a mailbox in addition to returning back to the quest giver.
  • Fixed an issue where you could not mark some islands on the map that are where large islands used to exist.
  • Fixed cure poison recipe not showing up at cooking stations after it was learned.
  • Lowered the recipe requirements of some ship decorations.
  • Thick rawhide now drops more often.
  • Increased chance for silver and gold ore to drop at higher levels.
  • The ancient rope for the "Rope Request" quest not drops from all ancient chests, both locked and unlocked.
  • Added a nightbloom flower that can only spawn at night.
  • Added nightbloom flower as a requirement to some crafting recipes.
  • Fixed some areas in caves where you could get stuck.
  • Fixed some exploitable areas in caves allowing you to get out of the level bounds.
  • Fixed some typos.
  • Fixed an issue where the trap door in the innkeeper's cellar could teleport you out of bounds.
  • Fixed an issue with the Songbird's Medallion and Sea Stained Heart epic items having the wrong stats.
  • Increased the chance for the Mistwalker spider to. spawn.
  • Fixed a bug where the prefix of equippable items could be different than indicated in the recently looted UI.
  • Added an icon to spirit's burden effect.
  • Lowered the amount of white truffles required in some recipes.
  • Increased herbalism and cooking xp.
  • Increased fishing xp at higher levels.
  • Fixed an issue where you could get locked out of the Marauder's Guild Chambers.
  • Fixed an issue with the Marauder's Guild Map Secrets quest where you could complete the quest but leave the dialogue before starting the next quest.
  • Fixed an issue with the Crime and Punishment quest starting again when you kill a prison warden even after you've completed the quest.
  • Decreased consume chance on some rare fishing lures.
  • Decreased the ancient key crafting recipe requirements.
  • Fixed an issue with the Marauder's Revenge quest not having the correct quest text.
  • Fixed an issue with the Moonrock Amulet applying its effect during the day instead of night.
  • Fixed some journals not having tooltips when moused over.
  • Fixed some points of interest on the Marshland Islands without a shack being named "Abandoned Shack".
  • Fixed Quartermaster's Ring having lower stats than other rings of equivalent rarity.
  • Fixed talent UI not scaling correctly with wide resolutions.
  • Pirate king islands now have a unique map island icon when marked on the map.

A Look At The Next Update

Today we wanted to give you a preview of our next content update, which we plan on pushing out within the next week. This update will also hit the beta branch first very soon so if you want to help us test and find bugs, you can opt into the beta branch.

Here's a look at what's coming.

[h2]New Ship Type[/h2]



A lot of you have been asking for more ships and so this in this update we are including a new larger ship type for you to craft and discover. This update will include three color variations of the new ship with different rarities and speed. The new vessel is much bigger than the current Wave Skipper and includes a large interior deck for you to decorate and store your treasure. We have replaced some placeholder ships with the model, so if one of your ships looks different in the next update, you'll know why. We've included a pop up tutorial to show you how to easily gather all your decorations so you can set up your new ship as seamlessly as possible.



Of course there are more ships to come but we wanted to go ahead and get at least one new type out for you in this update.


[h2]New Questline[/h2]



This update will also feature a brand new questline featuring a unique skeleton character named "Mr. Bones" and will eventually take you to Davy Jones Locker, a scary and atmospheric dungeon with a unique boss fight and loot. You may even be able to get a hook for a weapon. This dungeon will also be repeatable so you can farm for better gear as you level up.


[h2]New Points of Interest[/h2]



In addition to the new areas featured as part of the questline, we've also added more points of interest to the marshland island type introduced in the last update. This means more caves and ruins for you to discover, as well as some new puzzles.

[h2]Balancing Changes, Quest Changes, and Bug Fixes[/h2]

This patch will also feature a slew of balancing changes and bug fixes. We are constantly monitoring your feedback and adjusting spawn chances, recipe costs, and other things that affect the balance and progression of the game. In this update we've also made it to where you can turn in some side quests at a mailbox, instead of being required to go back to the quest giver. Previously you could only turn in quests found at a commission board to mailboxes. We've now extended this to most quests you get from lone NPCs found in the world. Note this does not apply to guild quests or longer questlines but it should prevent you from having to backtrack a long way for single delivery type quests.

[h2]Future Plans[/h2]

After this update our plan is start working on additional map features. We know you really want the ability to mark more information on your maps and so that's top priority for us. As soon as this update is live we'll be switching gears to focus on adding new map features.


Thanks for reading and expect this update out soon!

New Island Type - Marshland Islands

[h2]What's new[/h2]
In this update, you can find a new island type - the marshlands island. But stay away if you are squeamish of spiders. Along with the visually different island and new enemy type, you can also find new caves and other points of interests, new resources, and new loot.

Along with additional content are some fixes and improvements. Most notably, if you leave loot on an enemy when you exit an area or quit the game, it will be there when you return in the form of a bag on the ground. This resolves the particularly annoying issue of missing out on loot if you died before you were able to loot a freshly slain enemy.

As with any of our updates that change islands, be aware that the island that you were last on may be changed or gone when you return. Our particular apologies that some who last left the game in a very peaceful meadow or cozy coastal nook may find themselves surprised upon returning to a spider-infested marsh.

[h2]What's Coming[/h2]
For the next update, we have been working on a new quest line and a new ship model. Afterwards, we will add new features to the in-game map to make it more useful when exploring the world.


[h3]Changes[/h3]
  • Added a new marshland island type.
  • Added new quests.
  • Added new armor and weapons.
  • Added new mineable ore: moonrock.
  • If you leave loot on an enemy's corpse when you leave an area or exit the game, it will appear in a bag on the ground when you return.
  • Fixed areas in some caves where you could get stuck.
  • Fixed some typos.
  • The Vengeful Spirit is now a more difficult boss battle.
  • Fixed The Vengeful Spirit not having boss music.
  • Updated some talents to specify exactly how much damage they do.
  • Adjusted some player combat animations.
  • Added speed reduction when blocking and drawing bow.
  • Fixed stalagmites blocking arrows in a larger area than their meshes.
  • Environmental damage no longer cause armor effects to activate.
  • Added new hunting quests for spiders.
  • Cooking oil is no longer required to make cooked bear, cooked venison, and cooked boar.
  • Reduced the amount of ingredients that require sage.
  • Morning Dew no longer requires yellow flowers to make.
  • Reduced recipe requirements of some weaving materials.
  • Herbalist merchants now sell more potion recipes.
  • Increased chance to find points of interest on large natural islands.
  • Increased the amount of mining ore that can be found on large islands.
  • Increased the amount of crafting materials merchants can sell.
  • Increased the chance for the bear iris to drop from grizzly bears.
  • Fixed an issue with some containers not being lootable in the sea scholar's treasure room.
  • Fixed some areas in caves where you could get out of bounds.

Hotfix

[h3]Changes[/h3]
  • Fixed nebula sword dealing too much damage to undead.
  • You can now push or re-deploy your ship by interacting with the model.
  • Fixed an issue where you could sometimes purchase an item accidentally when clicking a dialogue option to open up the merchant interface.
  • Added track and abandon buttons to quests interface.
  • Added complete button to the quest interface that will only appear for rare cases where a bug caused the quest to not complete properly.

Hotfix

[h3]Changes[/h3]
  • Fixed retrieving decorations from a ship other than your current ship causing the decorations on your current ship to disappear.
  • Fixed ship storage interface going back to the all tab after moving a stackable item.
  • The game automatically tries to place you on solid ground if an island's terrain has changed where you load in.
  • Holding shift while transferring stacks of items to and from ship storage will transfer the whole stack.