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Update: Redwood Islands and Map Changes



[h2]What's New[/h2]

Our new content update is now live. This update includes a brand new island type, a new guild questline, map changes, and more. While exploring the sea you'll come across a new island decorated with tall redwood trees and strange ruins and crypts scattered around. These woods are also home to a brand new pirate guild known as The Red Raiders. You'll be able to join their guild, gain access to their hideout, and uncover the mystery of who is behind the desolation of their temples and crypts.

We've also made a number of new map changes in this update including the ability to add icons to islands, indicating points of interest you've come across in your travels. You can also zoom in and out of the map, unlock unique ink colors for your stamps, and add up to five custom waypoint markers.

[h2]What's Coming[/h2]

We'll have more details on this soon but our current plan for the next update is to introduce underwater content such as flooded caves and sunken temples and a new buried treasure mechanic.

[h2]Patch Notes[/h2]

  • Added new island type: The Redwood Islands
  • Added new guild and related questline
  • Added new dungeons and puzzles
  • The map UI is now larger.
  • You can now zoom in and out on the map UI.
  • You can now mark up to 5 waypoints on the map.
  • You can now add icons to islands in the map UI.
  • The map UI now shows how many islands you have marked.
  • The map now automatically centers to the new known position when you use a sextant.
  • Added new craftable arrow qualities.
  • Minable rocks now show their name when you are close enough.
  • Increased the size of the checkboxes in the settings menu.
  • Fixed Antialiasing setting not being reset when loading defaults.
  • F2 now disables the interface.
  • Fixed bug where hitting F3 would cause you to be unable to equip weapons.
  • You can now exit ship wheel controls with gamepad east buttons.
  • You can now navigate the map with the right stick on gamepad.
  • You can now see how much experience you'll get from an item before you craft it on the crafting and known recipes screen.
  • White Jute and Hemp plants now drop regular plant fibers in addition to their unique drops.
  • The Outfitter Merchant now sells more crafting resources.
  • Pirate Cooks are now more likely to drop rare meal recipes as you get into higher world tiers.
  • Fixed leaving the Marauder's Guild sometimes spawning you inside the ship geometry.
  • Fixed issue where the wrong tab would be indicated in the crafting interface.
  • You can now use triggers to cycle through crafting tabs.
  • Updated equip/unequip sounds on hip lanterns.
  • Special effects from weapon hits can no longer occur if the target was immune to the hit.
  • Poison damage can no longer trigger proc effects such as Leech.
  • Can no longer parry poison damage.
  • Fixed ships sinking when at very far world locations.
  • The loading screen now appears when generating the bulky part of large islands.
  • Herb plants now always drop a plant fiber even if they drop a cooking ingredient.
  • Fixed some issues with points of interest on islands overlapping.
  • Added missing audio to hunter merchant.
  • Adjusted size of item and recipe entries in a number of UIs.
  • Added a button background to the sort buttons to make it more clear that you can press them.
  • Increased chance for ancient chests to drop loot at your level
  • Added a job board to Red Raider's Hideout.
  • Ancient tower jumping challenges are now a little bit easier.
  • Fixed an issue with grass floating at some POIs.
  • Toadstool mushrooms can now be found at ancient ruins.
  • Increased drop rate of cooking ingredients.
  • Reduced the amount of hemp required to make silk.
  • Adjusted recipe requirements of some ship items.
  • Fixed a spider cave having some floating ruins objects.
  • Increased the chance for hemp to spawn at later world tiers.
  • The Starfinder ship now requires gold ingots instead of platinum ingots to craft.
  • Fixed some visual issues in spider caves.
  • Fixed some AI issues.
  • Updated lighting of some interior scenes.
  • Fixed receiving just money from a quest not being indicated sometimes.
  • Higher tier archers can now drop higher tier arrows.
  • Locked ancient chests at world tier 5 can no longer spawn as tier 4 chests.
  • Moved arrows to the handheld inventory tab.
  • Fixed some out of bound exploits in caves.
  • Fixed issue with secret walls causing navigation issues for NPCs.
  • Fixed some epic hats that had much lower stats than others.
  • Added a cancel button to the bug report UI.
  • Opening and closing the radial menu quickly will no longer select the last item that you selected, in order to keep accidental presses from causing actions like re-deploying boats.
  • Fixed chest graphic in ship inventory UI slightly blocking a slot.
  • Fixed item obtained indicator and hotkey indicators positioning not adjusting correctly with wide resolutions.
  • Ghosts no longer bleed.
  • Increased the distance you can zoom out on the map.
  • Fixed stats on Wanderer's boots.
  • Upgraded engine version.

New Update Now On Beta Branch

Our latest update is now available on the beta testing branch. This update includes a brand new guild quest line, map changes like the ability to add icons to islands and zoom in and out, new dungeons, new loot, and more. If you're interested in helping us test and find bugs before pushing to the public branch, you can read how to opt into the beta branch here.

Here are the current patch notes:

  • Added new island type: Redwood Islands
  • Added new guild: The Red Raiders
  • Added new dungeons
  • Added new items
  • You can now zoom in and out on the map UI.
  • You can now mark up to 5 waypoints on the map.
  • You can now add icons to islands in the map UI.
  • The map UI now shows how many islands you have marked.
  • The map UI is now full-screen.
  • Upgraded engine version.
  • Added new craftable arrow qualities.
  • Herb plants now always drop a plant fiber even if they drop a cooking ingredient.
  • Fixed some issues with points of interest on islands overlapping.
  • Added missing audio to hunter merchant.
  • Adjusted size of item and recipe entries in a number of UIs.
  • Added a button background to the sort buttons to make it more clear that you can press them.
  • Increased chance for ancient chests to drop loot at your level
  • Ancient tower jumping challenges are now a little bit easier.
  • Fixed an issue with grass floating at some POIs.
  • Toadstool mushrooms can now be found at ancient ruins.
  • Increased drop rate of cooking ingredients.
  • Reduced the amount of hemp required to make silk.
  • Adjusted recipe requirements of some ship items.
  • Fixed a spider cave having some floating ruins objects.
  • Increased the chance for hemp to spawn at later world tiers.
  • The Starfinder Ship now requires gold ingots instead of platinum ingots to craft.
  • Fixed some visual issues in spider caves.
  • Fixed some AI issues.
  • Updated lighting of some interior scenes.
  • Fixed receiving money from a quest not being indicated sometimes.
  • Minable rocks now show their name when you are close enough.
  • Increased the size of the checkboxes in the settings menu.
  • Fixed Antialiasing setting not being reset when loading defaults.
  • F2 now disables the interface.
  • Fixed bug where hitting F3 would cause you to be unable to equip weapons.
  • You can now exit ship wheel controls with gamepad east buttons.
  • You can now navigate the map with the right stick on gamepad.
  • Fixed map UI partially blocking interaction with the section tabs at the top of the screen.
  • You can now see how much experience you'll get from an item before you craft it on the crafting and known recipes screen.
  • White Jute and Hemp plants now drop regular plant fibers in addition to their unique drops.
  • The Outfitter Merchant now sells more crafting resources.
  • Pirate Cooks are now more likely to drop rare meal recipes as you get into higher world tiers.
  • Fixed leaving the Marauder's Guild sometimes spawning you inside the ship geometry.
  • Fixed issue where the wrong tab would be indicated in the crafting interface.
  • You can now use triggers to cycle through crafting tabs.
  • Updated equip/unequip sounds on hip lanterns.
  • Special effects from weapon hits can no longer occur if the target was immune to the hit.
  • Poison damage can no longer trigger proc effects such as Leech.
  • Can no longer parry poison damage.
  • Fixed ships sinking when at very far world locations.
  • The map now automatically centers to the new known position when you use a sextant.
  • The loading screen now appears when generating the bulky part of large islands.

A Look At The Next Update: Redwood Islands

Ahoy mateys!

We wanted to give you a quick rundown of what you can expect in the next major content update and a look at what we've been working on. We've released a couple updates over the last few weeks addressing some bugs, performance changes, and making some balancing changes as well as UI work. We have also been working on the next content update, and while it's not quite ready to go live yet, we wanted to show you what we've been working on.

To make it quick, our main focus for the next major content update is going to be adding additional map features and a brand new island type we are calling the Redwoods.

[h2]The Redwood Islands[/h2]



In the next content update we'll be introducing a new island with a bunch of points of interest and a new pirate type: The Red Raiders. These pirates have been warring with other clans for years and have been forced into hiding. They reside in a secret hideout and are working on bringing their guild back to its former glory. If you feel like getting into some piracy, you'll be able to join The Red Raiders and complete their guild quest line unlocking unique rewards such as a new scimitar weapon and venturing into unique dungeons.



[h2]Crypts and Puzzles[/h2]

The Red Raiders aren't the only ones on the new island. You can also discover Pirate Crypts, a new dungeon with undead enemies and even a dangerous boss known as The Crypt King. These crypts were once built to honor legendary pirates but they have since been defiled by a mysterious group.



In addition to new crypts we've also introduced numerous puzzles you can find across the Redwood Islands.




[h2]Map Features and Other Changes[/h2]

In addition to the new content, we'll also be adding new map features, bug fixes, and more balancing changes based on your feedback. We don't have a definitive timeline yet as to when this update will release, but we expect it to be out within the next 2-4 weeks. We want to make sure not to rush the update and give it plenty of content for you to discover.

Thanks for reading!




Bug Fixes, Performance, and Balancing Changes

[h3]Changes[/h3]
  • Made some minor improvements to performance.
  • Updated the guild maps to have more recognizable icons
  • Bug report window no longer clears its fields if you close it.
  • Bug report window now remembers your email address if you've entered it before.
  • Added confirmation before leaving Davy Jones Locker.
  • Added a tip on the crafting screen to indicate that crafting rare items earns more experience.
  • Added a "Track Recipe" button on the crafting screen.
  • Adjusted spawn chance of some ores to reduce the grind at higher levels.
  • Adjusted spawn chance of some wood types to reduce the grind at higher levels.
  • Herbalists chest now have a higher chance to drop a potion recipe.
  • Fixed cave geometry in a few spots to remove holes and places where players could get stuck.
  • Fixed some UI scaling issues with the crafting interface.
  • Fixed a ship in Davy Jones Locker indicating that it could be interacted with.
  • Fixed a rare bug where the player camera could get stuck slightly rotated.
  • Switching input devices now requires a button press. This is to address an issue where small amounts of input from an extra plugged in controller or other device could cause input modes to toggle back and forth quickly.
  • Added a press any button interface at the start of the menu to determine the initial input device.
  • Named areas without a name will no longer play a sound.
  • Fixed an issue where enemies wouldn't turn around towards you if hit from behind.
  • Increased the bonus spider damage on Queen Slayer weapon.
  • Slightly expanded the way you enter Davy Jones Locker.
  • Reduced the ambient volume in Davy Jones Locker.
  • Things now have a longer respawn time to reduce the chance that recently killed enemies will be back when you exit a cave.
  • Fixed boss music not playing properly if you were already engaged with an enemy.
  • Added boss music to some bosses that didn't have any.
  • Fixed a bug where music would stop when passive creatures noticed you.
  • Fixed issue where weapon attacks would sometimes not hit enemies when they were supposed to.
  • Hip lantern items now show the equipped icon when equipped, and equipped state persists between play sessions.
  • Nebula sword now deals extra damage to undead as a large damage proc instead of a percentage increase.
  • Fixed bug where bears could stop attacking you if they got too close.
  • Fixed issue where pirate animations would by jerky when trying to attack you on a slope.
  • Fixed proc particles not showing up on skeletons.
  • Increased the drop chance of fur pelts.
  • Hunter Merchants can now sell rawhide and fur pelts.
  • Fixed a tombstone text not making any sense.
  • Fixed some pots in caves not being lootable.
  • Fixed some areas in caves where enemies couldn't reach you.
  • Added collider to merchant tents.
  • Fixed an issue where the orb in the catacombs being difficult to interact with.
  • Taking non-combat damage no longer causes you to un-crouch.
  • Reduced floaty particles when anti-aliasing is off.
  • Fixed interaction with skeletons blocked from certain angles.
  • Fixed some exploits in caves where you could get stuck or behind the geometry.
  • Fixed an issue where NPCs could walk through secret passageways.
  • Adjusted the health and food values on a number of food items.

Bug Fixes

[h3]Changes[/h3]
  • Added colliders to human and skeleton npcs.
  • Adjusted archer AIs.
  • Fixed enemy arrows hitting other enemies when they weren't supposed to.
  • Fixed Elder King navigation not working.
  • Adjusted staff secondary attacks to be equivalent to their primary attacks, and reduced their block effectiveness.
  • Interacting with the top of the ladders on the large ships will now teleport you down instead of back on deck.
  • Fixed issue with mining rocks in caves and some points of interest always being copper.
  • Increased the chance for Vintage Spiced Rum to drop from the Rum Runner quest.
  • Fixed an issue where you could accidentally not start the Rum Runner quest.
  • Fixed a bug where you could die instantly upon loading into the game if you had saved with very little health.
  • Fixed an issue where returning to a moving ship would sometimes send you in to the water.
  • Placing ship decorations is less wobbly when the ship is moving.
  • Guise Of Davy Jones equipped effect no longer shows an icon with no description or name.
  • Fixed enemies not able to pass through a door in a mining cave.
  • Added a new talent option to boots.
  • Raised large ship sail geometry slightly.
  • Fixed consume chance on some fishing lures.
  • Added option to disable anti-aliasing.