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Update - Hunter's Guild and Additional Enemy Behavior

This update includes new content, some additional enemy behavior, and fixes.

[h3]Hunter's Guild[/h3]

This new guild is a ragtag band of hunters. Discover their island outpost and join them to start their questline of hunts.

[h3]Enemy AI Changes[/h3]

Some enemies have a couple of new behaviors that they can decide to do during combat. This includes the ability to block attacks and drink potions. Both of these actions can be interrupted by a heavy attack or a lucky normal attack.

[h3]Favorite Items[/h3]

To avoid accidentally selling or destroying items, you can mark them as favorite. Using the previous "mark junk" hotkey will now cycle through marking an item as junk and favorite.

[h3]Changes[/h3]
  • Added hunter's guild, including a new quest line and items.
  • Added a new boot-exclusive armor talent that reduces the distance enemies can hear you.
  • Enemies can now sometimes block attacks.
  • Enemies will sometimes try to drink health potions during combat.
  • Enemies with bows will now sometimes reposition.
  • Enemies with melee weapons can now switch to a bow if you are in a spot they can't reach.
  • Updated Unity engine version which addressed a security vulnerability.
  • Duplicate maps are now more likely to point to different islands than the maps you already have.
  • You can now rotate ship decorations that go on the wall.
  • You can now place the lunar calendar on the wall as well as a horizontal surface.
  • Item descriptions in the merchant interface now auto-scroll after a moment if their description contains a scroll bar.
  • You can now mark an item as favorite, which prevents you from selling or destroying it.
  • Slightly adjusted timing on enemy attacks.
  • Increased the amount of money earned from commission quests.
  • Increased the value of most fish, making fishing a more lucrative skill.
  • Strong health potions now require cave mushrooms instead of toadstool mushrooms, making them easier to craft.
  • Blacksmith Storage Chests are now a little more likely to drop rare ores.
  • You can no longer block attacks coming from behind you.
  • Allow placing other ship decorations on top of rugs.
  • Added sound when destroying an item.
  • Added sound when transferring items to and from ship storage.
  • Added mouse click sound when right-clicking an item in your equipment window to inspect it.
  • Added equip and un-equip sounds when changing equipment through the equipment window.
  • Fixed jitteryness of NPC health bars.
  • Fixed the Tempest Potion not working right in multiplayer when you are not the host.
  • Fixed NPCs not navigating correctly at some shipwreck points of interest.
  • Fixed client corpse appearance not matching their hair color.
  • Bears will no longer attack and kill Goldfang (a rare boar associated with an achievement).
  • Rite of Passage altar no longer makes the door open sound when used.
  • Fixed exploit where food items would not be destroyed if placed in storage before the consume animation finished.
  • Fixed some items having the wrong rarity.
  • Fixed some items having the wrong price.
  • Fixed NPCs being able to hit rocks when trying to hit the player.

Beta Branch Update - Hunter's Guild and Additional Enemy Behavior

New content is available for testing on the Beta Branch. If you wish to test the new content, instructions to access the beta branch can be found here.

This update includes new content, some additional enemy behavior, and fixes.

[h3]Hunter's Guild[/h3]
This new guild is a ragtag band of hunters. Discover their island outpost and join them to start their questline of hunts.

[h3]Enemy AI Changes[/h3]
Some enemies have a couple of new behaviors that they can decide to do during combat. This includes the ability to block attacks and drink potions, if they have one. Both of these actions can be interrupted by a heavy attack or a lucky normal attack.

[h3]Changes[/h3]
  • Added hunter's guild, including a new quest line and items.
  • Added a new boot-exclusive armor talent that reduces the distance enemies can hear you.
  • Enemies can now sometimes block attacks.
  • Enemies will sometimes try to drink health potions during combat, if they have one.
  • Enemies with bows will now sometimes reposition.
  • Enemies with melee weapons can now switch to a bow if you are in a spot they can't reach.
  • Slightly adjusted timing on enemy attacks.
  • Increased the amount of money earned from commission quests.
  • Increased the value of most fish, making fishing a more lucrative skill.
  • Strong health potions now require cave mushrooms instead of toadstool mushrooms, making them easier to craft.
  • Blacksmith Storage Chests are now a little more likely to drop rare ores.
  • You can no longer block attacks coming from behind you.
  • Allow placing other ship decorations on top of rugs.
  • Added sound when destroying an item.
  • Added sound when transferring items to and from ship storage.
  • Added mouse click sound when right-clicking an item in your equipment window to inspect it.
  • Added equip and unequip sounds when changing equipment through the equipment window.
  • Fixed the Tempest Potion not working right in multiplayer when you are not the host.
  • Fixed NPCs not navigating correctly at some shipwreck points of interest.
  • Fixed client corpse appearance not matching their hair color.
  • Bears will no longer attack and kill Goldfang (a rare boar associated with an achievement).
  • Rite of Passage altar no longer makes the door open sound when used.
  • Fixed exploit where food items would not be destroyed if placed in storage before the consume animation finished.
  • Fixed some items having the wrong rarity.
  • Fixed some items having the wrong price.
  • Fixed NPCs being able to hit rocks when trying to hit the player.

Bug Fixes

[h3]Changes[/h3]
  • Increased the number of materials that the blacksmith merchant sells.
  • Increased the number of materials that can drop from a blacksmith's chest.
  • Reduced the maximum distance at which animal footsteps can be heard.
  • Fixed typos.
  • Fixed an issue where some books were added to your library bookshelf that shouldn't have been, causing the total to exceed the maximum number of books.
  • Added consume animations for potatoes and cheese, and made them hotkeyable.
  • Fixed errors that could occur if you died and exited to the main menu before reviving.
  • Added display of recipe result and component coin values when inspecting them in the crafting interface.
  • Added quotes around the "Tranquility" painting name to keep it consistent with other painting names.
  • Added a save indicator when selecting the save option from the escape menu.
  • Fixed an issue where some items could be salvaged that shouldn't have been.
  • Added an extra description to bait items to clarify that they are bait.

Bug Fixes

[h3]Changes[/h3]
  • Show potion and food consumption visuals for other co-op players.
  • Fixed journeyman boots items not showing up in your inventory if you had obtained one.
  • Fixed spawning extra islands on top of each other sometimes.
  • Fixed the transfer all button in ship storage allowing you to store items that are not allowed, such as ships.

Update: Co-op, Fishing Guild, and Sea Treasure

This update adds the ability to cooperatively adventure with your friends, new content to discover, and a number of bug fixes.


[h2]Co-op[/h2]
Co-op allows you to experience the same content and gameplay as single player, but with friends. You can freely switch between solo and co-op on any save file, and all progress carries over seamlessly between the two.

To host a co-op session, select the Multiplayer option from the main menu or the in-game pause menu, and invite your Steam friends to join. It is recommend that players be at a similar level, as world difficulty scales to the party leader.

Player-vs-player combat is not currently supported. We may add the option to damage other players in the future, but the focus of the game-play will remain cooperative even if we do so.

If you encounter any bugs in either co-op or single-player, please use the in-game bug report tool in the escape menu to let us know.


[h2]Fishing Guild Outpost Island[/h2]

A new type of outpost island has been added, featuring a Fishing Guild. Completing quests here will let you rise through the guild ranks and earn unique rewards.


[h2]Sea Treasure[/h2]

Treasure chests at sea can now occasionally be spotted from a distance by their glow. To retrieve them, you’ll need a Treasure Grabber—a small ship-mounted crane with a hook. Treasure Grabbers can be purchased from select merchants and used to pull these treasures from the ocean.


[h2]Seasonal Merchants[/h2]
Seasonal merchants now appear at certain times of the year, offering limited-time items. To keep track of seasons, you can purchase a Lunar Calendar from a Stargazer NPC.


[h2]Changes[/h2]
  • Added Co-op.
  • Added a new fishing guild outpost island, containing a few fishing-related quests.
  • Added seasonal merchants, which only appear at certain times of the year.
  • Added new weapons and armor.
  • Added some new unique islands.
  • Added a way to mark items as junk. Items marked as junk will show up in the junk tabs at merchants and in your inventory. Additionally, added a salvage all junk button in the inventory.
  • Added transfer all buttons to ship inventory.
  • Added an emote wheel that you can access from the item wheel.
  • Added a treasure grabber item that you can place on your ship. Look for glowing spots in the ocean where this can be used.
  • Added animations for consuming most potions and food.
  • Added an option to enable a combat log, which will show recent damage numbers.
  • You can now sell Ignis weapons.
  • You can now hear enemy footsteps from further away.
  • Added ambient volume setting.
  • Added music frequency option in the settings.
  • Added a new lookout tower that can sometimes spawn at sea.
  • Added a new tier 2 meal recipe that uses boar meat.
  • Added flare gun item.
  • Added an animation to the craft button when crafting a recipe.
  • You can now see your passive armor effects and duration effects on the stats screen.
  • The Cartographer's Assistant will now give you a map to their location, making it easier to return when completing the quests.
  • Added the controls option to main menu.
  • Updated the appearance of some UI windows.
  • Updated some sound effects to higher quality versions.
  • Sound effects in caves and dungeons now have a slight reverb effect.
  • Adjusted cloud visuals slightly.
  • Adjusted lighting on Helm Chandelier.
  • Updated the Queen Slayer Sword visuals to better match the lore of the item.
  • Adjusted the difficulty of various bosses.
  • Improved stats on a number of unique weapons.
  • Increased how much cooking experience you gain per meal.
  • Increased the amount of moonrock that can spawn on marshland islands.
  • Increased the amount of mining rocks that can spawn on some islands.
  • Increased the amount of xp you get when mining silver ore.
  • Increased the chance to get more meal recipe drops early on.
  • Adjusted some merchant recipe loot drop rates.
  • Reduced the cost of some pickaxe recipes.
  • Disabled buy quantity input if you can't afford to buy more than one of an item.
  • Increase the fog height during storms for appropriate visibility when on tall islands.
  • Bears can now attack other wildlife.
  • You can now sometimes loot rare bombs from higher level enemies.
  • Added subtle smoke poof when destroying mining rocks and breakable cave walls.
  • Fixed a crash that could happen when placing your ship.
  • Fixed getting stuck with loading screen up if an exception occurs when loading a scene.
  • Fixed getting stuck if you replace your boat while using the ladder.
  • Fixed an issue where effects were not getting removed. This fixes issues with stacking food buffs and the hunger and encumbered debuffs not going away.
  • Fixed unlocked doors re-locking after dying and respawning in a dungeon.
  • Fixed talent effects not applying or removing when changed on an equipped item.
  • Fixed Swift Blade talent not working right.
  • Fixed an issue with selecting talents on the Moonrock Sword.
  • Fixed being able to cheese the catacombs boss.
  • Fixed water surface not visible in one of the flooded caves.
  • Fixed large boulder not having collision in the Trial of Wind dungeon.
  • Fixed some plants blocking interaction.
  • Fixed sextant or spyglass scoped visuals not hiding if you died while using them.
  • Fixed footstep sounds sometimes playing while interacting with a ship wheel.
  • Fixed a number of cave ambiance sounds that didn't respect volume settings.
  • Fixed particles in Astrologers Cave not rendering sometimes.
  • Fixed some visual issues in the pirate sea fortress.
  • Fixed chest in the sewers area of a pirate sea fortress spawning higher level loot than it was intended to.
  • Fixed an issue with some item talent effects not stacking properly.
  • Fixed some translation errors.
  • Fixed Nicodemas' tomb in the family crypt missing a localization text.
  • Fixed the door to Soren's house in the Red Raider guild showing question marks when you moused over it.
  • Fixed the tooltip remaining on the cursor sometimes during a tutorial popup.
  • Fixed being able to walk through the walls at a pirate campsite.
  • Fixed some underwater cave points of interest having the wrong ambient audio.
  • Fixed some beds at underwater shipwrecks showing an interaction icon.
  • Fixed some handheld items receiving decals.
  • Fixed Moonrock Sword showing its attack bonus description twice.
  • Fixed portcullis at Redwood Island POI being too short, causing tall pirates to bonk their heads.
  • Fixed the state of buried treasure not saving.
  • Fixed bears being able to kill ghostly apparitions.
  • Fixed Infused elixir saying it replaces the current potion effect.
  • Fixed bombs showing they were a dexterity weapon.
  • Fixed an issue with an exploration log entry being unattainable.