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Fixes and Improvements

This update consists of a number of bug fixes and small changes.

[h3]Changes[/h3]
  • Added more visual variation to some existing caves and points of interest.
  • Simplified some crafting recipe requirements.
  • Breakable Rocks now have a new visual effect when broken.
  • Improved translations for the piano puzzle clue in the Haunted Well.
  • You can now see your weight and currency in the equipment screen.
  • Fixed breakable boulders and walls not being hit by bomb damage.
  • Fixed underwater renderer broken after dying in overworld.
  • Fixed an island generation bug that caused an infinite loading screen if you loaded near an island with the issue.
  • Fixed an issue where points of interest on islands would sometimes not shape the terrain below them, causing floating objects.
  • Fixed an issue where you would equip a previous handheld after interacting with a ship wheel, even if you had no handheld item active when interacting with the wheel.
  • Fixed bug where going back through the exit door in some sea fortresses would not correctly load the level.
  • Fixed an issue in shops where you could interact with the exit door while teleporting on a ladder, causing a black screen bug.
  • Fixed buttons when inspecting items being inconsistently ordered.

Bug Fixes

[h3]Changes[/h3]
  • Fixed a bug where dungeon wouldn't unload if you died and exited to outside dungeon entrance.
  • Fixed physics issues when killing an NPC on a ship.
  • Fixed merchant not able to sell some ship recipes.
  • Fixed a number of geometry issues.
  • Add sound when exiting doors in village islands.

Update: Sea Fortresses

[h3]Sea Fortresses[/h3]
Ancient fortresses dot the seascape, inhabited by pirates and undead. Who originally built them is a mystery mostly lost to time. Gain access to, and explore four variations of fortress dungeons. Note that the addition of these will change the island distribution slightly, meaning it is possible the island you last quit the game on will have changed.

[h3]Visible Avatar[/h3]
You can now select an avatar when creating a new game, which can be viewed in the equipment window. Your appearance can be customized afterwards by interacting with a mirror. These can be found throughout the world, or you can obtain one to place on your ship.

[h3]Changes[/h3]

  • Added sea fortress islands.
  • Added visible player avatar in the equipment window. You can set your appearance when starting a new game or by interacting with a mirror in the world.
  • Added new merchant NPC ships that can be found at sea.
  • Improved some translations.
  • Added a hotkey to unequip items from the equipment window.
  • Holding space bar while hovering over a salvageable item in the inventory will now salvage instead of destroy it.
  • Added a setting to bypass the confirmation window when destroying and salvaging items.
  • Added weight loads that some unique talents can take advantage of.
  • Fixed some inconsistencies in quest texts.
  • Added level and max level information in the stats window.
  • Increased the chance for the Queen's Emissary Spider to drop an adventurer's key.
  • Fixed not being able to leave Hunter merchant dialogue without going through his shop menu.
  • Increased the duration of some basic meal buffs.
  • Fixed some exploits in caves and dungeons where you could get out of the level bounds.
  • Fixed some visual issues in caves.
  • Added the Ship Supplier merchant to some more POIs.
  • Fixed not being able to enter the world if crashed for forced quit before a new game had a chance to save.
  • Deleted save files now save immediately that they are deleted.
  • Added light and handheld slots to the equipment screen.
  • Fixed siren's signet item name.
  • Added subtle camera animation when equipping handheld items.
  • Fixed an issue where some wood saplings were respawning every time you entered and exited a cave.
  • Fixed name of coral chest.
  • Fixed the name of a number of different chests improperly showing as "Storage Chest"
  • Fixed missing confirmation text when abandoning a quest.
  • Fixed motion blur setting not being respected in a number of caves and dungeons.
  • Fixed Master Craftsman achievement requiring the wrong skills to be maxed.
  • The description on ink items that indicate you have already added that color to your collection is now red, similar to already known recipes.
  • Fixed executioner weapon talent not being reflected in the item description.

New Update Now On Beta



Our latest update is now on the beta branch! This update includes a brand new point of interest: The Sea Fortress. These fortresses can be found scattered across the world and have multiple massive dungeons beneath them for you to explore. We've also added in a character avatar system so you can now customize your character and see what you look like in the equipment screen Note that if you already have a character created, you'll need to find a mirror in the world (often at outfitter or merchant shops) and interact with it to update your appearance.

In addition to that, we've implemented multiple bug fixes and balancing changes. Behind the scenes we are also continually working on multiplayer and will have some more updates on that soon.

If you'd like to opt into the Steam Beta branch and help us test the update before public release, you can find instructions on how to do so here.


[h2]Patch Notes[/h2]

  • Added sea fortress islands.
  • Added visible player avatar in the inventory window. You can set your appearance when starting a new game or by interacting with a mirror in the world.
  • Improved some translations.
  • Added a hotkey to unequip items from the equipment window.
  • Fixed some inconsistencies in quest texts.
  • Added level and max level information in the stats window.
  • Increased the chance for the Queen's Emissary Spider to drop an adventurer's key.
  • Moonrock ore now continues to glow after being broken.
  • Fixed not being able to leave Hunter merchant dialogue without going through his ship menu.
  • Increased the duration of some basic meal buffs.
  • Fixed some exploits in caves and dungeons where you could get out of the level bounds.
  • Fixed some visual issues in caves.
  • Added the Ship Supplier merchant to some more POIs.
  • Fixed not being able to enter the world if crashed for forced quit before a new game had a chance to save.
  • Deleted save files now save immediately that they are deleted.
  • Added light and handheld slots to the equipment screen.
  • Fixed siren's signet item name.
  • Added subtle camera animation when equipping handheld items.
  • Fixed an issue where some wood saplings were respawning every time you entered and exited a cave.
  • Fixed name of coral chest.
  • Fixed the name of a number of different chests improperly showing as "Storage Chest"
  • Fixed missing confirmation text when abandoning a quest.
  • Fixed motion blur setting not being respected in a number of caves and dungeons.
  • Fixed Master Craftsman achievement requiring the wrong skills to be maxed.
  • Increased how often you can find NPC ships at sea.

Update Preview: Sea Fortress and Character Avatar

Today we wanted to give you a brief look at what content you can expect in the next update. We plan to release this update to the beta branch hopefully within 3 to 4 weeks.


[h2]Sea Fortress[/h2]



This update will include a brand new point of interest to find: the Sea Fortress. This fortress is a multi-level dungeon that's built and inspired by a more grid-like medieval style dungeon, rather than the more natural caves you can find currently. You'll have to fight your way through multiple dungeon levels avoiding traps, solving puzzles, and killing difficult enemies. At the end you'll be challenged with a boss fight and some unique loot. There will also be multiple variations of this fortress to discover with different enemy types and layouts.


[h2]Character Avatar[/h2]



We're also happy to announce that you'll now be able to create and customize a character when making a new game and by visiting an NPC in-game or buying a mirror for your ship. You'll also be able to see your character in the equipment screen, along with gear you have equipped such as your hat, tunic, boots, and your weapon.


[h2]New Quests, Loot, and Bug Fixes[/h2]



As with most updates, this patch will also include new quests, loot, and bug fixes. We are also consistently making balancing changes to things like level/skill progression, loot rarities, difficulty, and other gameplay elements based on your feedback.


[h2]Co-op Progress[/h2]



We're happy to report co-op is moving along great and we've recently hit some major milestones, bringing cooperative play closer than ever. We're still in the stage of early internal testing but hope to get it ready for beta testing soon. We'll have a better update on when you can expect that within the next few months.


As always we'd love to hear your feedback and hope to see you on the high seas!