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New Update Now On Beta Branch



The new underwater update is now available on the beta branch! If you want to help us test and find bugs before the public release, you can join the beta branch here.

This update includes the ability to swim underwater and explore underwater caves. It also includes a brand new guild known as The Sea Divers, new items, new quests, new points of interest, bug fixes, and a number of balancing changes. You can read the full list of patch notes below.

[h3]Patch Notes[/h3]

  • Added a "sunken" island type that can rarely spawn in place of other islands. These are very small bits of land indicating where you can find an underwater cave.
  • Added diving mechanic, allowing you to swim underwater to a certain depth.
  • Added underwater caves.
  • Added new guild: The Sea Divers and related quests
  • Added new items and weapons
  • Adjusted some island spawn changes. This will change the types of some islands in the world compared to what they were previously.
  • Added buried treasure on some islands that you can dig up with a shovel.
  • Skeletons are now resistant to piercing and slashing damage, but weak to bludgeoning.
  • Fixed pirate battlemaster berserker death model not matching live model.
  • Fixed an issue with the Trade Secrets quest having the wrong quest text.
  • Fixed one of the points of interest on Redwood Islands still having the old tree model
  • Added a few more map stamp options.
  • Fixed an issue where the grave mound in the Hunt for the Hierloom Quest could sometimes not spawn.
  • Lowered the vendor cost of some epic and rare weapons and recipes.
  • Added a parchment outside of the Sea Scholar's Guild indicating where to find a recruiter.
  • You can now find and mine sandstone on desert islands.
  • Fixed an issue where pirates would sometimes kill an NPC you needed to talk to for a quest before you could talk to him.

A Look At The Next Update: Underwater Caves

Today we wanted to give you a quick overview of what you can expect in the next update. We expect this update to be out in 2-3 weeks and our major feature for the patch is underwater content. So let's dive in!

[h2]Underwater Caves[/h2]



While exploring the sea you'll be able to find small rocks and land barely peaking about the ocean indicating a cave below. You can now swim underwater and explore these caves. You do have a limited amount of breath so you'll need to find bubble streams in the cave or get gear to help you hold your breath longer.

Within these caves we've included a lot of new assets including coral, vegetation, jellyfish, and other fish you can find swimming about the cave. You'll also be able to get rare resources like pearls and aquastone. Our goal with these caves is provide a more laid back exploratory experience where you can complete puzzles, look for treasure, and explore interesting things like old shipwrecks while completely underwater.



[h2]The Sea Diver's Guild[/h2]



The next update is also going to include a brand new guild known as The Sea Divers that specifically deal in quests related to underwater content. You'll be able to earn ranks among the guild and unlock unique gear such as a trident weapon, outfits that increase your breath hold time, and even an aquarium to put on your ship.



[h2]Buried Treasure[/h2]



We're also happy to announce that in the next update you'll finally have a use for the shovel you've been carrying on. You'll now be able to find buried treasure on desert islands with some gold and other good loot.


In addition to the above content we'll also be adding bug fixes and other balancing changes. As always thanks for reading and we'll have more news to share soon!

Update: Redwood Islands and Map Changes



[h2]What's New[/h2]

Our new content update is now live. This update includes a brand new island type, a new guild questline, map changes, and more. While exploring the sea you'll come across a new island decorated with tall redwood trees and strange ruins and crypts scattered around. These woods are also home to a brand new pirate guild known as The Red Raiders. You'll be able to join their guild, gain access to their hideout, and uncover the mystery of who is behind the desolation of their temples and crypts.

We've also made a number of new map changes in this update including the ability to add icons to islands, indicating points of interest you've come across in your travels. You can also zoom in and out of the map, unlock unique ink colors for your stamps, and add up to five custom waypoint markers.

[h2]What's Coming[/h2]

We'll have more details on this soon but our current plan for the next update is to introduce underwater content such as flooded caves and sunken temples and a new buried treasure mechanic.

[h2]Patch Notes[/h2]

  • Added new island type: The Redwood Islands
  • Added new guild and related questline
  • Added new dungeons and puzzles
  • The map UI is now larger.
  • You can now zoom in and out on the map UI.
  • You can now mark up to 5 waypoints on the map.
  • You can now add icons to islands in the map UI.
  • The map UI now shows how many islands you have marked.
  • The map now automatically centers to the new known position when you use a sextant.
  • Added new craftable arrow qualities.
  • Minable rocks now show their name when you are close enough.
  • Increased the size of the checkboxes in the settings menu.
  • Fixed Antialiasing setting not being reset when loading defaults.
  • F2 now disables the interface.
  • Fixed bug where hitting F3 would cause you to be unable to equip weapons.
  • You can now exit ship wheel controls with gamepad east buttons.
  • You can now navigate the map with the right stick on gamepad.
  • You can now see how much experience you'll get from an item before you craft it on the crafting and known recipes screen.
  • White Jute and Hemp plants now drop regular plant fibers in addition to their unique drops.
  • The Outfitter Merchant now sells more crafting resources.
  • Pirate Cooks are now more likely to drop rare meal recipes as you get into higher world tiers.
  • Fixed leaving the Marauder's Guild sometimes spawning you inside the ship geometry.
  • Fixed issue where the wrong tab would be indicated in the crafting interface.
  • You can now use triggers to cycle through crafting tabs.
  • Updated equip/unequip sounds on hip lanterns.
  • Special effects from weapon hits can no longer occur if the target was immune to the hit.
  • Poison damage can no longer trigger proc effects such as Leech.
  • Can no longer parry poison damage.
  • Fixed ships sinking when at very far world locations.
  • The loading screen now appears when generating the bulky part of large islands.
  • Herb plants now always drop a plant fiber even if they drop a cooking ingredient.
  • Fixed some issues with points of interest on islands overlapping.
  • Added missing audio to hunter merchant.
  • Adjusted size of item and recipe entries in a number of UIs.
  • Added a button background to the sort buttons to make it more clear that you can press them.
  • Increased chance for ancient chests to drop loot at your level
  • Added a job board to Red Raider's Hideout.
  • Ancient tower jumping challenges are now a little bit easier.
  • Fixed an issue with grass floating at some POIs.
  • Toadstool mushrooms can now be found at ancient ruins.
  • Increased drop rate of cooking ingredients.
  • Reduced the amount of hemp required to make silk.
  • Adjusted recipe requirements of some ship items.
  • Fixed a spider cave having some floating ruins objects.
  • Increased the chance for hemp to spawn at later world tiers.
  • The Starfinder ship now requires gold ingots instead of platinum ingots to craft.
  • Fixed some visual issues in spider caves.
  • Fixed some AI issues.
  • Updated lighting of some interior scenes.
  • Fixed receiving just money from a quest not being indicated sometimes.
  • Higher tier archers can now drop higher tier arrows.
  • Locked ancient chests at world tier 5 can no longer spawn as tier 4 chests.
  • Moved arrows to the handheld inventory tab.
  • Fixed some out of bound exploits in caves.
  • Fixed issue with secret walls causing navigation issues for NPCs.
  • Fixed some epic hats that had much lower stats than others.
  • Added a cancel button to the bug report UI.
  • Opening and closing the radial menu quickly will no longer select the last item that you selected, in order to keep accidental presses from causing actions like re-deploying boats.
  • Fixed chest graphic in ship inventory UI slightly blocking a slot.
  • Fixed item obtained indicator and hotkey indicators positioning not adjusting correctly with wide resolutions.
  • Ghosts no longer bleed.
  • Increased the distance you can zoom out on the map.
  • Fixed stats on Wanderer's boots.
  • Upgraded engine version.

New Update Now On Beta Branch

Our latest update is now available on the beta testing branch. This update includes a brand new guild quest line, map changes like the ability to add icons to islands and zoom in and out, new dungeons, new loot, and more. If you're interested in helping us test and find bugs before pushing to the public branch, you can read how to opt into the beta branch here.

Here are the current patch notes:

  • Added new island type: Redwood Islands
  • Added new guild: The Red Raiders
  • Added new dungeons
  • Added new items
  • You can now zoom in and out on the map UI.
  • You can now mark up to 5 waypoints on the map.
  • You can now add icons to islands in the map UI.
  • The map UI now shows how many islands you have marked.
  • The map UI is now full-screen.
  • Upgraded engine version.
  • Added new craftable arrow qualities.
  • Herb plants now always drop a plant fiber even if they drop a cooking ingredient.
  • Fixed some issues with points of interest on islands overlapping.
  • Added missing audio to hunter merchant.
  • Adjusted size of item and recipe entries in a number of UIs.
  • Added a button background to the sort buttons to make it more clear that you can press them.
  • Increased chance for ancient chests to drop loot at your level
  • Ancient tower jumping challenges are now a little bit easier.
  • Fixed an issue with grass floating at some POIs.
  • Toadstool mushrooms can now be found at ancient ruins.
  • Increased drop rate of cooking ingredients.
  • Reduced the amount of hemp required to make silk.
  • Adjusted recipe requirements of some ship items.
  • Fixed a spider cave having some floating ruins objects.
  • Increased the chance for hemp to spawn at later world tiers.
  • The Starfinder Ship now requires gold ingots instead of platinum ingots to craft.
  • Fixed some visual issues in spider caves.
  • Fixed some AI issues.
  • Updated lighting of some interior scenes.
  • Fixed receiving money from a quest not being indicated sometimes.
  • Minable rocks now show their name when you are close enough.
  • Increased the size of the checkboxes in the settings menu.
  • Fixed Antialiasing setting not being reset when loading defaults.
  • F2 now disables the interface.
  • Fixed bug where hitting F3 would cause you to be unable to equip weapons.
  • You can now exit ship wheel controls with gamepad east buttons.
  • You can now navigate the map with the right stick on gamepad.
  • Fixed map UI partially blocking interaction with the section tabs at the top of the screen.
  • You can now see how much experience you'll get from an item before you craft it on the crafting and known recipes screen.
  • White Jute and Hemp plants now drop regular plant fibers in addition to their unique drops.
  • The Outfitter Merchant now sells more crafting resources.
  • Pirate Cooks are now more likely to drop rare meal recipes as you get into higher world tiers.
  • Fixed leaving the Marauder's Guild sometimes spawning you inside the ship geometry.
  • Fixed issue where the wrong tab would be indicated in the crafting interface.
  • You can now use triggers to cycle through crafting tabs.
  • Updated equip/unequip sounds on hip lanterns.
  • Special effects from weapon hits can no longer occur if the target was immune to the hit.
  • Poison damage can no longer trigger proc effects such as Leech.
  • Can no longer parry poison damage.
  • Fixed ships sinking when at very far world locations.
  • The map now automatically centers to the new known position when you use a sextant.
  • The loading screen now appears when generating the bulky part of large islands.

A Look At The Next Update: Redwood Islands

Ahoy mateys!

We wanted to give you a quick rundown of what you can expect in the next major content update and a look at what we've been working on. We've released a couple updates over the last few weeks addressing some bugs, performance changes, and making some balancing changes as well as UI work. We have also been working on the next content update, and while it's not quite ready to go live yet, we wanted to show you what we've been working on.

To make it quick, our main focus for the next major content update is going to be adding additional map features and a brand new island type we are calling the Redwoods.

[h2]The Redwood Islands[/h2]



In the next content update we'll be introducing a new island with a bunch of points of interest and a new pirate type: The Red Raiders. These pirates have been warring with other clans for years and have been forced into hiding. They reside in a secret hideout and are working on bringing their guild back to its former glory. If you feel like getting into some piracy, you'll be able to join The Red Raiders and complete their guild quest line unlocking unique rewards such as a new scimitar weapon and venturing into unique dungeons.



[h2]Crypts and Puzzles[/h2]

The Red Raiders aren't the only ones on the new island. You can also discover Pirate Crypts, a new dungeon with undead enemies and even a dangerous boss known as The Crypt King. These crypts were once built to honor legendary pirates but they have since been defiled by a mysterious group.



In addition to new crypts we've also introduced numerous puzzles you can find across the Redwood Islands.




[h2]Map Features and Other Changes[/h2]

In addition to the new content, we'll also be adding new map features, bug fixes, and more balancing changes based on your feedback. We don't have a definitive timeline yet as to when this update will release, but we expect it to be out within the next 2-4 weeks. We want to make sure not to rush the update and give it plenty of content for you to discover.

Thanks for reading!