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Wander Stars News

Wander Stars 1.2.3 patch notes (09/28/2025)

[p]Hey there, wanderers! Here are the most recent fixes and adjustments for Wander Stars.
[/p][p]Bug fixes:
[/p]
  • [p]Several bugs in the words menu have been discovered and fixed. Thank you for reporting these in the past few days! If you discover any new issues, please let us know.[/p]
  • [p]Goal spaces no longer trigger the next cutscene automatically, it requires player input to activate. It is now possible to explore all maps without accidentally touching the goal space.[/p]
  • [p]Fixed an issue in the player stats where it was possible to have the same word in different attributes.[/p]
  • [p]Fixed an exploit with pep ups that grant additional resistances and immunities. The additional attributes no longer stay with you when unequipping the pep up.[/p]
  • [p]Fixed an exploit when adding a 3 slot word with 3 available slots that weren’t adjacent. It would allow the player to add the big word and occupy 8 slots, which is more than the maximum limit of 7.[/p]
  • [p]Fixed an exploit in the map store that would allow the player to infinitely sell duplicated words. It is no longer possible to sell words and items consecutively in the sell menu.[/p]
  • [p]Fixed a rare instance of a softlock when dying against Wolfe in episode 1 and losing all stats and equipment gathered up to that point.[/p]
  • [p]Fixed an issue with exit spaces that would make the exit arrow disappear if the reward is accepted while the map navigation bar is active.[/p]
  • [p]Fixed an issue with the risky attribute being reset to balanced if the player used SAVE & QUIT in the pause menu.[/p]
  • [p]CLEAR and RANDOM buttons in the words menu for map/prepare menu no longer sound incredibly loud when pressed.[/p]
  • [p]Fixed a softlock caused by dying of shock damage and using the ITEM word at the same time.[/p]
  • [p]Fixed an animation error in EP5 SC5 of a character disappearing before the fade out.[/p]
  • [p]Fixed the EP2 ACT2 event "Spirit procession” not inflicting damage in option B.[/p]
  • [p]Fixed a typo in EP5 ACT2 event “Pirate merchant”.[/p]
[p]
[/p][p]Balance adjustments:[/p][p]
[/p]
  • [p]Adjusted base values, size and cooldowns for SPIRITED, SPIRITUAL, SPIRITIST, BOOT, BAT, MIGHTY, BOLD, INSTANT, and SWIFT.[/p]
  • [p]Adjusted HP and breaking point range for Roboto Guards.[/p]
  • [p]Adjusted EP1 normal and challenge bosses resistances.[/p]
  • [p]Adjusted EP6 normal and challenge enemy resistances.[/p]
  • [p]Reduced “Breaking down” and “Broken down” pep up values.[/p]
[p]
[/p][p]If you have any issues make sure to share your feedback in the Steam forums or back at our discord.[/p][p]Thank you for playing Wander Stars!

Paper Castle Team[/p][p]
[/p]

Wander Stars 1.2.2 patch notes (09/22/2025)

[p]Hello wanderers, we hope you’re enjoying your adventure so far! We’ve received quite a few bug reports since launch so we would like to thank all of you for sharing your feedback, and for being so understanding and patient with us while we sort out these issues. Below is a list of the things that have been fixed for the latest patch:[/p][p]
[/p]
  • [p]Fixed an issue in which Pep Ups bonus words would refuse to be removed even after using the clear button or closing and reopening the game. This also seemed to affect normal words from time to time. This solution is temporary and remains under observation, some remaining issues may continue. Please let us know if you find any additional problems related to word equipping.[/p]
  • [p]Fixed an issue in the words menu with mouse input in which word text color would stay white, even after being clicked and equipped. This issue was not present with controller input.[/p]
  • [p]It is now possible to one shot the final boss in one turn without blocking progress. This also created an additional issue where player words would disappear after adding them to the slots array.[/p]
  • [p]Pause menu buttons have been adjusted to avoid confusion. \[MAIN MENU] is now \[SAVE & QUIT] and \[END EPISODE] has been moved down and changed to \[ABANDON RUN].[/p]
  • [p]The charge mechanic can only be used with attack actions now.[/p]
  • [p]Fixed a softlock in the tutorial battle caused by pressing the end turn button and closing the pause menu at the same time.[/p]
  • [p]Fixed a softlock that happens when defeating a boss while being hurt by the burn status effect with low HP.[/p]
  • [p]Fixed a softlock in the items/discard menu when using a healing item while already having full HP. It is no longer possible to use healing items at full HP.[/p]
  • [p]Fixed an issue in \[EP5] in which getting caught by guards for not making them fall asleep would duplicate Ringo’s map sprite after returning to the map. This issue had the potential of corrupting save files if the game was forcefully closed while it was saving when this occurred. If anybody else has any issues with their save files because of this or for any other reason, reach out to us at [email protected] and we’ll restore it for you. [/p]
  • [p]Decreasing the frame rate in the settings menu would cause Treasure Get buttons to never spawn. This has been fixed and tested with all other available frame rates.[/p]
  • [p]Improved some cutout elements while playing on Steam Deck native resolution.[/p]
[p]
[/p][p]We decided to prioritize issues that were affecting normal play and softlocks. We still have more things we want to fix, but we wanted to upload a patch as soon as possible to fix the most pressing issues so you can keep enjoying your adventure with as few hiccups as possible. [/p][p]
[/p][p]That’s all for now, see you next time on Wander Stars![/p][p]
[/p][p]Paper Castle Team[/p][p]
[/p]

Buy Wander Stars Now To Get the Soundtrack and Sketchbook Free!

[p][/p][p]Wander Stars is out now, and to celebrate, if you buy Wander Stars at launch, you'll also get the Sketchbook and Soundtrack! This offer only lasts during Wander Stars' launch period![/p][p][/p][p][/p][p]What’s Included?[/p][p][/p][p]Digital Sketchbook[/p][p][dynamiclink][/dynamiclink]40 pages of stunning concept art from Andie Gallo and Kay Dominguez, featuring early sketches, character concepts, and environment designs 🎨[/p][p][/p][p]Original Soundtrack[/p][p][dynamiclink][/dynamiclink]55 incredible tracks from Sayth Vashra and Stijn van Wakeren, inspired by the unforgettable Japanese musical genres of the 1980s 🎵[/p][p][/p][p]Check out the Discussion thread below if you need some help claiming your goodies![/p][p]https://steamcommunity.com/app/1575810/discussions/0/546746241084580455/[/p][p][/p][p]Thanks so much for being on this journey with us, and we look forward to you travelling across the galaxy with Ringo and Wolfe![/p]

Wander Stars launches across the galaxy!

[previewyoutube][/previewyoutube][p]Hey Kiai masters, Wander Stars is out now![/p][p]Step into the shoes of Ringo, a spirited martial artist on a quest to find her lost brother, joined by Wolfe, a scoundrel with a complicated past and an even more complicated heart. Together they will travel across the galaxy to piece together the legendary Wanderstar Map while making friends, meeting rivals, and discovering what it means to find family in the unlikeliest of places. Play through ten episodes bursting with color, personality, humor, and heartfelt surprises.[/p][p][/p][p][/p][p] [/p][p]Combat in Wander Stars is something truly different. Instead of fixed attacks, you’ll collect over 200 Action, Modifier, and Elemental words to create your own combos. Want to shout Silent! Thunder! Strike! or Phantom! Guard! mid-battle? You can. Unlock over 200 words through honorable duels and friendships, and discover unique phrases that reflect how you play with a combat system that’s as strategic as it is expressive. 👊[/p][p][/p][p][/p][p] [/p][p]We wanted the launch to feel special, so we put together a Pretty! Neat! Treat! If you purchase Wander Stars on Steam between September 19 and October 2, you can claim for FREE to keep:[/p][p][/p][p]Digital Sketchbook[/p][p][dynamiclink][/dynamiclink]40 pages of concept art from Andie Gallo and Kay Dominguez, packed with production sketches, character concepts, and environment designs. 🎨[/p][p][/p][p]Original Soundtrack[/p][p][dynamiclink][/dynamiclink]55 tracks from Sayth Vashra and Stijn van Wakeren, inspired by beloved Japanese musical genres of the 1980s! 🎶[/p][p][/p][p]Check out the Discussion thread below if you need some help claiming your goodies![/p][p]https://steamcommunity.com/app/1575810/discussions/0/546746241084580455/[/p][p][/p][p]If you miss the free to keep offer, they’ll still be available after October 2nd for purchase individually or as part of the Wander Stars Collector’s Edition. 🏷️[/p][p][/p][p]We’re so proud of what Paper Castle Games has created, and we’re even prouder to share it with our community today. Whether you’re here for the heartfelt story or the joy of building your own word-powered combos, we know that you'll find that Wander Stars is truly something special! 💖[/p][p][/p][p][/p][p] Grab Wander Stars on Steam today and then come share your fave combos, moments, and characters in the official Paper Castle Games Discord, or follow along with other fans on Instagram, Bluesky, and X/Twitter.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Wander Stars Demo 1.2.1 patch notes (9/14/25)

[p]It’s almost time for the full release tomorrow![/p][p][/p][p]We decided to update the demo to be closer to the final quality of the full game. There are a lot of bug fixes, UI adjustments, and quality of life improvements. Since it’s too much to count everything, here’s a more general list: [/p][p][/p]
  • [p]UI sound effects levels have been adjusted.[/p]
  • [p]Controller input UI fixes like being able to remove one word at a time instead of clearing all words. No need to redo all your word selection anymore! You can now hold down the B button to clear all.[/p]
  • [p]Open and close boss zones with the left joystick button is now possible.[/p]
  • [p]Speaking of words, they can now be added and replaced regardless of slot size. So if you have a small action word you can instantly replace it with a medium or big word, regardless of MOD/ELE words in the action array.[/p]
  • [p]Pep ups menu has been improved, not only the UX but also a lot of exploits related to bonus words not equipping correctly or even affecting cooldowns for other words.[/p]
  • [p]Pep ups affecting equipment limits incorrectly has also been fixed.[/p]
  • [p]The story script has been revised and improved in some areas.[/p]
  • [p]It is now possible to freely change display resolution and display mode. Included for Steam Deck resolutions as well.[/p]
  • [p]Controller input stopped being weird in the items menu.[/p]
  • [p]Ringo no longer shouts twice for every attack, she was getting a bit hoarse.[/p]
  • [p]Honor points are not being multiplied by two when transitioning from episode end results and episode select menu.[/p]
  • [p]And so much more.[/p]
[p]
[/p][p]We hope to see you tomorrow for the big day![/p][p] [/p][p]Paper Castle Team[/p][p]
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