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Livestream: v1.5 "Diplomatic Repercussions" Update

Tune in for the v1.5 "Diplomatic Repercussions" Livestream Event
[p]Watch the team play through the new features of this massive free update for Sins of a Solar Empire II.[/p][p][/p][h3]šŸ“… Wednesday, December 10th at 1:00 PM EST[/h3][h3]šŸ“Location: Sins of a Solar Empire II Steam Page[/h3][p][/p][h2]What to Expect[/h2]
  • [p]Overhauled Enhanced Diplomacy System: A reworked diplomacy system allows for greater flexibility and options to players. AI players now consider multiple factors when choosing diplomatic partners. Also, players can now trade influence and items.[/p]
  • [p]New Quick Start Options: New game setup options let players determine their initial start conditions. Role-players can select the ā€˜Basic’ option to start with just a light factory, while ā€˜Quick’ and ā€˜Advanced’ players can begin with planets, fleets and more.[/p]
  • [p]Improved AI Opponents: AI players react more dynamically to changes over the course of a game. Players will notice them making better decisions throughout their playtime.[/p]
  • [p]Updated Mod UX: The modding GUI has been updated to not only be faster, but to provide more information to players. Ratings and category information are now available in a mod’s tile; the addition of a download/install progress bar for larger, total-conversion mods lets players know how long an install may take.[/p]
  • [p]Economic Rebalance: The game’s economy has been fully rebalanced to bring more of the economy into orbit instead of on planets.[/p]
  • [p]Research and Tech Tree Layout: Tech trees are now less cluttered visually; similar subjects now grouped together for ease of use. Updates to research pacing lower requirements so players won’t need as many research stations to reach higher tier technologies.[/p]
  • [p]Orbital Traffic: To help bring the galaxy to life, Orbital Shuttles have been added that will automatically travel between population centers in the game as a fun visual element to enhance immersion.[/p]