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  3. Hotfix Notes for December 16, 2025

Hotfix Notes for December 16, 2025

[p]We've released a minor hotfix to address issues that have been reported since the initial v1.50 release. Change notes are below:[/p][p][/p][h2]Gameplay[/h2][p]TEC[/p][p]Extractors are somewhat over performing for all factions, so have been reduced in income. The TEC meanwhile, struggle a little with both Credit costs and the relative value of Trade in the middle stages of the game. Increasing the Credit income from Trade should help smooth the economic progression for the faction. With the Javelis now somewhat more in check in the mid and late game, the TEC need a little more potency in the higher tier combat units - specifically the Harcka. Some economic and defensive improvements should help them to act as a more easily massed durable main line combat unit.[/p]
  • [p]Harcka Heavy Cruiser[/p]
    • [p]HP changed from 1050 to 1100[/p]
    • [p]Armor changed from 1150 to 1250[/p]
    • [p]Price:[/p]
      • [p]Metal changed from 250 to 200[/p]
      • [p]Build time changed from 42 to 40 sec.[/p]
      • [p]Supply cost changed from 15 to 14[/p]
  • [p]Regional Government Office Planet Item[/p]
    • [p]Max allied population bonus changed from 0.5/1.0 to 0.1/0.25[/p]
  • [p]Crystal Extractor[/p]
    • [p]Changed base extraction rate from 0.5 to 0.4[/p]
  • [p]Metal Extractor[/p]
    • [p]Changed base extraction rate from 0.5 to 0.4[/p]
  • [p]Trade Income[/p]
    • [p]Changed base trade income rate from 1.5 to 2.0
      [/p]
[p]Advent[/p][p]Like the other two factions, the Advent Extractors are somewhat overperforming, and have been reduced to a lower standard. Advent have also had an unintended power spike from the lack of unlock tech for the new Planetary Shield Projector item. This is a powerful item - designed to help the Advent hold on to their high investment worlds and keep their critical population alive under bombardment... But it should arrive at the appropriate time, not in the beginning of the game when bombardment has no hope of ever overcoming it.[/p]
  • [p]Added - Planetary Shield Projector Blueprint (Research)[/p]
    • [p]Tier 3[/p]
    • [p]Price:[/p]
      • [p]800 credits, 250 metal, 600 crystal[/p]
      • [p]Research time: 225 sec.[/p]
  • [p]Crystal Extractor[/p]
    • [p]Changed base extraction rate from 0.6 to 0.48[/p]
  • [p]Metal Extractor[/p]
    • [p]Changed base extraction rate from 0.5 to 0.4
      [/p]
[p]Vasari[/p][p]Vasari extractors are overperforming quite considerably, presenting very strong returns for a very low price. This is similar to the other factions, however, Vasari do not need credits and so grow their early economy linearly with extractors. Therefore, they require not only a reduction of income, but also a cost increase to slow the return rate on extractors. Meanwhile, they have benefitted more than the other factions from necessary corvette speed increases, and so must have the speed of these units toned down a little. The Tosurak Raider is receiving a larger speed reduction to control its impact on the economy in the early game, and ensure that other faction corvettes can still have a chance of catching up with it even when it is under the effect of Phase Resonance. Finally, Dark Fleet Tower has proven somewhat more accessible in the new research and exotic conditions, and so must be moved later in the tech tree to mitigate the impact of rushing multiple copies of it near enemy territory.[/p]
  • [p]Crystal Extractor[/p]
    • [p]Build cost changed from 0/90/0 to 0/120/30[/p]
    • [p]Base extraction rate changed from 0.5 to 0.4[/p]
  • [p]Metal Extractor[/p]
    • [p]Build cost changed from 0/90/0 to 0/120/30[/p]
    • [p]Base extraction rate changed from 0.6 to 0.48[/p]
  • [p]Dark Fleet Tower Blueprint (Research)[/p]
    • [p]Tier changed from Tier 3 to Tier 4[/p]
    • [p]Price:[/p]
      • [p]Changed from 0/420/600 to 0/600/660[/p]
      • [p]Research time changed from 420 to 660 sec.[/p]
  • [p]Decreased max speed on Vasari (non-scout) corvettes.
    [/p]
[p]Minor Factions[/p][p]With Influence and Minor Faction Range slightly more available and massable via trade, we are keeping an eye on offensive raids. We have some plans for these in the future, but for now the Jiskun Expeditionary Force Phase Raid requires some access restriction to keep it appearing later in the game when it can be dealt with more practically.[/p]
  • [p]Jiskun Force[/p]
    • [p]Changed attack raid Influence cost from 6 to 8[/p]
    • [p]Changed cooldown duration from 480 to 600[/p]
[h2]Misc. / Bug Fixes[/h2]
  • [p]Improved Plasma Storm tooltip[/p]
  • [p]Fixed bug that would block incoming diplomatic offers when patience was dropping below 1.[/p]
  • [p]Fixed bug that caused some mods to crash when enabling/loading.[/p]