Hunt fer Booty Update Now Available
[h2]New pirate capital ship, bounty system, minor faction raids, and more arrive in the v1.51 update[/h2][p]View the full changelog[/p][p][/p][p]New Unit: Pirate Galleon Capital Ship
The Pirates have a new flagship. The Galleon is a playable capital ship with four unique abilities, bringing some new tactical options to the table.[/p][p][/p][p]Bounty System
A new Bounty Office in the Markets window lets players spend resources and exotics to put a price on enemy planets. Place a bounty, and the Pirates will come knocking. Any player can collect bounty by dealing damage in that gravity well, adding a new economic layer to conflict.[/p][p][/p][p]Minor Faction Raids
Hostile Minor Factions now conduct raids across the map instead of passively roaming near their territory. Pirates and the Aluxian Resurgence each have their own raid types with different objectives and triggers. Expect bombardments, annexation attempts, and bounty-driven attacks depending on the faction.[/p][p](Note for modders: roaming functionality is still in the game and usable for modded Minor Factions.)[/p][p][/p][p]Pirate Incursion Event
A new event that can trigger on any map with a Pirate Base. In the early-to-mid game, players may find themselves up against a Pirate King, his Galleon, and a growing armada.[/p][p][/p][p]Two New Advent Minor Factions
The Alutar Sect and Nilari Cult join the roster, one peaceful, one hostile, each with their own themed abilities.[/p][p][/p][p]Core Counter Triangle Rebalance
The core counter triangle has been rebalanced to ensure consistent outcomes across all matchups. Light Frigates, PD units, and Gunship Corvettes now perform their intended roles more reliably, which should make early game fleet composition decisions more interesting.[/p][p][/p][p]Capture System Rework
Capturing now uses a points system instead of a timer. New capturable civilian structures, extractors and research labs, have also been added to uncolonizable gravity wells, giving players more reasons to contest those spaces.[/p][p][/p][p]
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The Pirates have a new flagship. The Galleon is a playable capital ship with four unique abilities, bringing some new tactical options to the table.[/p][p][/p][p]Bounty System
A new Bounty Office in the Markets window lets players spend resources and exotics to put a price on enemy planets. Place a bounty, and the Pirates will come knocking. Any player can collect bounty by dealing damage in that gravity well, adding a new economic layer to conflict.[/p][p][/p][p]Minor Faction Raids
Hostile Minor Factions now conduct raids across the map instead of passively roaming near their territory. Pirates and the Aluxian Resurgence each have their own raid types with different objectives and triggers. Expect bombardments, annexation attempts, and bounty-driven attacks depending on the faction.[/p][p](Note for modders: roaming functionality is still in the game and usable for modded Minor Factions.)[/p][p][/p][p]Pirate Incursion Event
A new event that can trigger on any map with a Pirate Base. In the early-to-mid game, players may find themselves up against a Pirate King, his Galleon, and a growing armada.[/p][p][/p][p]Two New Advent Minor Factions
The Alutar Sect and Nilari Cult join the roster, one peaceful, one hostile, each with their own themed abilities.[/p][p][/p][p]Core Counter Triangle Rebalance
The core counter triangle has been rebalanced to ensure consistent outcomes across all matchups. Light Frigates, PD units, and Gunship Corvettes now perform their intended roles more reliably, which should make early game fleet composition decisions more interesting.[/p][p][/p][p]Capture System Rework
Capturing now uses a points system instead of a timer. New capturable civilian structures, extractors and research labs, have also been added to uncolonizable gravity wells, giving players more reasons to contest those spaces.[/p][p][/p][p]