[p]Fixed crash caused by using wide characters in modding file path (e.g., Chinese, Korean, Japanese). This was preventing the game from starting up.[/p]
[p]Fixed issue where existing mod directory wouldn’t migrate as expected. When you change your Mod.io directory now, the game will bring up a dialog to display progress and ask you to restart the game when finished.[/p]
[p]Added ability to unsubscribe/install mods via the Mod.io Manage tab (click the X button on the left side). This now allows you to uninstall ‘dead’ mods that are no longer available on the Mod.io server.[/p]
[p]Can no longer unsubscribe from an active mod. Need to deactivate it first.[/p]
[p]Added download/install progress bar to the Mod.io Manage tab, so it now shows in both locations.[/p]
[p]Fixed cleanup of leftover Mod.io directories after migration.[/p]
[p]Fixed path overrun for mod tooltips.[/p]
[p]Fixed mod crash caused by improper sound factory reset (happened when deactivating a mod).[/p]
[p]Fixed potential null pointer crash on mod activation/deactivation.[/p]