v28.10 Update Notes
A huge amount of gratitude to all of the Sinners who’ve joined our community! To say that we’ve been blown away by the amount of support is an understatement.
We’ve prepared a modest update from feedback we’ve gotten from the community, bug reports and more. Look for a larger update in the coming month or so.
Note: You will need to re-subscribe to all mods for this update. We apologize for the hassle; this will be a one-time thing.
This update will break save games and replays! You can still play them by using the previous version (see below).
[h3]Previous Version Instructions[/h3]
If you wish to finish up your game on the previous version, do the following:
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Sanity
Settings
Gameplay
Balance
AI
User Interface
Tooltips
Optimizations
Modding
Misc.
Misc. Bug Fixes
Game Windows
Misc. Crashes and Asserts
We’ve prepared a modest update from feedback we’ve gotten from the community, bug reports and more. Look for a larger update in the coming month or so.
Note: You will need to re-subscribe to all mods for this update. We apologize for the hassle; this will be a one-time thing.
This update will break save games and replays! You can still play them by using the previous version (see below).
[h3]Previous Version Instructions[/h3]
If you wish to finish up your game on the previous version, do the following:
- Select ‘Sins of a Solar Empire II’ in your Steam Library.
- Click the gear icon in the upper right.
- Select Properties → Betas
- Select 'previous_edition' from the Beta Participation dropdown.
- Steam will update you to the latest files.
- To switch to latest repeat step 4 and select ‘None’
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Sanity
- Our fleet has arrived at a phase jump inhibitor and is now trapped!
- Our fleet has arrived at a phase jump inhibitor and is now trapped!
- Our fleet has arrived at a phase jump inhibitor and is now trapped!
- Our fleet has arrived at a phase jump inhibitor and is now trapped!
- Our fleet has arrived at a phase jump inhibitor and is now trapped!
- FIXED!
Settings
- Added camera rotate and pan speed settings.
- Added camera zoom speed settings.
- Added shadow quality setting.
Reduce this if you are having memory problems. - Added clip cursor to window setting.
- Added setting to disable zooming to cursor attaching to strike craft or missiles. This is now default behavior.
- Moved DPI setting to User Interface.
- Updated Settings screen design.
- More to come!
Gameplay
- Fixed and improved auto-cast for single target burst damage abilities. They should now activate properly and favor targeting capital ships, starbases and titans (e.g., Ragnarov’s Piercing Shot).
- Fixed non-unit-targeted abilities not auto-casting correctly (e.g., Sova’s Deploy Missile Battery).
- Fixed point defense weapons to prevent overkill.
- Fixed being able to change home planet if the planet’s home planet bonus civilian or military slots are in use.
- Changed establishing a new home planet to transition after a delay, rather than instantly.
- Improved Novalith Cannon auto-cast target selection.
- Improved fleet factory distribution logic.
- Updated Unity Recall target filter to ignore construction vessels.
- Fixed units and wreckage getting instead of stars (and thus unable to claim wreckage).
- Fixed estimated incoming damage with Armor points.
- Fixed max linear speed possibly growing to infinity and beyond if using faster ship move speed option.
- Fixed pathfinding not calculating travel time between stars properly.
- Fixed starting home planet buff not always getting applied to gravity wells 2 jumps away.
- Fixed Vasari carrier moving to attack logic.
- Fixed units being able to ignore movement speed debuffs by being in a formation.
- Unity abilities now properly handle changes to the Advent player’s home planet.
- Fixed refund exotic exploit (you know who you were…).
Balance
- Advent Deliverance Engine:
- Moved to Tier 4 Harmony research.
- Four new techs (2 per faction) added to unlock faction specific Deliverance abilities and upgrades.
- Deliverance Engine cooldown increased from 180 to 300 seconds.
- Moved to Tier 4 Harmony research.
- Rebalanced excessive Psi Boost ratios: decreased Psi Power ratio for Guidance, Vertigo and Malice.
- Rebalanced Minor Faction raids:
- Range increased from 25 AU to 30 AU.
- Raids no longer require line-of-sight to use.
- Range increased from 25 AU to 30 AU.
- Rebalanced Pirate Boarding Crew:
- Influence cost increased from 1 to 2.
- Charges increased from 2 to 3.
- Purchase cooldown increased from 180 to 240 seconds.
- Influence cost increased from 1 to 2.
- Rebalanced Point Defense:
- Point defense has been rebalanced to account for the overkill bug fix mentioned above. Point defense units will now scale far more effectively with the number of units.
- Point defense has been rebalanced to account for the overkill bug fix mentioned above. Point defense units will now scale far more effectively with the number of units.
- Rebalanced Proselytize:
- Now required dominant culture in a gravity well to be used. This will prevent the ability from being used to trivially place Advent culture anywhere on the map if uncontested; instead temporarily augment an existing culture push. This should also remove early game Proselytize/Conversion rush strategies that were proving dominant and difficult to counter. We will continue to monitor Unity abilities for use case and power level.
- Now required dominant culture in a gravity well to be used. This will prevent the ability from being used to trivially place Advent culture anywhere on the map if uncontested; instead temporarily augment an existing culture push. This should also remove early game Proselytize/Conversion rush strategies that were proving dominant and difficult to counter. We will continue to monitor Unity abilities for use case and power level.
- Rebalanced Sanctify cooldown from 300/180/90 to 300/210/120 seconds.
- Rebalanced Tempest Vessel:
- Light Swarm missile rate of fire increased from 6.5 to 8.5 seconds.
- Decreased missile salvo density from 0.3 seconds to launch all missiles to 0.75 seconds.
- Decreased range from 8000 to 7500km to make kiting slightly riskier and to ensure it never outranges defense platforms.
- Build time increased from 22 to 25 seconds to make it harder to mass-up early on and to ensure the Disciple keeps its build time advantage.
- Light Swarm missile rate of fire increased from 6.5 to 8.5 seconds.
- Rebalanced Temple of Pilgrimage - can now be built on all planet types as intended.
- Rebalanced Vasari Mobile Rulership - this Item has been temporarily restricted to the Vorastra titan.
- Fixed Vasari factions from losing planet item slots at max logistics level on Ferrous, Ice and Volcanic planets.
- Rebalanced all missiles speed, grouping and lifetimes.
AI
- Numerous AI improvements.
- Decreased the jump in difficulty from Hard to Unfair AI.
User Interface
- Added key bindings to hold zoom in and out (simulating mouse wheel with keyboard).
- Added ability to bind extra mouse buttons (but not left or right).
- Fixed selection group hotkey press from focusing on hotkey group when not wanted. Now needs to be double pressed within time tolerance.
- Added a second keybinding for scrub future orbits. Tilde [`] not standard on some keyboards.
- Added fix for mouse movement through Remote Desktop.
- Fixed inverted mouse deltas on absolute (Virtual Desktop) code path.
Tooltips
- Fixed Magnetic Singularity buff tooltip rendering the incorrect slow modifier value.
- Fixed buff tooltip lines in Essence Reservoir, Nanite Armor and Strength of the Fallen that did not render stack scaling correctly.
- Fixed Novalith ability description.
Optimizations
- Numerous optimizations for mesh, shadow, and particle rendering, etc. Some of these will be significant on certain hardware combinations.
Modding
- Added scenario drop in folder. Makes authoring and playing custom scenarios much easier. No more having to create mods for them.
- Fixed Mod.io list box corruption on scrolling.
- Fixed Apply Mod changes not refreshing window areas.
- Fixed asserts if no skybox setup in scenario.
- Fixed modding Apply button always enabled on game startup. Should only be enabled when any changes have been made to be applied.
- Fixed mixed mod uniform merging creating duplicates of values. For example, if a mod had a scenario of the same name, the scenario would be duplicated in the front-end scenario list.
- Fixed lobby not handling scenarios from mods that only the host has.
Misc.
- Added new planet name, Solon.
- Updated red beacon color on the upper-right of planet icons (enemy phase jump inhibitor).
- Updated numerous strings.
- Updated game credits.
- Updated player guide link.
- Updated Vasari Subspace Rupture vfx.
- Fixed larger units not being able to travel through wormholes.
- Fixed duplicate phase lane crash.
- Fixed Mod.io login bug.
Misc. Bug Fixes
- Fixed multiplayer sync error.
- Fixed multiplayer last used game settings not being saved.
- Fixed polling input actions getting stuck as ‘down’ if mapped to duplicate keys.
- Fixed quotes in Steam player names breaking multiplayer logins.
- Fixed Trader planet item naming issue.
- Fixed some Tutorial bugs.
- Fixed error in Exotics tutorial - Exotic Refinery is Tier 2, not Tier 3.
- Fixed Advent Culture Suppression research icon.
- Fixed lobby options not being applied properly.
- Fixed play point effect not showing up on newly created buff agents.
Game Windows
- Added new brush for list box item hover.
- Fixed popup purchase item background window not being wide enough.
- Improved Escape menu layout.
- Improved lobby window layout.
- Improved new/load front-end screen layout.
- Removed random player icons from lobby.
- Added new front-end watermarks.
- Fixed margins on planet window.
Misc. Crashes and Asserts
- Fixed assert if Minor Faction player colonizes planet without simple planet level.
- Fixed crashing issues with save games.
- Removed alert on load save games with divergent frameworks.
- Suppressed setting JSON read errors.