Ship Series: The TEC Akkan Battlecruiser Redux
For our next revisit in the Ship Series, let’s take a look at the TEC Akkan-class Battlecruiser. The Akkan’s gone through a big visual update since we first looked at it 2 years ago.

Today the Akkan has much more detail and lighting, thanks to user feedback, transparent glass and extra texture work!

[h2]Akkan Background[/h2]
The Akkan’s pre-war design had two main variants: one as a large colony transport ship, and the other as a leisure vessel. Once the war began, the Akkan was outfitted with heavier armor, weapons, and a basic hangar bay, though its primary role continued to be that of a transport.
Now after decades of conflict, the latest Akkan-class has taken on more of a command-and-control role on the battlefield. Many of the original weapon systems have been removed to be replaced with more dedicated colony pods, trade bays, and other support systems.
[h2]Armament[/h2]
As you can see, the Akkan is not designed to be a front-line fighter. Compared to the Kol or Marza class ships, she has a very limited set of weapons. However, what the Akkan lacks in firepower, she makes up for in her ability to kickstart the TEC economic engine.
[h2]Optional Ability Upgrades[/h2]
[h3]Optional Offensive Upgrades[/h3]

[h3]Optional Defensive Upgrades[/h3]
[h3]Optional Utility Upgrades[/h3]

Today the Akkan has much more detail and lighting, thanks to user feedback, transparent glass and extra texture work!

[h2]Akkan Background[/h2]
The Akkan’s pre-war design had two main variants: one as a large colony transport ship, and the other as a leisure vessel. Once the war began, the Akkan was outfitted with heavier armor, weapons, and a basic hangar bay, though its primary role continued to be that of a transport.
Now after decades of conflict, the latest Akkan-class has taken on more of a command-and-control role on the battlefield. Many of the original weapon systems have been removed to be replaced with more dedicated colony pods, trade bays, and other support systems.
[h2]Armament[/h2]
- 4 x Medium Autocannon Turrets (2 x Port / 2 x Starboard)
- 2 x Point Defense Autocannon Turrets (1 x Port / 1 x Starboard)
- Planetary Bombardment Cannon
As you can see, the Akkan is not designed to be a front-line fighter. Compared to the Kol or Marza class ships, she has a very limited set of weapons. However, what the Akkan lacks in firepower, she makes up for in her ability to kickstart the TEC economic engine.
[h2]Optional Ability Upgrades[/h2]
- Colonize: Sends administrators, security forces, intelligence experts and other personnel to establish control of new planets. Provides free Logistics track levels to new colonies it creates.
- Inspiring Broadcast: Broadcasts an uplifting speech to all nearby allied ships and structures that motivates them to fight harder. Grants a bonus to weapon reload rates.
- Mobile Trade Port: Enables the Akkan to act as a mobile Trade Port, improving the economy of your empire. Increases Trade Capacity by up to 6 points.
- Armistice: Using the enhanced broadcast array on the Akkan, the ship persuades all nearby ships and structures to a temporary cease-fire.
[h3]Optional Offensive Upgrades[/h3]
- Radiation Bomb (2 Uses): Fires a radioactive shell at the targeted enemy ship, causing it and nearby foes to suffer damage over time for a short duration.
- Rapid Autoloader: Increases the reload rate of Physical weapons.
- Targeting Array: Adds a specialized targeting system to the ship, greatly increasing weapon range. Also increases the weapon ranges of all nearby friendly ships.
- Missile Guidance Computer: Designed as a fleet support upgrade, the guidance computer enables missiles to retarget; and grants them bonus damage to friendly units within range.
- High Yield Warheads: Increases the yield of the nuclear bombs used against planets, greatly increasing their damage. Also affects nearby friendly units within range.

[h3]Optional Defensive Upgrades[/h3]
- Armor Patch Kit (3 Uses): A limited use item that repairs Armor damage, even in combat.
- Flak Burst: Adds Flak launchers to the Akkan, which can inflict Physical damage to all strike craft and missiles within a short range.
- Combat Repair System: Adds a special repair system to the ship, increasing its passive repair rate and allowing it to repair during combat. Also has an active mode to further boost repairs.
- Reactive Armor: Upgrades the Akkan with an extra layer of special armor and greatly reduces incoming missile damage.
- Backup Shield Generator: Installs a secondary shield generator to the ship which is rigged to rapidly come online whenever the main generator fails. Also enables Shield Burst.
[h3]Optional Utility Upgrades[/h3]
- War Reporter: A war reporter and their media team are embedded with the crew to capture footage for propaganda films extolling the might of the TEC. Increases maximum Influence.
- Exotics Salvage Policy: Insures the exotic resources used in the construction of the ship. If destroyed, they are refunded.
- Volatile Accelerants: Adds potent additives to the ship’s fuel, greatly boosting the speed of the Akkan and nearby ships for a duration. However, this fuel damages the Akkan during use.
- Antimatter Engine: A dedicated antimatter engine is added which boosts the passive regeneration of antimatter on the ship; and increases its maximum. Can be activated to provide a fixed amount of antimatter immediately.
- Deploy Argonev Starbase: Prepares a deployment package for an Argonev starbase. Once ready, the Akkan can deploy all the fabrication systems needed to build one of these mighty stations in any gravity well.