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Now Available: Digital Soundtrack / Content Pass

The Digital Soundtrack and Content Pass Now Available


Sins of a Solar Empire II players can now purchase the Content Pass and Digital Soundtrack! Players who own the base game, Sins of a Solar Empire II, can now purchase the Content Pass, which grants access to the same DLCs and Expansions included in the Premium Edition (see banner below).

[h2]Buy the Digital Soundtrack[/h2]
https://store.steampowered.com/app/3154090/Sins_of_a_Solar_Empire_II_Soundtrack

[h2]Buy the Content Pass[/h2]
https://store.steampowered.com/sub/1119515/




Ship Series: The TEC Akkan Battlecruiser Redux

For our next revisit in the Ship Series, let’s take a look at the TEC Akkan-class Battlecruiser. The Akkan’s gone through a big visual update since we first looked at it 2 years ago.


Today the Akkan has much more detail and lighting, thanks to user feedback, transparent glass and extra texture work!


[h2]Akkan Background[/h2]
The Akkan’s pre-war design had two main variants: one as a large colony transport ship, and the other as a leisure vessel. Once the war began, the Akkan was outfitted with heavier armor, weapons, and a basic hangar bay, though its primary role continued to be that of a transport.

Now after decades of conflict, the latest Akkan-class has taken on more of a command-and-control role on the battlefield. Many of the original weapon systems have been removed to be replaced with more dedicated colony pods, trade bays, and other support systems.
[h2]Armament[/h2]
  • 4 x Medium Autocannon Turrets (2 x Port / 2 x Starboard)
  • 2 x Point Defense Autocannon Turrets (1 x Port / 1 x Starboard)
  • Planetary Bombardment Cannon

As you can see, the Akkan is not designed to be a front-line fighter. Compared to the Kol or Marza class ships, she has a very limited set of weapons. However, what the Akkan lacks in firepower, she makes up for in her ability to kickstart the TEC economic engine.

[h2]Optional Ability Upgrades[/h2]
  • Colonize: Sends administrators, security forces, intelligence experts and other personnel to establish control of new planets. Provides free Logistics track levels to new colonies it creates.
  • Inspiring Broadcast: Broadcasts an uplifting speech to all nearby allied ships and structures that motivates them to fight harder. Grants a bonus to weapon reload rates.
  • Mobile Trade Port: Enables the Akkan to act as a mobile Trade Port, improving the economy of your empire. Increases Trade Capacity by up to 6 points.
  • Armistice: Using the enhanced broadcast array on the Akkan, the ship persuades all nearby ships and structures to a temporary cease-fire.

[h3]Optional Offensive Upgrades[/h3]
  • Radiation Bomb (2 Uses): Fires a radioactive shell at the targeted enemy ship, causing it and nearby foes to suffer damage over time for a short duration.
  • Rapid Autoloader: Increases the reload rate of Physical weapons.
  • Targeting Array: Adds a specialized targeting system to the ship, greatly increasing weapon range. Also increases the weapon ranges of all nearby friendly ships.
  • Missile Guidance Computer: Designed as a fleet support upgrade, the guidance computer enables missiles to retarget; and grants them bonus damage to friendly units within range.
  • High Yield Warheads: Increases the yield of the nuclear bombs used against planets, greatly increasing their damage. Also affects nearby friendly units within range.



[h3]Optional Defensive Upgrades[/h3]
  • Armor Patch Kit (3 Uses): A limited use item that repairs Armor damage, even in combat.
  • Flak Burst: Adds Flak launchers to the Akkan, which can inflict Physical damage to all strike craft and missiles within a short range.
  • Combat Repair System: Adds a special repair system to the ship, increasing its passive repair rate and allowing it to repair during combat. Also has an active mode to further boost repairs.
  • Reactive Armor: Upgrades the Akkan with an extra layer of special armor and greatly reduces incoming missile damage.
  • Backup Shield Generator: Installs a secondary shield generator to the ship which is rigged to rapidly come online whenever the main generator fails. Also enables Shield Burst.


[h3]Optional Utility Upgrades[/h3]
  • War Reporter: A war reporter and their media team are embedded with the crew to capture footage for propaganda films extolling the might of the TEC. Increases maximum Influence.
  • Exotics Salvage Policy: Insures the exotic resources used in the construction of the ship. If destroyed, they are refunded.
  • Volatile Accelerants: Adds potent additives to the ship’s fuel, greatly boosting the speed of the Akkan and nearby ships for a duration. However, this fuel damages the Akkan during use.
  • Antimatter Engine: A dedicated antimatter engine is added which boosts the passive regeneration of antimatter on the ship; and increases its maximum. Can be activated to provide a fixed amount of antimatter immediately.
  • Deploy Argonev Starbase: Prepares a deployment package for an Argonev starbase. Once ready, the Akkan can deploy all the fabrication systems needed to build one of these mighty stations in any gravity well.

October 4, 2024 Hotfix Notes

  • Fixed font that was missing a couple of Cyrillic characters.

Video Blog: Defending Your Worlds

[h2]Defend Your Empire: A Deep Dive into Static Defenses in Sins of a Solar Empire II[/h2]

In the vast expanse of space, empires rise and fall, and in Sins of a Solar Empire II, it’s your strategic prowess that will determine your fate. As players embark on a quest to conquer habitable planets and build formidable fleets, the importance of robust defenses cannot be overstated. In this blog post, we’ll explore the intricacies of static defenses in Sins of a Solar Empire II, examining how they can bolster your empire’s security and provide a tactical edge against rival factions.

[previewyoutube][/previewyoutube]

[h3]The Importance of Static Defenses[/h3]
In Sins of a Solar Empire II, the primary objective is to conquer and maintain control over habitable planets, then defeat your rivals in dramatic space combat. However, expanding your empire is only half the battle; defending your colonies is equally crucial. As your empire grows, the challenge of spreading your limited forces across multiple planets increases, making it essential to establish effective static defenses.

Each colony has access to various static defensive systems designed to deter enemy forces and support your fleets against larger, more advanced invasion fleets. While these defenses can be repositioned using the Rotate Planet Orbital Structures option, doing so comes at a cost—shutting down all functionality as they transit to their new positions. This feature is best used for strategic adjustments rather than in the heat of battle.

[h3]Military Orbital Structures: Your First Line of Defense[/h3]
Military Orbital Structures serve as the backbone of your defensive strategy. These static weapons and support systems are constructed in tactically advantageous positions around a gravity well, providing essential protection for your colonies. Each structure has a Military Structure points cost, and players can only build structures up to the colony’s current total, which can be increased by developing the Defense planetary track.

At the start of the game, the TEC, Vasari, and Advent factions each have access to two types of weapon turrets. The lighter turret boasts a higher damage-per-second rate, making it ideal for targeting smaller ships, while the larger turret, with its higher Pierce value, is designed to challenge better-defended targets like cruisers and capital ships. Proper positioning is critical, as these turrets are stationary and can be easily avoided by enemy fleets if not strategically placed.

Additionally, each faction has unique support structures. The TEC’s Retrofit Bay allows for the rapid construction of Ship Items and can be upgraded to repair nearby ships. The Advent’s Temple of Renewal recharges the antimatter and shields of friendly ships, enhancing their combat capabilities. Meanwhile, the Vasari’s Regeneration Bay replenishes hull points, ensuring that their fleets can endure longer in battle.

[h3]The Role of Starbases[/h3]
As technological advancements progress, so too do the threats your colonies face. Long-range missile launchers and heavy cruisers can quickly dismantle standard defensive structures, necessitating the construction of Starbases—heavily armed, customizable fortifications designed to protect vital chokepoints and well-developed colonies.

Starbases are not only tough but also versatile, with various upgrades available through research, auctions, or trading with Minor Factions. They can house strikecraft hangers, enhance weapon systems, and bolster local fleets, making them formidable adversaries. The TEC Enclave, in particular, can field two Argonev starbases in any gravity well, creating a nearly impenetrable defense.

[h3]Utilizing the Phase Jump Inhibitor[/h3]
One of the most strategic defensive technologies in Sins of a Solar Empire II is the Phase Jump Inhibitor. This structure prevents enemy fleets from escaping the gravity well it occupies, effectively trapping them in hostile territory. When paired with a well-armed starbase and other military structures, the Phase Jump Inhibitor creates a deadly trap for unsuspecting foes.

Players must be cautious when committing forces to enemy gravity wells, as failing to scout adequately can lead to devastating losses. The mere presence of a Phase Jump Inhibitor adds an extra layer of security to your empire, making it a critical component of your defensive strategy.

[h3]Garrison Fleets and Recall[/h3]
The TEC Enclave has access to an additional layer of defense through Garrison Recruitment, which activates idle shipbuilding facilities to create local fleets dedicated to defending colonies. These ships do not count towards your usual fleet supply limit, solidifying the TEC Enclave's reputation as masters of defensive play.

On the other hand, the Advent Unity can utilize the Recall ability to rapidly relocate their forces to defend core worlds. This powerful Psi-Tech ability allows fleets to be teleported to their homeworld, providing near-instantaneous emergency redeployment to counter incoming threats.

[h3]The Vasari’s Phase Gates[/h3]
The Vasari faction takes mobility to the next level with their Phase Gate structures, enabling them to link distant worlds and bypass traditional phase-lane structures. This grants them unparalleled maneuverability, allowing fleets to appear unexpectedly to defend their territory. Establishing a Phase Gate network at critical chokepoints is highly recommended for any Vasari player.

[h3]Planet Items: Fortifying Your Defenses[/h3]
In addition to static defenses, players can enhance their colonies with various Planet Items. For instance, the TEC’s Munitions Plant boosts local fleets' weapons damage, while the Advent’s Temple of Assimilation has a chance to convert enemy ships into allies. The Unassailable Fortress, built by currying favor with Pranest United, dramatically increases a colony’s resilience to invasion while accommodating additional Military Orbital Structures.



While static defenses play a crucial role in your empire's security, they should not replace your fleets entirely. A well-upgraded starbase and a full complement of Military Orbital Structures can create a formidable defense, but a determined invasion fleet led by a skilled admiral can still pose a significant threat.

Ultimately, the key to success in Sins of a Solar Empire II lies in balancing your defensive capabilities with offensive strategies. As you navigate the complexities of empire-building and warfare, remember that how you defend your territory is just as important as how you expand it. Good luck, and may your empire thrive in the cosmos!

v28.16 Update Now Available

September Update Overview

[h3]For a comprehensive look at all the changes, check out the full changelog here.[/h3]

The September update for Sins of a Solar Empire II has landed, packed with player-requested enhancements and a host of gameplay improvements. This update aims to refine the overall experience following the significant changes introduced in August.



[h2]New Customization Options[/h2]
Players can now fine-tune their gameplay with a variety of new settings. Key additions include a maximum frame rate option, dynamic lighting quality adjustments, and voice-over toggles. The settings window has also been improved for easier navigation, and changes will now apply automatically when closing the window.

[h2]Enhanced Key Binding Support[/h2]
The update expands key binding options significantly, now supporting numpad inputs and accommodating non-English keyboard layouts. This enhancement ensures that all players can customize their controls to suit their preferences, including the ability to bind right modifier keys separately.

[h2]Gameplay and Balance Tweaks[/h2]
Numerous gameplay adjustments have been made to improve unit behavior and balance. Issues with units not holding position, phase jumping, and artifact drops have been fixed. Additionally, the update rebalances point defense corvettes and strike craft, making them more effective in their roles.

[h2]AI Improvements[/h2]
The AI has received several upgrades, enhancing its ability to engage in NPC raids and retreat logic, making for a more challenging and engaging experience.

[h2]User Interface and Multiplayer Enhancements[/h2]
The user interface has seen improvements, including better control group management and enhanced visibility for wormholes and stars. Multiplayer features have also been refined, with new server filters and sorting options to streamline the matchmaking process.

[h2]Art and Visual Effects Updates[/h2]
The latest visual enhancements feature optimized models for various ships and planets, along with refined effects for the Novalith orbital cannon and planet destruction.

[h3]Check out the full changelog here.[/h3]