1. Sins of a Solar Empire II
  2. News

Sins of a Solar Empire II News

Dev Journal 1: Advent Rising

For this blog post, I want to give our fans an update on what we’re working on for this summer. We recently announced that the Advent would be arriving for summer, but there’s a whole lot more that we have in store for everyone. I’ll start off with what everyone’s been clamoring for….

[h2]The Advent[/h2]
“The Advent, whose society is known collectively as “The Unity,” is a highly advanced pseudo-religious civilization that relies heavily on spiritualism, psychic prowess and cybernetic technologies. A sense of elitism permeates the Unity, and is most strongly expressed through the high value its members place on psionic ability.”



[h3]The Advent in War Year 35 are comprised of two factions:[/h3]

Advent Reckoning Faction
Eager to continue their revenge against the TEC, the Advent Reckoning seek to assimilate any who survive into the society of the Unity. The Reckoning use their unique culture to mind control enemy ships, empower friendly vessels with every enemy ship captured, and to take vengeance on foes.

Advent Reformation Faction
Suspecting that a corruptive influence within the Unity has influenced their race, the Advent Reformation seeks to purge this unseen enemy to restore the Unity to its proper path. The Reformation use the purified Unity to revive destroyed ships, sacrifice worlds to inflict terrible damage to adjacent planets, and rapidly augment their psionic strength the more casualties they take.

[h2]More to Expect…[/h2]
While the Advent are a big part of our summer update, we have much more in the pipeline for everyone to look forward to.

Players can expect a visual refresh on the game with new and improved environments, lighting, and race specific UI themes. You’ll also see large units - like capital ships, titans and starbases - take visible damage in combat.

We’re also adding two new planet types to Sins II along with a host of non-colonizable gravity well types like comets and wormholes.

All new voice-overs will be included in the summer update; in addition to new race-specific music that reacts to the action on-screen.

Many more maps will come with the summer update as well. Plus, we’d be terrible folks if we didn’t mention the pending modding tools and documentation that will help bring modders' creations to life. Keep an eye on the Sins II Wiki for more information as it’s available.

This is just a brief high-level overview of what’s coming to Sins of a Solar Empire II later this summer. We look forward to sharing it with our loyal fans.

Sins Of A Solar Empire 2 will release on Steam this summer

4X-meets-real-time-strategy game Sins Of A Solar Empire 2 will finally launch on Steam this summer, Stardock and Ironclad Games have announced, a couple of years after going into technical early access on Epic Games Store. I loved the first Sins and so did Kieron Gillen (RPS in peace) whose 16-year-old review dwells appreciatively on the spectacle of cruisers and frigates bouncing to hyperspace on the very edge of a solar system. We don't seem to have written about the second one - time to change that, I guess. Here's the Steam release announcement trailer.

Read more

Sins Of A Solar Empire 2 will release on Steam this summer

4X-meets-real-time-strategy game Sins Of A Solar Empire 2 will finally launch on Steam this summer, Stardock and Ironclad Games have announced, a couple of years after going into technical early access on Epic Games Store. I loved the first Sins and so did Kieron Gillen (RPS in peace) whose 16-year-old review dwells appreciatively on the spectacle of cruisers and frigates bouncing to hyperspace on the very edge of a solar system. We don't seem to have written about the second one - time to change that, I guess. Here's the Steam release announcement trailer.

Read more

Releasing on Steam this Summer

[h2]Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more[/h2]

https://store.steampowered.com/app/1575940/

The battle for galactic supremacy continues as Stardock and Ironclad Games will bring Sins of a Solar Empire II to Steam this Summer. Sins of a Solar Empire II seamlessly combines real-time strategy and 4X depth, delivering sprawling empires, huge tactical fleet battles, and unforgettable gameplay moments that can only be found in Sins II. Interested players can add the game to their wishlists now.

[h2]Check out our gameplay trailer:[/h2]
[previewyoutube][/previewyoutube]

In Sins of a Solar Empire II, players must guide their faction against the threat of extinction with three distinct races: the Trader Emergency Coalition, the Vasari Empire, or the Advent Unity. Each race has been updated with their own asymmetric playstyle including unique starting conditions, units, abilities, and game-changing Empire Systems.

[h2]Sins II will give players more tools than ever to form their own play styles as they battle, scheme, monopolize, and manipulate their way to victory. [/h2]
The sequel also introduces new emergent tactics and strategies that reward creative thinking. Players can protect vulnerable units by body-blocking missiles with their Titan, launch a surprise attack from a rogue asteroid when its orbit reaches the enemy's back line, or guard themselves against a backstab with a time-locked alliance.

“With new ways to play, new tactical options, and new strategic elements, the time is right to bring Sins of a Solar Empire II to a new audience on Steam,” said Brian Clair, Director of Publishing at Stardock.

[h2]Sins of a Solar Empire II is packed with new features for players to explore, including: [/h2]
  • The Advent Unity race returns for Sins of a Solar Empire II with two sub-factions that utilize new items, mechanics, and the unique “Unity” Empire System
  • Orbiting planets that dynamically alter the map during play, requiring players to gradually shift their strategies as new challenges and opportunities present themselves
  • Enhanced tactical battles and deeper combat simulation featuring tracking turrets and missiles that can be blocked by ships or shot down
  • Minor factions that provide unique capabilities to players that befriend them through a new influence system
  • New economy model that allows players to truly customize their worlds to fit production needs
  • Capital ships that can be equipped with special augmentations to be more effective in battle
  • New in-game mod browser allows for easy installation for mods and maps


For those who enjoy challenging themselves in online play, Sins of a Solar Empire II allows for up to 10-player multiplayer matches. Players can now seamlessly join or resume games, and an in-game mod workshop automatically keeps in sync with any enabled mod content.

[h2]Wishlist Now:[/h2]
https://store.steampowered.com/app/1575940/