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Sins of a Solar Empire II News

Hotfix Update for August 16, 2024

Thank you for becoming part of the Sins of a Solar Empire II community! We've got a small update today to address some minor issues reported. Additional updates will be coming in the future as well, stay tuned!

New Content:
  • added 15 new maps


Misc:
  • fixed crash attempting to save games with reserved win32 names
  • fixed save game crash
  • added fix for mouse movement through remote desktop
  • fixed unable to complete "Galaxy Overview" tutorial with certain keyboards.
  • updated game credits

NOW OUT: Sins of a Solar Empire II

[h2]Empires will rise and fall as Sins of a Solar Empire II is now available to purchase on Steam.[/h2]
[h3]A new era begins as the sequel to one of the most beloved strategy titles of all time releases today on Steam with new dynamic maps, deeper combat, and more.[/h3]

The base game edition is available at a special discount price of $39.99 for a limited time.

Sins of a Solar Empire II - Premium Edition is available for a limited-time price of $79.99 and includes the base game, first Content Pass (see image below for details!) and the Sins of a Solar Empire II soundtrack.

The sequel to the iconic Sins of a Solar Empire, a classic strategy title known for masterfully blending real-time and 4X strategy gameplay, Sins of a Solar Empire II boasts a new engine that allows for even more epic space battles, larger sprawling empires, and signature unforgettable Sins moments.

[previewyoutube][/previewyoutube]

“From multiple races to emergent tactics to a detailed galaxy simulation system, we’re giving our community multiple ways to conquer the galaxy in Sins of a Solar Empire II,” said Brian Clair, director of publishing, Stardock Entertainment. “With today’s launch on Steam, we’re looking forward to supporting our fans with even more great DLC content and the release of our Mod Tools and Mod Browser to see what our community does with this next evolution in the Sins franchise.”

Sins of a Solar Empire II features gameplay enhancements that let players take full control of how they conquer the galaxy. Emergent tactics like protecting vulnerable units from missile strikes with Titan ships, or launching surprise ambushes using the dynamically changing orbits of planets are now possible. Sins of a Solar Empire II will reward players for creative thinking, effective use of economic systems, and making convenient allies as they take over the galaxy.

[h2]Key Features:[/h2]
  • Three playable races including the Advent, Vasari, and TEC return with two sub-factions that utilize unique items, mechanics, and Empire Systems to achieve total victory
  • Orbiting planets that dynamically alter the map during play, requiring players to gradually shift strategies as new challenges and opportunities emerge
  • Minor factions that provide unique capabilities to players that befriend them through a new influence system
  • Enhanced tactical battles and deeper combat simulation including missiles that can be shot down
  • New economy model that allows players to truly customize their worlds to fit production needs
  • Ten-player multiplayer matches that allow players to seamlessly join or resume games
  • Build and command thousands of high-fidelity units in a new engine built from the ground-up for Sins of a Solar Empire II
  • Capital ships that can be equipped with special augmentations to be more effective in battle
  • New in-game mod browser allows for easy installation for user generated content and maps


[h2]Purchase Options:[/h2]



[h2]Screenshots:[/h2]



















Video Blog: The Advent Spotlight

A Return from Exile: The Advent's Vengeance in Sins of a Solar Empire II


In the vast expanse of the cosmos, few tales are as compelling as the return of the Advent in Sins of a Solar Empire II. Exiled for their taboo practices, this highly advanced civilization has honed their technology and spiritual prowess over a millennium, waiting for the perfect moment to strike back. Now, they return, burning with vengeance, ready to reclaim their homeworld and fulfill their prophecies of dominion.

[previewyoutube][/previewyoutube]

[h2]The Lore of the Advent[/h2]
The Advent, also known as "The Unity," are a civilization driven by spiritualism, psychic abilities, and cybernetic technologies. Exiled by the Trade Order, they evolved into a society that places immense value on psionic abilities. Their PsiTech technology amplifies mental powers, granting them superior firepower and defenses. Despite their sleek, lightly armored ships, the Advent’s advanced shields and directed energy weapons give them a formidable edge.

For a thousand years, the Advent honed their technology and waited for revenge. This powerful drive pushed their advancements far beyond anything the Trade Order could imagine. They returned to Trader space with a formidable fleet, seeking to reclaim their original homeworld and fulfill their prophecies of dominion. Now, internal strife divides them between the Advent Reborn, who seek to purify the Unity by purging corruptive elements within it, and the Advent Wrath and their endless quest to forcefully assimilate the Traders, and others who stand in their way, into the Unity.

The enigmatic Advent, scarred by their exile and thirsty for retribution, are an exotic and formidable force in the galaxy.

[h2]Special Mechanics: The Power of Unity[/h2]
The Advent wield their mysterious psycho-spiritual powers to great advantage, granting them access to five game-changing strategic abilities. These Unity Abilities have three levels of power and are unlocked by spending Unity points, which are generated by building the Temple of Unity orbital structure around your colonies. Each level of power increases the ability’s effect while reducing its cooldown timer.

Clairvoyance grants Advent Scryers full vision over a targeted gravity well for a short duration, the limit of which increases depending on the Unity points invested. This powerful ability cements their position as the paragon of information warfare, allowing them to gather tactical data to fine-tune their invasion plans or sell to other interested parties.

Recall teleports all friendly ships around a gravity well back to the Advent’s homeworld after a lengthy charging period, partially healing them in the process. This rapid tactical redeployment can be used to dramatically cut down on travel time, quickly bring a fleet to the defense of the homeworld, or allow daring raids that look suicidal to their foes.

Sanctify renders your colony invulnerable and increases its health regeneration, turning a beleaguered colony into a bulwark defensive position. This ability is a must when playing defensively, buying time to rally nearby forces and mount a counter-attack.

Proselytize rapidly propagates your culture into and around a colony. The Advent’s gameplay is tied strongly to culture, where cultural dominance brings powerful effects such as increased resource mining rates and experience gain for ship crews. This ability helps fully leverage these bonuses quickly.

Conversion works to convert the population of an enemy colony over to your faction, gradually reducing the planet’s health over time. If the planet’s health is completely depleted, the colony will instantly join your empire. Rivals can counter this ability with rapid cultural output, build cultural resistance scores, or increase colony health points.

With limited orbital structure slots available, players must decide which powers are most useful to their situation and playstyle. Unity abilities use a new resource called Focus to activate, and various technologies and items can increase the generation rates of Focus, allowing a canny Advent player to wield these powerful abilities more often.

The Advent’s advanced PsiTech abilities are manifest in unique defensive and offensive orbital structures. The **Temple of Renewal** can recharge the Antimatter of nearby ships, allowing rapid deployment of powerful abilities, and can be upgraded to recharge shields. The **Deliverance Engine**, available in the late game, has different effects depending on the faction. The Advent Reborn can resurrect destroyed vessels, while the Advent Wrath can convert enemy ships to their side.

[h2]The Advent’s Combat Capabilities[/h2]
The Advent build their warships in accordance with their spiritual aims, blending aesthetics with high technology. They forgo armor and hull density in favor of advanced shielding and PsiTech-enhanced weapons systems. This gives them a style of play based around highly synergistic ship types which complement and support one another with advanced combat abilities and unique weapons systems.

They’re not as tough as the Traders, and not as fast as the Vasari, but with their advanced technology and unusual abilities, the Advent can go toe-to-toe with the best and come out on top. The Advent make heavy use of beam weaponry, from point defense to long-range death-rays, and their shield technology is the best in the game.

The Advent’s roster of specialized ship types are designed to work in tandem, and their true strength lies in the variety of special combat abilities they can bring to bear. For example, Acolyte Corvettes can engage slower enemy warships with their rapid maneuverability and Harmonic Reactor ability, generating Antimatter with each shot landed. They can then transfer this stored Antimatter to recharge the Iconius Guardian’s Shield Projection ability, creating a synergistic relationship that makes these two vessels a fantastic combination.

The Advent Reborn and Advent Wrath factions are further distinguished by unique titans, planet items, and abilities. The Advent Reborn’s Soul Reclamation can replenish Focus with the spirits of defeated ship crews, while the Advent Wrath can build the Temple of Assimilation to convert enemy ships entering the gravity well.


The Advent have returned with a vengeance, wielding exotic and deadly technological advancements, delivered with a cold, calculated fury that can only be sated by the destruction of the TEC and anybody else who gets in their way. With their advanced PsiTech abilities, unique combat mechanics, and powerful strategic options, the Advent are a force to be reckoned with in Sins of a Solar Empire II.

Reddit AMA with the Sins of a Solar Empire II Team

[h2]Join the Sins of a Solar Empire II Team for a Reddit AMA![/h2]

Exciting news for all Sins of a Solar Empire II fans! Some of the development team will be hosting a Reddit AMA (Ask Me Anything) session, giving you the chance to ask your questions and get exclusive insights directly from the creators.

[h2]📅 Date: August 13, 2024[/h2]

[h2]⏰ Time: 1PM ET - 3PM ET[/h2]

[h2]Location: https://www.reddit.com/r/SoSE/[/h2]

[h3]Steam Launch - August 15[/h3]
Curious about the new gameplay mechanics, the development process, or what's coming next? This is your opportunity to find out. Mark your calendars and get your questions ready – we look forward to chatting with you!

Stay tuned for more updates and see you at the AMA!