1. God of Riffs: Battle for the Metalverse
  2. News

God of Riffs: Battle for the Metalverse News

Rocking the Metalverse: A Thank You & Upcoming Fixes!

Hello fellow gods of the Metalverse!

First off, we want to extend a massive THANK YOU to everyone who has joined us on this epic journey since the launch of God of Riffs: Battle for the Metalverse last week. Your support means the world to us, and we're thrilled to see so many of you wielding your guitar axes and rocking out in the Metalverse!

We've been closely monitoring your feedback and experiences, and we're aware that the tour has hit a few bumps along the road. Some of you have reported missing yellow/charge enemies on certain tracks, which can definitely put a damper on your metal crusade. We're also looking into a series of quality of life improvements to make your journey through the Metalverse smoother and even more epic.

Our team is currently working at full speed to address these issues. We're committed to fine-tuning the experience and ensuring that every track, every battle, and every riff meets the high standards of the gods of metal themselves.

We Want to Hear from You!


But this journey isn't just ours; it's yours too. As we work on these updates, we'd love to hear your thoughts:

What do you think about the game so far?

Are there specific elements you love, or perhaps something you think could be improved?

What features or content would you like to see in future updates?

Your feedback is invaluable to us as we continue to shape and evolve the world of God of Riffs. Whether it's through Steam reviews, our Discord server, or on Twitter/X at @VYERSOFT, let your voice be heard! Together, we can make God of Riffs the ultimate heavy metal VR experience.

Stay tuned for an update coming your way soon. Until then, keep those riffs heavy and your axes ready.

The Metalverse is counting on you!

Rock on,
The VYERSOFT Team

Battle For The Metalverse is here!

Battle For The Metalverse!

Hey there metalheads, we're here to tell you that God of Riffs just got a major update, v1.1, "Battle for the Metalverse!".



[h2]Story Mode[/h2]
The main feature of this update is the brand new story mode! This story mode takes you on a tour across the Metalverse, with motion animated cutscenes narrated by Bigby Wolf himself, Adam Harrington!


[h2]New Songs[/h2]
We've got a ton of new songs too!
  • Various Songs from the Tiberian Sons
  • Music from The Good Life
  • Music from YIIK
  • ... and more!


[h2]New Stages[/h2]

We've got new stages too! But we'll be keeping those secret, they are for story mode, after all.

[h2]New Weapons[/h2]
We've got multiple new weapons too!
  • The New Guitars
  • The Golden Guitars
  • The Platinum Guitars
  • The Riff-force Axes


We've even got new achievements! So what are you waiting for? Stop reading this, and start playing it!

God of Riffs Winter Sale!

VYERSOFT Here - just wanted to let you know that
A) God of Riffs is on sale NOW until Jan 4th!
B) We have a big update coming for free to all owners on Jan 30th - Battle for the Metalverse! This will include features such as:
  • Story Mode, with cutscenes, narrated by Adam Harrington!
  • Localization in 8 different languages, including achievements!
  • Multiple new songs!
  • Multiple new stages!
  • ...and more!


Follow us on X at @vyersoft or join our discord and looking forward to seeing you in the metalverse!

God of Riffs 1.0.4 Update

Hello everyone! 1.0.4 has just been released. This update adds some accessibility features and also lays groundwork for some future features.

[h2]Framework Updates[/h2]
First up, the framework additions - Our audio backend has been overhauled to now support FMOD. While current gameplay is unaffected, this will allow us to support a whole bunch of new, kick-ass audio effects in the future, and especially as we continue work on "Battle for the Metalverse!", our Story Mode.

[h2]Enemy Updates[/h2]
Skulls now have attack animations! They swoop up to take a bite at you.



[h2]Accessibility Updates[/h2]
Late last year, we showed the game off at PAX West, and gained a lot of feedback on how to move forward. one of the biggest requests for for some more accessibility features, and we're happy to provide them to help metalheads of all abilities rock out and smash some skulls!

Accessibility features added in this update include:
  • Vivid Mode
  • Height Adjust



[h3]Vivid Mode[/h3]
This changes the colors of the enemies and your axes from Red, Blue and Yellow to Orange, Cyan, and White. This can be useful for players with most types of color blindness.


[h3]Height Adjust[/h3]
At PAX, some people had their kids try and play God of Riffs. While we do recommend limiting the game to players over the age of 13, this did make us realise our game wasn't optimized for shorter players.
We've added a height adjustment option, so that seated, shorter, or younger players can now dial in a comfortable height for skull-smashing! Try setting it to max while standing up to play as a giant!



As always, thank you for your support! Let us know if you have any questions or thoughts. Look forward to the upcoming audio and story mode updates! Join our Discord and follow our Twitter to stay posted!

GOD OF RIFFS IS READY TO ROCK!

Hey, Metalheads!

Grab your axes - God of Riffs has finally come out of Early Access on Steam, and we’re ready to ROCK!

In a moment of dire need, the metal gods call out for a fearless champion to embark on a rhythmic journey into the domain of the Lord of Silence. Answer their cries and brave forth to slash skeleton armies to a metal beat and save humanity from a sad, rhythmless afterlife.

Here’s some of the exciting features we’ve added since the last Early Access update:

  • An updated, slicker UI - for smoother navigation
  • Massively increased performance - so you can keep on rockin’
  • Improved haptics on Meta Quest controllers - feel the buzz
  • Tutorial level to train new players to rock god status!
  • Updated ranking system incentivising smashing skeletons over precise hit timing (and a leaderboard reset!) - the harder you rock, the more you win
  • 55 total achievements - so you can start rackin’ them up
  • 6 additional new songs (10 Total) including:
  • The full original soundtrack from BMG
  • “Lay To Waste” by Frank Klepacki and The Tiberian Sons
  • ‘Money Money’ by Shota Nakama, from the latest game by SWERY’s White Owls, ‘The Good Life’!



We’ve come a long, long way since we entered Early Access, but just because we’ve hit “1.0” doesn’t mean we’re done.. In fact, it's just the start of the journey for God of Riffs!

Here’s a look at what’s coming soon:


Battle For the Metalverse - God Of Riffs’ Story Mode! Additional tracks including ‘Fly Away’ by GloryHammer, licensed songs from US and Australian Metal bands and collaborations with indie games!
More original tracks! Release on Meta Quest App Lab! RiffMapper Beta Public Launch - an exclusive tool for creating and importing your own custom songs (PC Only)

As always, if you find any issues with any part of the game, feel free to let us know on our discord, or on twitter @bossmusicgames.

Till next time,
Keep Shredding, And see you in the Metalverse!!