1. Scrabdackle
  2. News
  3. Patch notes - 0.5.09b

Patch notes - 0.5.09b

[p]Patch notes for 0.5.09b:[/p]
  • [p]Gameplay[/p]
    • [p]Peeky's 'full region' bits reward has been upped from 10 to 25[/p]
    • [p]Removed 'corner bombs' from Waking Fossil's last phase[/p]
    • [p]Updated Ruins Hounds' pursuit code; they no longer start running at max speed[/p]
    • [p]Fixed Ruins Beast leaving its damage hitbox active for 2 seconds post-death (sorry, Harper! 😅)[/p]
    • [p]Garbage Eater can correctly be 'damage pierced' with the Witchbrand when slashing it when it's inside its bin.[/p]
    • [p]Lots of once-absent speaker tags populated for various 'nameless' NPCs[/p]
  • [p]Other[/p]
    • [p]Save stones no longer flicker the 'generic stone' texture on room entry[/p]
    • [p]Cleaned up a few last spots still using the 'old' fonts[/p]
    • [p]Updated some last placeholder UI SFX[/p]
    • [p]Fixed dialogue bubble size rendering issue[/p]
    • [p]Updated pause screen collection total handling, and explanatory message[/p]
    • [p]Technical change to how fullscreen mode is handled - if your device had the rare black screen error, that shouldn't happen anymore[/p]
    • [p]VSync added as a settings option (it used to only ever be off fwiw)[/p]
    • [p]Fixed Skrine boons disappearing from the HUD upon respawn or reload[/p]
    • [p]Resolved glitchiness with textures on certain room transitions[/p]
    • [p]Fixed mousewheel not working for navigating dialogue for some players[/p]
    • [p]Fixed notebook table of contents' right page being out of alignment[/p]
    • [p]Removed a small mouse click deadzone along the top of the screen (in the ruins)[/p]
[p][/p][p]There's also a bug report icon/link on the main menu now! It goes to a database managed by Fellow Traveller that I have access to. (I am saying this in the hopes of no one submitting jokey reports thinking only I'll read it...!)[/p][p][/p][p]Most of what I've been up to the past few weeks has been final prep on Act 1 content - there's some stuff in the game I'm really proud of, but I've had to really hustle to jam it in before launch 😅 I'm gonna get back to that - but I'll be back with some news pretty soon![/p][p][/p][p]-Dev mode Jake[/p]