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Demo Update 2: Blustergust Ridge!

The Blustergust Ridge region has been added to the demo!

Travel to the windy canyons at the base of Mt. Blustergust to find a new part of Scrabdackle, filled with new challenges to beat and characters to meet.


New content this update:
  • A new region, with its own soundtrack and unique environment
  • 4 new enemies
  • 1 new miniboss
  • Several new unique NPCs and landmarks
  • 14 new lore entries
  • Many new challenges, quests, and collectibles
  • A new spell to learn
  • 4,000 words of dialogue
  • A new type of challenge/obstacle I'll let you discover for yourself...


To find Mt. Blustergust, make your way northeast from either the Ducklands or the Rubble Ruins.

(Note - a major piece of new content may seem like it's not new if you don't have the Dashing Boots yet. If so, I'd recommend going to grab them afterwards for an extra surprise!)


Other key changes and improvements:
  • A new lighting system has been added to make caves dark and dim areas more atmospheric
  • A few older music tracks have been updated with a fresh coat of aural paint
  • A huge variety of bugfixes are in place!


This will be one of the last content updates for the demo - I'd like to add in a little more Ducklands content and another player spell ability or two to tie things off in a state I'm happy with for the remainder of update-less development, to better show off the spell swap system, but TB on when that will be.

See you on the ridge!
Jake