Vampire Clans Demo Update
Greetings, Vampires!
Thank you for the numerous surveys you sent us after playing the Vampire Clans Demo. Based on your feedback, we've created a list of improvements that will enhance your gameplay experience. Some of them are ready and available to play now!
[h3]Combat[/h3]
We polished combat; now basic attacks have more range and are faster. Their sounds are better synced, and animations are way smoother than before. We also improved skills animations, reducing casting time.
Armor is no longer overcomplicated, so your attack won't do zero damage while attacking a stronger enemy. Now armor works as additional rechargeable HP, which can absorb damage up to the Defense stat value.

[h3]Stealth[/h3]
We added a visible stealth mode. When the enemies are nearby and your Vampire is undetected, it will crouch, reducing movement noise (but also reducing its movement speed). Stealth kills are generating less noise than before, so it is easier now to silently take down enemy groups.

Also, the stealth kill/feed animation is repaired, and there is no remote killing anymore.
We saw several gameplay examples where it wasn't clear that to stealth-kill the enemy, you need to point your cursor at it and then press [ F ]. Now your Vampire will detect enemies and other possible interactions on its own; all you have to do is get close enough.

An additional stealth improvement is the ability to check an enemy's detection area from a distance by simply hovering the mouse cursor over it.
[h3]Interactions[/h3]
As we mentioned in the Stealth section, the Vampire will detect possible interaction on its own when it's nearby. You can make a priority by moving the mouse cursor near an interactable object or an enemy.
When you hover over a distant enemy, you will see its name, HP bar, armor bar, and detection area (human only).
[h3]Camera[/h3]
As many of you asked in surveys, we widened the camera rotation angles, so you can now look almost straight forward.
Because of this, we had to hide the enemy's nameplates by default; they are now shown when hovering over the enemy or when the enemy has less than full HP.

[h3]Movement[/h3]
There was a problem with the Vampire getting stuck on obstacles; now it can detect them more reliably and avoid them. Also, we added new movement animations (work in progress), and we increased Vampire's basic movement speed.
[h3]Settings[/h3]
There is an unlocked Controls Tab in the Settings panel so that you can adjust your key bindings now. You can also change the camera rotation sensitivity in the Gameplay Tab.

[h3]Share Your Feedback![/h3]
Join us on our Discord Channel and build a community that influences Vampire Clans' development. Discuss the game's mechanics, strategies, and related topics with players and developers.

Thank you for the numerous surveys you sent us after playing the Vampire Clans Demo. Based on your feedback, we've created a list of improvements that will enhance your gameplay experience. Some of them are ready and available to play now!
[h3]Combat[/h3]
We polished combat; now basic attacks have more range and are faster. Their sounds are better synced, and animations are way smoother than before. We also improved skills animations, reducing casting time.
Armor is no longer overcomplicated, so your attack won't do zero damage while attacking a stronger enemy. Now armor works as additional rechargeable HP, which can absorb damage up to the Defense stat value.

[h3]Stealth[/h3]
We added a visible stealth mode. When the enemies are nearby and your Vampire is undetected, it will crouch, reducing movement noise (but also reducing its movement speed). Stealth kills are generating less noise than before, so it is easier now to silently take down enemy groups.

Also, the stealth kill/feed animation is repaired, and there is no remote killing anymore.
We saw several gameplay examples where it wasn't clear that to stealth-kill the enemy, you need to point your cursor at it and then press [ F ]. Now your Vampire will detect enemies and other possible interactions on its own; all you have to do is get close enough.

An additional stealth improvement is the ability to check an enemy's detection area from a distance by simply hovering the mouse cursor over it.
[h3]Interactions[/h3]
As we mentioned in the Stealth section, the Vampire will detect possible interaction on its own when it's nearby. You can make a priority by moving the mouse cursor near an interactable object or an enemy.
When you hover over a distant enemy, you will see its name, HP bar, armor bar, and detection area (human only).
[h3]Camera[/h3]
As many of you asked in surveys, we widened the camera rotation angles, so you can now look almost straight forward.
Because of this, we had to hide the enemy's nameplates by default; they are now shown when hovering over the enemy or when the enemy has less than full HP.

[h3]Movement[/h3]
There was a problem with the Vampire getting stuck on obstacles; now it can detect them more reliably and avoid them. Also, we added new movement animations (work in progress), and we increased Vampire's basic movement speed.
[h3]Settings[/h3]
There is an unlocked Controls Tab in the Settings panel so that you can adjust your key bindings now. You can also change the camera rotation sensitivity in the Gameplay Tab.

[h3]Share Your Feedback![/h3]
Join us on our Discord Channel and build a community that influences Vampire Clans' development. Discuss the game's mechanics, strategies, and related topics with players and developers.






 

 


 

 




 








