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Vampire Clans News

Devlog #19

Hi Vampires!
Based on survey results from the game demo, we conducted several A/B tests to improve in-game movement. Here are the results.

[h3]Movement & Destructibles[/h3]
Almost every obstacle now is destructible. We have removed the dark rocks in the movement zone and replaced them with elements the vampire can destroy with attacks or dashes.



Every pink obstacle in the screenshot below is destructible; only the blue ones are static.



We developed a component that helps a vampire obtain a valid direction when he hits an obstacle, preventing the movement from getting stuck.



We mentioned above that Dash can destroy obstacles - that is correct. Moreover, the Dash has charges now, so the vampire can move through the world and fight more easily.



We added an option so the vampire can now face the cursor's direction, which, according to our tests, can help many players navigate.



We have some more work on the movement and navigation, such as a more useful minimap or signs. If you have any suggestions, feel free to share them with us in the comments or on our Discord.

Devlog #18

Hello Vampires!

We are currently working on expanding the game world and bringing it to life. Areas from the demo have also been reworked to be more immersive. We have added many types of enemies with different mechanics to diversify the combat. Also, during the fights and exploration, we can use more than one vampire at once.

[h3]More Vampires![/h3]
We can now recruit other vampires to our clan, and they can explore the world and hunt in larger groups. You can freely switch the vampire you control, and other vampires will help you during combat.



Each Vampire has their own equipment, statistics, and skills. You can now create a unique team to create your own gameplay style.




[h3]Combat[/h3]
We're still polishing the combat mechanics to ensure the best possible gameplay experience. The gif below shows a faster, more responsive dodge that lets you control groups of enemies without taking any damage.





To make combat more engaging, we added enemies with their special abilities. Below you can see the bandit throwing bombs at the vampire.




[h3]World[/h3]
We have divided the world into different types of areas, each with a unique atmosphere and specific inhabitants. In the attached screenshots, we see the Cursed Woods roamed by wild animals and mysterious creatures, the Rocky Pass occupied by spiders, and the Swamps inhabited mainly by the undead.

Cursed Woods

Rocky Pass

The Swamps


[h3]Story[/h3]
We're still working on the main questline, which will lead your clan to regional domination and engagingly showcase all the game mechanics.





If you have any questions or ideas, please let us know in the comments or on our Discord Channel.

Vampire Clans Demo Update

Greetings, Vampires!

Thank you for the numerous surveys you sent us after playing the Vampire Clans Demo. Based on your feedback, we've created a list of improvements that will enhance your gameplay experience. Some of them are ready and available to play now!


[h3]Combat[/h3]
We polished combat; now basic attacks have more range and are faster. Their sounds are better synced, and animations are way smoother than before. We also improved skills animations, reducing casting time.
Armor is no longer overcomplicated, so your attack won't do zero damage while attacking a stronger enemy. Now armor works as additional rechargeable HP, which can absorb damage up to the Defense stat value.




[h3]Stealth[/h3]
We added a visible stealth mode. When the enemies are nearby and your Vampire is undetected, it will crouch, reducing movement noise (but also reducing its movement speed). Stealth kills are generating less noise than before, so it is easier now to silently take down enemy groups.


Also, the stealth kill/feed animation is repaired, and there is no remote killing anymore.

We saw several gameplay examples where it wasn't clear that to stealth-kill the enemy, you need to point your cursor at it and then press [ F ]. Now your Vampire will detect enemies and other possible interactions on its own; all you have to do is get close enough.


An additional stealth improvement is the ability to check an enemy's detection area from a distance by simply hovering the mouse cursor over it.

[h3]Interactions[/h3]
As we mentioned in the Stealth section, the Vampire will detect possible interaction on its own when it's nearby. You can make a priority by moving the mouse cursor near an interactable object or an enemy.
When you hover over a distant enemy, you will see its name, HP bar, armor bar, and detection area (human only).

[h3]Camera[/h3]
As many of you asked in surveys, we widened the camera rotation angles, so you can now look almost straight forward.
Because of this, we had to hide the enemy's nameplates by default; they are now shown when hovering over the enemy or when the enemy has less than full HP.



[h3]Movement[/h3]
There was a problem with the Vampire getting stuck on obstacles; now it can detect them more reliably and avoid them. Also, we added new movement animations (work in progress), and we increased Vampire's basic movement speed.

[h3]Settings[/h3]
There is an unlocked Controls Tab in the Settings panel so that you can adjust your key bindings now. You can also change the camera rotation sensitivity in the Gameplay Tab.





[h3]Share Your Feedback![/h3]
Join us on our Discord Channel and build a community that influences Vampire Clans' development. Discuss the game's mechanics, strategies, and related topics with players and developers.

Vampire Clans Demo is live now!

Greetings, Vampires!

We're thrilled to announce that the Vampire Clans Demo is live now! Prepare for a dark hunt and join the fight for power and influence, crushing your enemies with your supernatural powers. Create your own Vampire Lord and develop abilities, get equipment, and rebuild your Clan.

[previewyoutube][/previewyoutube]

[h3]Empower your Vampires[/h3]
Crush your enemies with your inhuman strength, agility, and Blood Powers. Develop attributes, acquire equipment, and learn fighting techniques that change the rules of combat.






[h3]Expand your Castle[/h3]
Send your Ghouls to work rebuilding your Castle, and research technologies to unlock additional rooms that strengthen your Clan and Vampires.




[h3]Drink your enemies' blood[/h3]
Strike fear into mortals by crushing their protectors and drinking the blood of their fellows. Become a terrifying predator feared by all.




[h3]Explore the World[/h3]
Explore an open world full of possibilities. Hunt humans, animals, and foul creatures. Forge connections with other clans or fight with them. Rule the world where the most significant threat is you.





[h3]Share Your Feedback![/h3]
Join us on our Discord Channel and build a community that influences Vampire Clans' development. Discuss with players and developers about the game's mechanics, strategies, and all things related to the game.




Thank you for being part of our community and helping us make Vampire Clans the best it can be. We’re looking forward to your feedback, and we can’t wait to see the stories you create within the game.

Happy hunting,
The Vampire Clans Team

Devlog #17

Hello Vampires!

There are very few mechanics left to finish. We are currently working on an introductory level to the story that includes tutorial elements, and we are finishing work on blood management, which will be introduced in the next devlog.

[h3]Equipping items[/h3]
We've expanded character stats and the ways to influence them. While we could previously assign stat points, we've now added the ability to equip items that affect stats. Characters can currently equip armor, boots, a headpiece, an amulet, and two rings, with each item affecting different stats.



[h3]Dungeons and catacombs[/h3]
We've introduced the ability to explore dungeons and catacombs, where you can loot unique items protected by beasts that dwell in the darkness. The challenges waiting underground will be much more demanding than those above ground, but the rewards will be worth it.



[h3]More and more enemies[/h3]
The game world is seeing an increasing variety of enemy types, with more animals, humans, and creatures like ghouls added. Each enemy has its own evolution stages, depending on the difficulty of the area in which it appears.



[h3]Prologue of the story[/h3]
We're finalizing a level introducing the player to the game's story and mechanics. This will be the only scripted level designed to teach the game's mechanics. After completing this introduction, you will be free to explore the world, uncovering its secrets.




If you have any questions or ideas, please let us know in the comments or on our Discord Channel.