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Vampire Clans News

The Playtest is over - conclusions

Hello Vampires! Thank you for taking part in the Vampire Clans Playtest.

The numerous surveys we received allowed us to make decisions regarding the game's further development.


[h3] World [/h3]
In Playtest, the world was very limited; it came down to a tutorial that told the player what to do. Now, we are preparing an open world where each vampire lord can do whatever they want. The player will be able to explore the world on their own or with the help of quests from other vampires and influential characters.

The world will react to the player's actions; each location will have awareness system that enhances vampire threat level. Suppose the player is constantly killing people in an area. In that case, it will be reinforced with additional patrols of Gendarmes and Vampire Hunters, civilians will hide in their houses, and the atmosphere will become darker and darker, new encouters will be bloodier and more difficult.


[h3] Movement [/h3]
Many of you wanted to enable camera rotation and let the player zoom in, so we did that. We will also enable keyboard controls, limiting the need for point-and-click to Chronostasis mode.
We also plan to develop movement animations to make them more smooth.


[h3] Combat [/h3]
The feedback on combat was mixed, with many surveys indicating that Chronostasis mode was difficult to use but overpowered once learned. We will make it easier to use and limit its capabilities so that it is not too powerful.

We will make combat without Chronostasis more dynamic; we aim to implement more audiovisual feedback, introduce the ability to dodge attacks and make enemy attack animations more predictable.
The combat in Playtest was sometimes difficult (especially with Gendarmes), but combat in Vampire Clans is intended to be challenging. Some areas of the world will be filled with formidable enemies, so you can return to them after upgrading your equipment and vampires' abilities.

The death of one vampire during combat will not interrupt the game; other vampires will be able to resurrect him after the combat is over. When all vampires die during expeditions, they can respawn at the base or a previously activated cemetery.

We will also refine the boss fights so that each is unique and presents some different mechanics.


[h3] Stealth [/h3]
The stealth mode in Playtest was in the early stages of development. Enemies detect the player only after a moment, which is not represented graphically and is confusing. We will develop the stealth mode to make the player more aware of what is happening with a precise cone of detection consisting of different levels of detection. Enemies will react to bodies and pools of blood, and the player's role will be to hide bodies and avoid bloodshed, perform bloodless kills, and distract enemies.


[h3] Story [/h3]
We will limit the story and unnecessary dialogues but allow players to choose their answers. Each quest will be available to complete in the player's own way, avoiding limiting the player with the story and tasks.


[h3] Base Building [/h3]
Base building was limited by tasks in Playtest. In the full game, players can do whatever they want in the base, including destroying rooms and speeding up time. The player can leave the base every night, so in practice, they can do it whenever they want. Day in the base will still exist, but it can be sped up/skipped.


[h3] Customization [/h3]
We will do our best to make character customization as advanced as possible. The main vampire, the clan leader, will not be predefined.



If you have any questions or ideas, please let us know in the comments or on our Discord Channel.

Vampire Clans Playtests Are Open! Kickstarter Launched!

Greetings, Vampires!






We’re beyond excited to announce that Vampire Clans playtests are now live! Everyone who signed up on Steam now has direct access to enter the dark, immersive world of Vampire Clans. Step into the role of a powerful clan leader, explore the depths of our supernatural setting, and experience the intense strategy and rivalries firsthand!

[previewyoutube][/previewyoutube]

[h2]Kickstarter Is Now Live![/h2]



Alongside the playtests, our Kickstarter campaign for Vampire Clans has officially launched! While development is progressing well, this campaign will allow us to add even more features, polish, and content, making Vampire Clans a truly unforgettable experience. Your support will make a huge difference in helping us bring the ultimate vampire strategy game to life. Every contribution counts, and we’d be thrilled to have you with us on this journey.



[h2]Share Your Feedback![/h2]

As you dive into the playtests, we invite you to share your feedback—your insights and suggestions will be instrumental in shaping the game. Join our official Discord server to connect with other players, report bugs, suggest improvements, and get exclusive updates from the team. We’re building a community of vampire fans, and your input is invaluable!



[h3]What Awaits You in Vampire Clans:[/h3]

-Explore the World: Navigate through ancient vampire lore, rival factions, and dark, intricate settings.
-Strategize & Lead: Manage your resources and lead your clan in battles to rise above the rest.
-Share Your Journey: Capture and share your experiences as you uncover the mysteries of Vampire Clans!


Thank you for being part of our community and helping us make Vampire Clans the best it can be. We’re looking forward to your feedback, and we can’t wait to see the stories you create within the game.

Happy hunting,
The Vampire Clans Team


Vampire Clans Gameplay Trailer on IGN

Greetings, Vampires,

We’re thrilled to announce that the highly anticipated Vampire Clans Gameplay Trailer is now live on IGN! Witness the dark allure and intricate strategies of the Vampire Clans in action. This trailer gives you a sneak peek into the world we've been crafting with dedication and passion. Watch the Gameplay Trailer here and immerse yourself in the shadows that await.

[previewyoutube][/previewyoutube]

But that's not all. We’re excited to reveal the creation of our official Vampire Clans Discord Server. This server will be your hub for all things related to the game—a place where you can connect with fellow vampires, discuss gameplay strategies, share fan art, and get exclusive behind-the-scenes content. Join us in building a community that thrives in the darkness. Join the Discord Server and start your journey into the night.



Lastly, while the production of Vampire Clans is progressing smoothly, we're eager to push the boundaries even further. To do this, we’re launching a Kickstarter campaign. Your support will allow us to expand the game, adding more features, content, and polish to ensure Vampire Clans becomes a truly legendary experience. Rest assured, the game's development is not at risk—this fundraiser is about making the game even better. Support us on Kickstarter and become a part of our story.



We can’t wait to share more with you as we draw closer to launch. Stay tuned for more updates, and thank you for being a part of our journey into the night.

Embrace the Darkness,
The Vampire Clans Team

Vampire Clans - important information

Dear Vampire Clans Community,

We regret to inform you that, despite our best efforts, we were unable to prepare the demo in time for Steam Next Fest. We understand this may be disappointing news, and we sincerely apologize for any inconvenience this may cause.

Our team has been ambitiously working to enhance the game by incorporating numerous new elements, including a revamped UI, new skills, and additional features. Moreover, we have been dedicating resources to localizing the game into multiple languages to ensure a wider audience can enjoy Vampire Clans.

To make it up to you, we are committed to opening playtests this holiday season. We are aiming for these to be available in July, giving you an early glimpse into the world we’ve been tirelessly crafting.

[previewyoutube][/previewyoutube]

Additionally, we are excited to announce that we are preparing a gameplay trailer to showcase the current state of the game. This trailer will give you an insight into the progress we’ve made and what you can expect when you finally get your hands on it.

Thank you for your understanding and continued support. We can't wait to share more updates with you soon.

Devlog #14 - Hunting

“Each stone laid with the weight of centuries, each victory a testament to the perseverance of the immortal.”




Fellow Vampires,

A vampire lord is as influential as their clan is. Aren’t your brothers in arms the true sign of power? After all, they not only stand by your side but also support you with their wisdom.

Thus, we are grateful for the community of vampires on our Discord. Thank you to each and every one of you for your support, feedback, and kind words. Our team studies your activity every day and works towards creating a world where we can all conquer the lands of Paris.



We read your comments on the player’s perspective during Hunt. Therefore, we decided to implement changes in its distance and angle. After testing several options, we settled on the current camera’s placement, which you can see on the screen below. In addition, it’s now possible to zoom in and out so that you can adjust it to your preferences or occasionally admire the details of our characters and environment.



To stay within the subject of the environment, we’ve just incorporated some of the environmental animations and visual effects, breathing life into the undead world. Trees and grass now react to wind, and occasional flocks of birds cross the sky. But fear not if this sounds too lively to you, as a murky fog came over the lands of Paris to constantly remind you of the cold within your bones.



After implementing a new set of character animations, controlling your vampire is much smoother. The animation blend from the starting to the running position is on point while keeping the overall hand movement and posture natural.



We constantly improve the main combat mechanics in the game, which is Chronostasis. We believe in its uniqueness and high fun factor; hence, polishing it is one of our priorities. The last updated version of Chronostasis includes the possibility to withdraw used actions and to see which ones have been planned to cast. Further improvements include adjustment of the character’s movement during Chronostasis, both in visual and mechanical aspects; currently, the line in which the character moves is not only visible but also knows about the obstacles on its path.



Finally, give me some blood!
To bring the bloodbath effect to thrilling fights, we implemented a new functionality to the visual effect of blood. Now, liquids are dynamic so that the blood dripping from your victims could leave a crimson trail of your conquest.





Stay tuned and join our Discord channel. Feel free to share your ideas and suggestions.
discord.com/invite/Q7gQde9wR8