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Vampire Clans News

Devlog #5 - Quests, equipment, stats, and more

Hello Vampires!

I want to show you what we have been working on since the last devlog.

First of all, we upgraded Vampire Clans to Unreal Engine 5, there is some work to finish, but it looks much better even now. We added Lumen Global Illumination, a lighting system that works like a ray tracing, but it works by software. It means, that you don't have to have an expensive graphic card to use it. Also, a Temporal Super-Resolution helps to play in high detail on not the newest PCs/laptops. TSR can upsample 1080p to 4k without noticeable changes in quality. So, now on the laptop with graphic card 1050 Ti and Intel i5 - 7300U, we reached a stable 30 FPS on high settings (120 on low) in Full HD with software ray tracing turned on (Lumen) - without TSR in this setup game runs at unstable 12 FPS.




Another thing we made is a quest system and questlines. Besides the main story, there will be a lot of side quests that will help e.g. with collecting unique alchemy ingredients to make powerful potions or with finding artifacts. There will be random quests in-game too, which will let you help people (or hinder) with achieving their goals. Why a vampire should help someone? Apart from additional rewards, those citizens will be loyal to your clan.




Equipment and stats - we made a statistics system. A lot of stats that can be upgraded on every level of vampire. Stats are highly connected with equipment, every item has bonuses to stats, and the amount of bonuses and their power depends on the rarity, type, and upgrade level of an item.




Also, we added a lot of new things that vampires can do in the world e.g. looting chests, and corpses, making potions, or even cutting a tree... but wait, that's not befitting a majestic vampire, so we made slaves system. Vampires now can kidnap people and close them to a prison, then they have to listen to orders from vampires (I mean, they won't always be, but vampires can just drink their blood and throw corpses into dogs' caves). To have good slaves, vampires, unfortunately, have to take care of them by giving them food or not letting their overwork. Mental health is also important, working with corpses for a long time is not good for people.





Tell us what you think about this update on our Discord channel. Feel free to share your ideas and suggestions.
discord.com/invite/Q7gQde9wR8


Devlog #4 - Fighting and animations

Hello Vampires lords!

After a long work, I can finally show you the fighting system which we just finished.

Fighting in Vampire Clans is based on a slow-motion tactic, which is almost like an active pause but your vamps could be hit if you are making your decision too long. Of course, you can use a traditional real-time playstyle based on your reflex.



There are two modes of vampire locomotion. In one of them, the vampire is acting normal, just like normal people do.



The second mode is fighting mode, which allows the vampire to move and fight super-fast, adds damage, and - what is most important - adds the vampire sense. Vampire sense turns on slow motion when the vampire is attacked (and when he's not moving), which allows him to make effective dodges and counterattacks.



We also upgraded an AI of NPCs. Now they are not only running from vampires, but they can start to attack him. In gifs, you can see the people using crossbows. They are trying to avoid a direct and close meeting with the vampire. When the vampire is too close to them, they are moving back, and the further NPCs are slowly moving toward the vampire and trying to shoot him. During this, NPCs are always trying to surround the vampire and don't let him escape.



In addition to this, we made new moving animations that are much smoother than the previous ones. Also, there are two camera modes, one of them is an unlocked camera. The second one is a lock on target mode. You can now lock on camera on your current vampire to make an RPG playstyle.



Tell us what do you think about the latest mechanics on our Discord channel. Feel free to share your ideas and suggestions.
discord.com/invite/Q7gQde9wR8




Devlog #3 - Building and management

Hello Vamps!
Today we want to show you what we just did in Vampire Clans!



Since now, our vampires can build, upgrade and manage their underground base! You will be able to choose from a lot of room types, each of them will have special functionality for a clan, like a prison, slaughterhouse, dogs lair, or alchemist laboratory. Every room will have a few visual variations and some options to customize to make your vampires feel like in the home, and your prisoners like in hell.



As a clan, vampires can now share blood supplies, imprison people and collect resources for growth the strongest clan in Paris.

Additionally, we are implementing a new user interface, which part you can see on the gifs. tell us what do you think about it.

Don't forget to join our discord channel to share your ideas, suggestions, or just to talk.
discord.com/invite/Q7gQde9wR8


Devlog #2 - NPC

Hello Vampires! I'd love to introduce you to what we just implemented. Now, Paris streets are teeming with life. We made a system, that allows NPCs to live their own lives - until Vampires kill them.




Those innocent people deal with the difficulties of everyday life, taking care of their health, but they don't know that vampires who love healthy fresh blood lurk in the dark.




Of course, NPCs are "drinkable" now, but they won't allow vampires to do this without effort, they are running, hiding, and trying to avoid every dark lord.





If you have any suggestions, ideas or just want to chat - feel free to join our discord channel https://discord.gg/Q7gQde9wR8






First Devlog!

Hi! We're excited to introduce our first Vampire Clans devlog!

We are currently working on one of the main parts of the game that will allow vampires to interact with many items in the world in several ways.

If you want to stay up to date, share your ideas or just chat about the game, join our discord channel.

Our Discord: https://discord.gg/Q7gQde9wR8