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Vampire Clans News

Vampire Clans Gameplay Trailer on IGN

Greetings, Vampires,

We’re thrilled to announce that the highly anticipated Vampire Clans Gameplay Trailer is now live on IGN! Witness the dark allure and intricate strategies of the Vampire Clans in action. This trailer gives you a sneak peek into the world we've been crafting with dedication and passion. Watch the Gameplay Trailer here and immerse yourself in the shadows that await.

[previewyoutube][/previewyoutube]

But that's not all. We’re excited to reveal the creation of our official Vampire Clans Discord Server. This server will be your hub for all things related to the game—a place where you can connect with fellow vampires, discuss gameplay strategies, share fan art, and get exclusive behind-the-scenes content. Join us in building a community that thrives in the darkness. Join the Discord Server and start your journey into the night.



Lastly, while the production of Vampire Clans is progressing smoothly, we're eager to push the boundaries even further. To do this, we’re launching a Kickstarter campaign. Your support will allow us to expand the game, adding more features, content, and polish to ensure Vampire Clans becomes a truly legendary experience. Rest assured, the game's development is not at risk—this fundraiser is about making the game even better. Support us on Kickstarter and become a part of our story.



We can’t wait to share more with you as we draw closer to launch. Stay tuned for more updates, and thank you for being a part of our journey into the night.

Embrace the Darkness,
The Vampire Clans Team

Vampire Clans - important information

Dear Vampire Clans Community,

We regret to inform you that, despite our best efforts, we were unable to prepare the demo in time for Steam Next Fest. We understand this may be disappointing news, and we sincerely apologize for any inconvenience this may cause.

Our team has been ambitiously working to enhance the game by incorporating numerous new elements, including a revamped UI, new skills, and additional features. Moreover, we have been dedicating resources to localizing the game into multiple languages to ensure a wider audience can enjoy Vampire Clans.

To make it up to you, we are committed to opening playtests this holiday season. We are aiming for these to be available in July, giving you an early glimpse into the world we’ve been tirelessly crafting.

[previewyoutube][/previewyoutube]

Additionally, we are excited to announce that we are preparing a gameplay trailer to showcase the current state of the game. This trailer will give you an insight into the progress we’ve made and what you can expect when you finally get your hands on it.

Thank you for your understanding and continued support. We can't wait to share more updates with you soon.

Devlog #14 - Hunting

“Each stone laid with the weight of centuries, each victory a testament to the perseverance of the immortal.”




Fellow Vampires,

A vampire lord is as influential as their clan is. Aren’t your brothers in arms the true sign of power? After all, they not only stand by your side but also support you with their wisdom.

Thus, we are grateful for the community of vampires on our Discord. Thank you to each and every one of you for your support, feedback, and kind words. Our team studies your activity every day and works towards creating a world where we can all conquer the lands of Paris.



We read your comments on the player’s perspective during Hunt. Therefore, we decided to implement changes in its distance and angle. After testing several options, we settled on the current camera’s placement, which you can see on the screen below. In addition, it’s now possible to zoom in and out so that you can adjust it to your preferences or occasionally admire the details of our characters and environment.



To stay within the subject of the environment, we’ve just incorporated some of the environmental animations and visual effects, breathing life into the undead world. Trees and grass now react to wind, and occasional flocks of birds cross the sky. But fear not if this sounds too lively to you, as a murky fog came over the lands of Paris to constantly remind you of the cold within your bones.



After implementing a new set of character animations, controlling your vampire is much smoother. The animation blend from the starting to the running position is on point while keeping the overall hand movement and posture natural.



We constantly improve the main combat mechanics in the game, which is Chronostasis. We believe in its uniqueness and high fun factor; hence, polishing it is one of our priorities. The last updated version of Chronostasis includes the possibility to withdraw used actions and to see which ones have been planned to cast. Further improvements include adjustment of the character’s movement during Chronostasis, both in visual and mechanical aspects; currently, the line in which the character moves is not only visible but also knows about the obstacles on its path.



Finally, give me some blood!
To bring the bloodbath effect to thrilling fights, we implemented a new functionality to the visual effect of blood. Now, liquids are dynamic so that the blood dripping from your victims could leave a crimson trail of your conquest.





Stay tuned and join our Discord channel. Feel free to share your ideas and suggestions.
discord.com/invite/Q7gQde9wR8


Devlog #13 - Castle expansion, UI

"In the abyss of time, I prevailed, sculpting the empire from the raw stone soaked in the slaughters I have made."



Greetings, fellow Vampires!

Remember that even if you are waiting for the night, there is always the day. And the day is not a time for relaxation, let alone slacking! It is a call for diligence, growth, and perseverance. After all, is not the mighty castle itself a testament to the greatness of the Vampire Lord?

In Vampire Clans, the castle is your stronghold; improving it becomes the first stone of your Vampire's development. There is room for expansion in every corner, reflecting endless possibilities to unravel.



Lately, in our graphic department, we have been primarily improving the player's experience in the base, as the quality of the interior has been enriched both in terms of the materials and the optimization. Also, we are constantly working on the gameplay mechanics within the castle. In the gif, you can see the function of building.



The User Interface has changed; the revamped version incorporates newly developed features and a visual style more aligned with the unique aesthetics of our game. So far, the new UI has been fully implemented in the castle, and partially in during Hunt.



And when the night comes, we hunt. But what would hunting be without the possibility of collecting all the treasures from your victims?
Together with the implementation of the stash system, we integrated our new UI with already programmed mechanics during Hunt. The new icons include combat skills, bat skills, and potions. The UI is already interactive.




Stay tuned and join our Discord channel. Feel free to share your ideas and suggestions.
discord.com/invite/Q7gQde9wR8





Holidays Devlog #12

As winter solstice passes, nights are still longer than days, but shadows grow larger. In the biting cold, may you feel the shiver of anticipation, for the scent of blood intensifies in the crisp air. Trace the trails left in the snow, imprints of the unsuspecting prey, a morbid ballet under the watchful eyes of the night.
If it happens that you are a mortal, beware of the elongated nights, as danger lurks in them. White snow might be tempting to step on but retain yourself, as it hides the predator’s hunger. It shall absorb the warm blood fast and cover the remains so no one can find them.
But if you are a vampire, it is the time when shadows dance! May your senses be sharp, attuned to the pulse of the night, as you explore the beauty of holidays veiled in darkness.
Merry and vigilant holidays!




Our team is refining the stealth system–an integral component that elevates the combat experience within our game. The emphasis lies in enhancing various facets of this system, such as vampiric skills, character’s movement, and enemies’ field of view. We do our best to ensure a seamless and immersive stealth interaction. Moreover, our focus extends to enemies’ behavior, which we want to ensure is programmed to have natural responses.




Our vampire’s unique ability–Chronostasis–is not only beneficial during combat but also vital while avoiding detection. A good mastery of the skill enables the player to roam around enemies without exiting from the stealth mode. In turn, if your vampire is spotted by enemies, Chronostasis may let you buy time to plan your further actions, whether to enter the fight or escape from the enemy’s sight.

If your vampire is sufficiently nourished with blood, they enter Chronostasis automatically the moment they are detected.




Always be aware of your surroundings; even ordinary objects can become your ally in stealth mode. You can hide under the gallows, duck into the bushes, or even take cover in the privy. The environment extends a strategic advantage, enabling vampires to hunt in unconquered areas teeming with gendarmes, vampire hunters, and rival vampire clans. Engaging in open combat within these areas may result in failure.




Also, we continuously work on creating unique but historically accurate clothing designs, and implementing them into high-quality 3D models. Here, we present you with a yet-not-textured version of a modular vampire hunter’s uniform. He slays, don’t you think?





Stay tuned and join our Discord channel. Feel free to share your ideas and suggestions.
discord.com/invite/Q7gQde9wR8