Steam Next Fest Demo Launches Feb 23!
[p]Ahoy, explorers of the wild skies![/p][p][/p][p]Thank you for taking part in our demo, this is our first public release and a special soft launch ahead of Steam Next Fest. Please note that the game is still in pre-alpha so you may see some bugs or unfinished elements, but everything you experience here helps shape the future of the game.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]What is included in the demo[/p]
[/p][p]Setting up your world[/p][p]Make sure when making your game world you set the player count higher than 1. Note that the max number of players in a single world is 10.[/p][p][/p][p]Private or Public[/p][p]Public has the server show on the server browser, whereas private will only appear if you’re Steam Friends and know the correct server name and password. [/p][p][/p][p]Patch Notes[/p]
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- [p]Explore the demo freely within an 8 hour play window, this is an 8 hour cap per world[/p]
- [p]Progress your character up to level 20[/p]
- [p]A significant portion of the world is open to explore, roughly 30% of the world explorable [/p]
- [p]Experiment with multiple weapon types to find your preferred combat style[/p]
- [p]Most building types unlockable, allowing you to create everything from functional bases to ambitious sky bound structures[/p]
- [p]Moved the stamina bar to the left to avoid adding noise to the center of the screen[/p]
- [p]Updated main menu music[/p]
- [p]Improved guardian attack SFX[/p]
- [p]Improved wood and stone structure snap points and collision[/p]
- [p]Improvements to dungeon navigation[/p]
- [p]Increased structure health values[/p]
- [p]Cave lighting improved[/p]
- [p]Improvements for AI ship combat[/p]
- [p]Fixed an issue where the player could lose guardian special abilities[/p]
- [p]Fixed an issue where storage containers could go invisible[/p]
- [p]Fixed an issue where heart wisps would go invisible on low effect setting[/p]
- [p]Fixed an issue where base guardians could fail to eat[/p]
- [p]Fixed an issue where custom game player count was not correctly setting[/p]
- [p]Fixed an issue where too many pirate ships were spawning[/p]
- [p]Fixed a delay on Luminara appearing[/p]
- [p]Fixed an issue where placing a blueprint only placed a partial structure[/p]
- [p]Fixed an issue where the selected Language was not applying on launch[/p]
- [p]Fixed some issues with custom game settings not saving correctly[/p]
- [p]Fixed an issue where the map was unable to be closed after fast traveling[/p]
- [p]Fixed an issue with emotes[/p]
- [p]Crash Fixes[/p]
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