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Guardians of the Wild Sky News

Thank you for an amazing Steam Nextfest + Demo extended!

[h3]Ahoy Adventurers![/h3][p][/p][p]First and foremost, thank you.[/p][p][/p][p]Steam Nextfest gave us an incredible opportunity to put Guardians of the Wild Sky into your hands, and the response exceeded our expectations. Thanks to you, we were blown away to see the demo rank among the most played games of the festival.[/p][p][/p][p]Your streams, your posts and feedback, all of it helped propel the demo and we are beyond grateful for the support you have shown the game.[/p][p][/p][p]Because of the momentum, we’re going to keep the demo live for an extra two weeks, wrapping up on March 16th at 10AM EST. If you missed it, or if you wanted more time to explore, build, sail, and experiment, now’s the time to do it.[/p][p][/p][p]Over the coming weeks we’ll be sharing more details about what’s next. We are digesting all of your feedback (both positive and negative crits) and working on a roadmap from now to Early Access launch, and beyond. We’ll be sharing that soon. We’ll also continue to roll out hotfixes to the current demo version.[/p][p][/p][p]If you enjoyed your time in the skies, we’d truly appreciate you leaving a Steam review which can be made on the demo page and by adding the game to your wishlist. Reviews and wishlisting make a huge difference in helping more players to discover the game, and these directly impact our ability to continue building.[/p][p][/p][p]Before we sign off, a quick update that our building contest has been extended to March 16th to align with the demo remaining open. There's still time to submit your creations for a chance to have them immortalized in the full game. Your creativity so far has been inspiring![/p][p][/p][p]Once again, thanks for showing up and checking the game out.[/p][p][/p][p]- The Blue Isle Team[/p]

Hotfix 27.02.2026 - QoL, Bug and Crash Fixes

[p]Hello and happy Friday Adventurers![/p][p]We have just rolled out another patch with a mix of quality-of-life improvements, bug & crash fixes. As always, thank you for the continued feedback, it directly helps us track down issues like these

Patch notes:[/p]
  • [p]Fixed text where Splashie was incorrectly referenced instead of Tideloth[/p]
  • [p]Fixed an issue where AI could get stuck in the feeding animation when manually fed until redeployed[/p]
  • [p]Fixed corrupted water volumes and improved several others around Azurefall Isles[/p]
  • [p]Fixed cannons no longer disappear when loading into the world[/p]
  • [p]Updated cannon shots hitting outside the ship hull will no longer remove large chunks of ship health[/p]
  • [p]Guardian's gather tasks (similar to harvesting) will now wait until a worker’s inventory is full before requesting transport, as long as the Guardian has a transport task available[/p]
  • [p]Added sound classes to several structure pieces so their SFX behave correctly[/p]
  • [p]Improved situations where AI could end up stuck with no active task[/p]
  • [p]Crash fixes [/p][p][/p]
[p][/p][p]That's all for now but please keep the feedback coming. We're actively keeping an eye on reports and will continue rolling out fixes as needed. And as a reminder, if you’re enjoying the demo, we would greatly appreciate you leaving a Steam review which can be made on the demo page. It helps support the team more than you may think. Thank you once again![/p]

Hotfix 26.02.2026 - Crash and Bug Fixes

[p]Hello Adventures and good afternoon![/p][p][/p][p]We have another patch today to address some bug fixes and crashes:[/p]
  • [p]Fixed a bug where placing the airship wheel could result it in it placed above the ship rather than on it. It would also fail to collect structures and convert into an airship as expected[/p]
  • [p]Increased the amount of flint provided by stone and coral [/p]
  • [p]Crash fixes and stability improvements[/p]
[p][/p][p]That’s all for now, thank you to every single person who has played the demo and has provided feedback for the game. The skies are truly being shaped because of all your support.[/p][p][/p][p]And if you’re enjoying the demo, we would greatly appreciate you leaving a Steam review which can be made on the demo page. It helps support the team more than you may think. Thank you once again![/p]

Hotfix 25.02.2026 - Bug Fixes

[p]Good afternoon Adventurers, [/p][p][/p][p]We’ve just rolled out a quick hotfix to address a handful of bugs and settings issues:[/p][p][/p]
  • [p]Fixed a bug where queuing a craft with resources would start the one that doesn't have resources[/p]
  • [p]Fixed a bug where cancelling a craft without resources would start the one with resources even if there was no fuel available[/p]
  • [p]Fixed a bug where some graphics settings would reset upon application reload[/p]
  • [p]Fixed a bug where one of the Titan exits took the player to a completely different place[/p]
  • [p]Removed AI control buttons from Deconstructor[/p]
  • [p]Application defaults to 60fps locked. This can be changed in the graphics settings for players that do not want their fps locked[/p]
[p][/p][p]We’ll continue monitoring feedback and reports closely as we push toward the next update. Thank you again for taking the time to play the demo, we truly appreciate it.[/p][p][/p][p]If you enjoy the demo, we’d really appreciate you leaving a Steam review, which can be made on the demo page, it helps us more than you might think. Thanks again, and we’ll see you in the skies![/p]

Hotfix 24.02.2026 - Crashes and Bug Fixes

[h3]Good afternoon Adventurers,[/h3][p][/p][p]We've just rolled out a second small hotfix to address a few issues:[/p]
  • [p]Fixed an issue where framerate caps would revert when the settings menu was opened[/p]
  • [p]Fixed store dialogue referencing incorrect items[/p]
  • [p]Fixed an issue where interaction would no longer work for players after death[/p]
  • [p]Fixed a crash that could occur when using the Ascension screen[/p]
  • [p]Eager Driftwings now spawn on the central starting island [/p]
  • [p]Cleaned up some erroneous UI on the Deconstructor screen[/p]
[p][/p][p]That's all for now but please keep the feedback coming. We're actively keeping an eye on reports and will continue rolling out fixes as needed.[/p]