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The Light Brigade News

Update 3.1 - Bug Hunter - Minor Fixes

Hello Soldiers, happy to see everyone enjoying the new changes in our "Shadow Hunter" major content update since last week (April 18). The new archer class seems to be quite well received, and fun to see folks putting in work in the new Sunless Keep world.

Since the Shadow Hunter launch, we’ve found a few issues and wanted to patch. We resolved the issue on level loading and made some balance improvements for the hunter class. There’s a lot of other bugfixes, thanks to everyone for reporting and sharing info so we can track them down quickly.
Thanks for letting us know the issues, and giving lots of helpful info to track these down. These changes are **now live**.

You can always find the full patch details here:
Full Patch Notes

Please continue to let us know any issues or general game feedback, we're always around (but most responsive on discord -- discord.gg/funktroniclabs). Thanks!

[h2]FULL PATCH NOTES
[/h2]
  • fixed some saves stuck in black screen mid-run
  • cleanup sunless keep double render issues
  • further improvements to quest2 performance
  • laser dot sight laser when attached to bow
  • fix laser dot attachment not adding damage
  • hunter: throwing knife damage increased (+5)
  • hunter: arrow limit increased (24 -> 32)
  • hunter: passive changed to critical hit bonus (10,20,30%)
  • hunter: added bow barrel attachment slot
  • hunter: more arrows given on respawn after death
  • fixed ammo pouch rendering above visual limit
  • fixed arrow homing continuing after arrow reuse
  • fixed various texture import settings (performance+)
  • fixed black screen after death on stages with rats
  • fixed arrows floating after hitting ragdolls
  • improved loot drop location after enemies falls off edge
  • made arrows also move after enemy falls off edge
  • fixed breacher ammo pouch getting hand stuck
  • fixed back arrow pouch grab sometimes grabbing sidearm
  • fixed wrong press used for bow charm update
  • fixed drone hud visible in minimal-ui mode
  • fixed inventory position issue (was hotfixed)


Update 3.0 - Hotfix 1

Quick hotfix for the inventory belt pouches getting into a weird position. Let us know if you find any other issues!

Update 3.0 - Shadow Hunter (Major Content Update)

Hello Soldiers, today we bring to you yet another major update to The Light Brigade -- Shadow Hunter.

Introducing the all-new Hunter (Archer) class, a master of stealth wielding a recurve bow and equipped with throwing knives. Explore the mysterious and newly hand-crafted procedural world of "Sunless Keep," and discover a wealth of new content including innovative tarot cards. Elevate your roguelike VR shooter experience. Join the battle today and master the shadows.

Available NOW as a free update. Let's dive in.

"Shadow Hunter Update" Trailer:
[previewyoutube][/previewyoutube]


[h3]New Unlockable Class: The Hunter[/h3]
Step into the role of the Hunter, a new player class armed with a formidable recurve bow and lethal throwing knives. Perfect your aim and strategy to conquer your enemies.


[h3]New Procedurally Generated World: Sunless Keep[/h3]
Dive into the endlessly intriguing world of "Sunless Keep," a procedurally generated realm that promises a unique adventure with every playthrough.


[h3]New Tarot Cards[/h3]
Enhance your gameplay with an array of new tarot cards. Each card offers significant boosts, increasing your character's abilities during your runs.

Finally, a big chunk of fixes, tweaks and optimizations across the board. You can check the full changelist below or dive right in. Good luck on the battlefield, and as always, reach out to us through the Steam forums, Discord or Reddit with feedback or suggestions!

o7

PS. These build notes can also be found here: Update Notes

[h2]Full Changelist:[/h2]
- upgraded unity version to 2021.3.35f1
- new: added hunter class (bow, throwing knife)
- new: added sunless keep area
- new: added nature tarot card set
- added difficulty text popup on run start
- added xr setting for haptics scale
- added palm-up quick grab for all sidearms
- fixed bug handling large donated sun total values
- fixed class table allowing unlocked class selection
- fixed damage zones still damaging after boss2 kill
- fixed insta-kill card effects
- fixed issues with missing chests in ASH stages
- fixed kar98k crystal slot position
- fixed left handed sniper inventory layout
- fixed random item shrine audio
- fixed random item shrine purchase price calculation
- fixed some issues with non-engineer drone going into pouch
- fixed some missing waypoints in temple on class unlocks
- fixed soul's light double damage not applying
- fixed various text errors on class descriptions
- fixed weapons sometimes not going back to holster
- improve shader pre-warming code
- improved placement of random shrines and npcs
- improved throwing calculations
- increased merchant room chest spawn rate
- moved temple sacred memories shrine up the hill
- optimized equipment lookups
- optimized save data handling
- optimized quest rendering
- optimized quest 2 rendering further
- split quest2 & quest3 builds to seperate packages


Any questions/feedback, hit us up on our Discord.

One-Year Anniversary Sale, Roadmap, and New Limited-Edition Art Prints!

Hello Soldiers, today officially marks the 1-year anniversary since we've launched The Light Brigade on Feb 22, 2023. Sheeeesh how time flies. We are celebrating with a 30% off sale!

I can still remember vividly the feeling on launch day. Our development team was gathered in a semi-circle around the monitor with the mouse cursor hovering anxiously above the "Release Now" button on Steamworks. As 9am hit, we collectively took a deep breath and slammed the big green button. Thoughts were racing and heart-a-pounding with anxiety about how people would perceive our game. Will Funktronic succeed, or will we flop?

Thankfully, our game was well-received and we were able to grow an awesome community of folks. This allowed us to continue developing and improving upon the game post-launch. We see The Light Brigade as a canvas/foundation for us to build upon, and we are excited to give yall a sneak peak of the upcoming "roadmap" of what we are schemin' on next:



[h3]Roadmap[/h3]
Since our initial launch, quite a lot has changed and it's been cool to grow our game with the feedback from our community. We've since deployed 10 patches, few major updates, new playable characters, new worlds, new items, etc -- and are excited to continue building upon the game:



[h3]Limited Edition Art Prints[/h3]
To celebrate our 1-year anniversary, we designed made some limited-edition high-quality art prints made by our talented artist Katrina -- available now on 60lb stock high-quality 18x24" poster.

Inspired by old-school Japanese movie posters, these will be shipped in a protective tube. Available to US & Canada only (super sorry international folks).


[h3]Buy poster here:[/h3]
> Limited Edition Anniversary Art Print

Thanks again for such a fantastic year, really could not have achieved any of this without yall. Please stay tuned for more info regarding our upcoming "Shadow Hunter" update. Consider joining our Discord community as well to keep up to date on all the latest developments.

See you on the battlefield.

o7

Update 2.3 - Memories of Speed

Hello Soldiers, today we are rolling some improvements and optimizations across from recent changes on the Quest branch of the game. This will help low quality settings in particular, but minor improvements to all quality levels. There are also some bug fixes for common recent issues to round it all out. Full change notes below!

Please Note: the LOD (Level of Detail) distance setting is now separate in the Video Settings menu. Please adjust it for your hardware as needed.

We are working on new content separately so expect to see more of that as we near the next content patch.

o7


Change Notes
  • added pure-random loot settings
  • added seperate lod video settings
  • fixed bomber enemy not counting for enemy limits
  • fixed lod inconsistency between platforms
  • fixed loot pots grab position
  • fixed many double-rendering objects
  • fixed many misconfigured lods
  • fixed praying at own corpse for souls
  • fixed scout wrong spell name on class table
  • fixed temple occlusion culling being disabled
  • fixed trap triggered count issues
  • fixed wand tier textures
  • fixed wishing pool sell price being too high
  • improved animation hit response by body part
  • improved animation hit response for shadows
  • improved wolf headshot hitbox
  • optimized chapel entry meshes
  • optimized forest entry areas
  • optimized many rock mesh objects
  • optimized mountain entry areas
  • optimized portal door particles for low quality