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The Light Brigade News

Update 2.3 - Memories of Speed

Hello Soldiers, today we are rolling some improvements and optimizations across from recent changes on the Quest branch of the game. This will help low quality settings in particular, but minor improvements to all quality levels. There are also some bug fixes for common recent issues to round it all out. Full change notes below!

Please Note: the LOD (Level of Detail) distance setting is now separate in the Video Settings menu. Please adjust it for your hardware as needed.

We are working on new content separately so expect to see more of that as we near the next content patch.

o7


Change Notes
  • added pure-random loot settings
  • added seperate lod video settings
  • fixed bomber enemy not counting for enemy limits
  • fixed lod inconsistency between platforms
  • fixed loot pots grab position
  • fixed many double-rendering objects
  • fixed many misconfigured lods
  • fixed praying at own corpse for souls
  • fixed scout wrong spell name on class table
  • fixed temple occlusion culling being disabled
  • fixed trap triggered count issues
  • fixed wand tier textures
  • fixed wishing pool sell price being too high
  • improved animation hit response by body part
  • improved animation hit response for shadows
  • improved wolf headshot hitbox
  • optimized chapel entry meshes
  • optimized forest entry areas
  • optimized many rock mesh objects
  • optimized mountain entry areas
  • optimized portal door particles for low quality

New Collectible Badges, Trading Cards, and More!



Hello Soldiers,

In response to numerous requests from our Steam community badge enjoyoooors, we've introduced a variety of new collectible badges, trading cards, emoticons, and more to The Light Brigade. These collectibles are now available and will be awarded based on your playtime and crafting activities.

Stay tuned, as we're also diligently working on an upcoming patch to resolve recent issues and fulfill player requests. Plus, keep an eye out for our next content update. ;)

(Collect them all to become a Light Brigade Elite)

(Points Shop)

Have any questions or want to follow our upcoming development?
Join our Discord community.

Nominate Us for VR Game of the Year!

Dear Valiant Soldiers of The Light Brigade,


We are thrilled to announce that The Light Brigade is a contender for the prestigious "Steam VR Game of the Year 2023" award!

Since our grand debut in February 2023, our journey has been nothing short of remarkable. We've rolled out numerous updates and significant post-launch content, continually enhancing your roguelike gaming experience. Looking ahead, we remain dedicated to enriching the game with even more captivating content and updates, further expanding its playability and deepening its lore.

Your enjoyment and support mean the world to us. If our game has captivated your heart, we humbly request your vote in this esteemed competition (just check the box above). Your support would be immensely appreciated and instrumental in our journey.


With heartfelt thanks,
šŸ™ The Light Brigade Dev Team



(Follow development on Twitter or Discord)

Update 2.2.1 - Minor Fixes

Hello Soldiers, a small patch to fix some troublesome bugs that showed up in the latest builds.

  • critical: fix handling of load failure cases to not lose souls
  • fix boss 2 triggering boss wrongly on spawn
  • fix wrong particle playing on scout crit shots
  • fix drone shot hit playing wrong sound


If you see any issues, or these bugs seem to still happen, please let us know!

Update 2.2 - Memories of More Bugs

Hello Soldiers, today we have another patch addressing some of the more frustrating things in the recent build. The audio positioning bug where sounds were coming from the wrong place with wrong volume is fixed, ghost mode was unintentionally turned off, and lots of the entrance areas had some minor tweaks to be less frustrating.

[h3]Critical Fixes[/h3]
  • Fixed audio positioning issues even more.
  • Fixed ghost mode after death not working.
  • Fixed many enemy spawn-in-wall issues.
  • Improved entrance cover & spawns for MTN and NEC.

[h3]Notable Changes[/h3]
  • Fixed assault flare gun not working.
  • Fixed critical hits (scout passive) not working.
  • Fixed soul deposit lagging at high souls.
  • Fixed engineer passive not upgradable.


You can always find the full patch details here: Patch Notes 2.2

Please let us know if you have any further issues or feedback. The best way to find us is discord: Discord.

Till next time!



[h3]# FULL CHANGELOG (v523-v537)[/h3]
  • fixed audio positioning/volume issues
  • added lost memory focused sacred memory
  • added memory info to setting info section
  • adjusted some forest spawning locations
  • adjusted some mountain entrances
  • adjusted some necropolis entrances
  • adjusted some necropolis spawning locations
  • adjusted lost memory enemy counts
  • changed heart to heal same as max hp gain
  • fixed wrongly scaled merchant
  • fixed assault soldier flare gun
  • fixed canteen heal description
  • fixed critical hits not working
  • fixed engineer passive not upgradable fully
  • fixed enviro crystals with no collision
  • fixed explosion triggering team kill too easy
  • fixed ghost mode not working
  • fixed helmet not pouch storable
  • fixed item description color inconsistencies
  • fixed loot nodes spawning in inaccessible areas
  • fixed many spawn-in-wall navmesh issues
  • fixed missing rock visual on forest cliff
  • fixed self-damage triggering team kill
  • fixed some cliff jump nodes missing
  • fixed soul deposit handling million+ souls badly
  • fixed sound bug on souls cry effect
  • fixed wrong text on quit game screen
  • improved laser dot visuals
  • improved lighter swing to be easier
  • improved list scrolling to clamp at last item
  • improved various forest object lod ranges
  • increased drone attack range
  • increased drone vertical move speed
  • increased soul cleanse heal effect
  • optimized various forest tiles
  • optimized various mountain stage tiles
  • tweak enemies in MTN slightly
  • tweak enemy reload sounds