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What we've learned from CBT1



Greetings, Tacticians!

A few weeks ago, we shared our initial impressions from some of the most popular player feedbacks from CBT1. Today, we wanted to share a more comprehensive list of things that our team is working on thanks to your ideas and suggestions.

Many of these adjustments may not have happened without players bringing them up, so our team is duly grateful of the comprehensive feedback that our community provided. Many of the changes to be made improved storytelling, more enjoyable combat, and better controls as well as UI/UX.

Given the volume of such improvements, we'll need to adjust the development schedule. Once we have a concrete timeline, we’ll share this with the community right away.

For now, please take pride in the fact that your voices have greatly affected the direction of several aspects of the game, from storytelling pace to combat to outgame, and more! As a caveat, please note that plans to develop each of these features may differ slightly from the original proposition in the actual implementation.



Lastly, in addition to these changes, we want to discuss our method of story-telling. As you saw during the beta period, there were fully rendered cutscenes, most of which were not present during the alpha. Based on our playtesters' impressions, we’ve decided to adjust this part of Lost Eidolons as well.

Our plan is to remove some of the minor cutscenes and replace them with characters speaking to one another with blurred backgrounds of the environment they’re in. These will be dialogue-focused scenes without any complicated rendered actions.

We will then take the rendered cutscenes from the major moments of the game, and finely polish them so they can really impress all who see them. We want these particular scenes to be monumental parts of Lost Eidolons.



In addition to these two types of cutscenes, we’ll also have the illustrated cutscenes we mentioned in previous articles that will also assist with the storytelling during certain episodes of the campaign.

Once again, we’d like to thank the Benerio Grand Company for their comprehensive feedback. We’re looking forward to seeing your reactions to the changes you’ve made happen implemented into the game!

- The ODS Team