Town Hall 4th Edition (Recap)

Greetings, tacticians.
This is a recap of the 4th edition of our Town Hall series, where we answer questions directly from members of our community! This is an officially curated series of questions answered by Ocean Drive Studio’s Creative Director for Lost Eidolons, Jin Sang! This town hall occurred last month as a celebration livestream at the end of the Lost Eidolons Kickstarter campaign. Check out this edition’s questions asked below.
—❈ Twitch | Dangercreed: “Do spells ramp up? Like fire to Elfire or mega fire type stuff?"
- CD Jin Sang: “You have a basic fire skill and then a stronger fire skill, and then the final fire spell in the branch wouldn't be as strong as the second one but rather cover an area.”
- CD Jin Sang: “Stats on items won't be random; any specific item will always have a specific set of stats. For now, we aren't creating a jewel socketing system, but we have designs for a similar system perhaps for a future campaign or section of the game.”
- CD Jin Sang: “Not quite like Fire Emblem, which is mainly based on weapons, but there will be an advantage/disadvantage flow between types of weapons and armor. For example, an axe might be good against plate armor, or a sword against cloth.”
- CM Pat: “There's weapon, there's sub-weapon, there's armor, there's accessory I believe... there's mount. Actually not sure if there's accessory, but there's consumable. I believe there's shield too right?”
- CD Jin Sang: “Yeah you can do one-hand and shield. And there'll be a class where you can wear two swords.”
- CM Pat: “What about two shields?”
- CD Jin Sang: “Uh, no.”
- CM Pat: “Got my hopes up, thought I could play it like a door man in Dark Souls.”
- CD Jin Sang: “The AI focuses on weaker units in which they can get more damage in.”
- CM Pat: “It seems like they focus on killing blows too. I lost a unit in my playthrough that I carelessly placed.”
- CD Jin Sang: “There will be some escort mission, or missions that have a turn limit that require you to traverse to a specific part of the map within that limit. Or they will be a defending mission which requires you to survive to a certain number of turns.”
- CD Jin Sang: “There will be some.”
- CM Pat: “In certain scenarios, huh.”
- CD Jin Sang: “I can't really say it's exactly the same but... there will be something like that. Yo-”
- CM Pat: “Without spoiling anything!”
- CM Pat: “I always like spears, but I always feel like people find them a little cheap since they often can attack from more than one tile away.”
- CM Pat: “It's done in a specific way where the bond that you have is between Eden the protagonist and his fellow allies. The bond is not developed between the allies themselves.”
- CM Pat: “Yes there will be! Clark is working hard. The track you're hearing right now is a mock-up of one of the tracks. As we finish the tracks we'll share them with the community for feedback. The track you're hearing now is a mock of the camp music. ”
- CM Pat: “So can you upgrade a weapon from wood to iron, or iron to steel, or +1 or +2?”
- CD Jin Sang: “Closest thing would be the gem socketing system we talked about previously.”
